protonscr

Some NVIDIA GameWorks effects disappear as a graphics option

dxvkclosed
doitsujin/dxvk#3814 · opened 2024-01-25 by kesu1 · updated 2024-02-09 · 4 comments · github
Kkesu1 2024-01-25 github

Some graphics options disappear when using DXVK.
Options that disappear are NVIDIA GameWorks related like HFTS shadows and TXAA, but not PCSS.
Tried DXVK versions: 1.3.3 and

Software information

  • Watch Dogs 2 version 1.17 (latest patch)
  • On Windows 11 build 22631.3085

System information

  • GPU: RTX 3070
  • Driver: 551.23
  • Wine version: not relevant (Windows)
  • DXVK version: 1.3.3 and 2.3
BBlisto91 2024-01-25 github

Try to put a file called dxvk.conf next to the exe and insert dxgi.hideNvidiaGpu = False
But if it needs Nvapi to work then it just won't work on Windows.

Kkesu1 2024-01-25 github

Putting the config in does not make it appear.
Tried with DXVK 1.3.3 because 2.3 crashes the game with or without the config suddenly. (like in issue #3633) (this did not happen before; could start the game just fine with v2.3)
WatchDogs2_dxgi.log has these lines in it, so the config is loaded successfully:
info: Effective configuration:
info: dxgi.hideNvidiaGpu = False

Kkesu1 2024-01-25 github

UPDATE: Successfully loaded the game with DXVK 2.3 (by closing Afterburner and RTSS) and TXAA appears again, but not HFTS shadows.

Ddoitsujin maintainer 2024-01-27 github

HFTS might require NVAPI extensions to work, which for the most part we don't support (and wouldn't be able to on Windows anyway). So yeah, it's not unexpected that some of these don't work.

Nothing extracted yet.