Try to put a file called dxvk.conf next to the exe and insert dxgi.hideNvidiaGpu = False
But if it needs Nvapi to work then it just won't work on Windows.
Putting the config in does not make it appear.
Tried with DXVK 1.3.3 because 2.3 crashes the game with or without the config suddenly. (like in issue #3633) (this did not happen before; could start the game just fine with v2.3)
WatchDogs2_dxgi.log has these lines in it, so the config is loaded successfully:
info: Effective configuration:
info: dxgi.hideNvidiaGpu = False
UPDATE: Successfully loaded the game with DXVK 2.3 (by closing Afterburner and RTSS) and TXAA appears again, but not HFTS shadows.
HFTS might require NVAPI extensions to work, which for the most part we don't support (and wouldn't be able to on Windows anyway). So yeah, it's not unexpected that some of these don't work.
Nothing extracted yet.
Some graphics options disappear when using DXVK.
Options that disappear are NVIDIA GameWorks related like HFTS shadows and TXAA, but not PCSS.
Tried DXVK versions: 1.3.3 and
Software information
System information