Using DXVK, the game hasn't any rendering distortions, but after a few seconds of playing the game, Assassin's Creed Unity totally crashes/hangs up my system. After that, the only thing I can do is hard reboot. Unfortunately, I absolutely could not write down the apitrace using DXVK because here does not appear the *.trace file. I assume that this is due to the strict binding of all games of Ubisoft to Uplay.
Using WineD3D, the game has heavy rendering distortions because of which I can hardly see anything in the game, and after a few seconds of playing the game crashes. Unfortunately, I absolutely could not write down the apitrace using WineD3D because here does not appear the *.trace file.
In addition, I tried to write down the apitrace on the MS Windows, but there does not appear the *.trace file too.
Using DXVK, the game hasn't any rendering distortions, but after a few seconds of playing the game, Assassin's Creed Unity totally crashes/hangs up my system. After that, the only thing I can do is hard reboot. Unfortunately, I absolutely could not write down the apitrace using DXVK because here does not appear the *.trace file. I assume that this is due to the strict binding of all games of Ubisoft to Uplay.
Using WineD3D, the game has heavy rendering distortions because of which I can hardly see anything in the game, and after a few seconds of playing the game crashes. Unfortunately, I absolutely could not write down the apitrace using WineD3D because here does not appear the *.trace file.
In addition, I tried to write down the apitrace on the MS Windows, but there does not appear the *.trace file too.
Software information
Assassin's Creed Unity, minimal graphics settings used.
System information
Apitrace file(s)
Log files
Terminal output