protonscr

The Sims 2 & DXVK2.2: wrong neighborhood texture size/tiling

dxvkclosed bugd3d9
doitsujin/dxvk#3474 · opened 2023-06-04 by Armi1P · updated 2023-06-04 · 3 comments · github
AArmi1P 2023-06-04 github

On DXVK versions prior to 2.2, everything looked like on native D3D9, but on DXVK2.2, tiling for the neighborhood terrain texture is wrong, scaled to much smaller size, looking repetitive.

D3D9/DXVK2.1:
2 1
DXVK2.2:
2 2

Software information

The Sims 2 Ultimate Collection

System information

  • GPU: AMD RX560
  • Driver: 23.3.2
  • Wine version: None, running on W11 22H2
  • DXVK version: 2.2

Apitrace file(s)

When I place the apitrace DLLs in the exe dir, the game freezes before showing the neighborhood. If I try apitrace -m Sims2EP9.exe, as mentioned in #3444, I get no trace file.

Log files

DXVK's log: Sims2EP9_d3d9.log
Sims 2's config log: ARMI1P-PC-config-log.txt

Mmisyltoad 2023-06-04 github

Would you be able to bisect the issue?

KK0bin maintainer 2023-06-04 github

Bisected down to 80f7d2abd8cdedb48b82b9dd0bec0b605fd8410d.

AArmi1P 2023-06-04 github

Artifact from K0bin:sims2-fix works. Thank you!

Nothing extracted yet.