Inspired by AMD RADV driver discussion, are there guidelines to report DXVK issues when using Intel ANV?
Considering that reports should have, at least: Description, game and game settings, GPU, driver, Wine version, DXVK version, apitrace, d3d11.log and dxgi.log:
In case of rendering problems (until past week DiRT 4 was really bad, for example), a screenshot would be helpful. Are there other additional information that should be provided?
In case of a GPU hang, dmesg generally has the following:
[67118.867752] [drm] GPU HANG: ecode 9:0:0x86cdffff, in dirt3_game.exe [13301], reason: Hang on rcs0, action: reset
[67118.867754] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[67118.867755] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[67118.867756] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[67118.867756] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[67118.867757] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[67118.867772] i915 0000:00:02.0: Resetting rcs0 after gpu hang
While the DXVK game freezes with a GPU hang, when using 4.17.19 or older I can trigger many GPU hangs with no adverse effect on the system other than the hang itself and the game freeze. With 4.18 and newer this hurts a lot. Obviously /sys/class/drm/card0/error would be helpful to investigate, but are there some additional information that should be provided?
Inspired by AMD RADV driver discussion, are there guidelines to report DXVK issues when using Intel ANV?
Considering that reports should have, at least: Description, game and game settings, GPU, driver, Wine version, DXVK version, apitrace, d3d11.log and dxgi.log:
In case of rendering problems (until past week DiRT 4 was really bad, for example), a screenshot would be helpful. Are there other additional information that should be provided?
In case of a GPU hang,
dmesggenerally has the following:While the DXVK game freezes with a GPU hang, when using 4.17.19 or older I can trigger many GPU hangs with no adverse effect on the system other than the hang itself and the game freeze. With 4.18 and newer this hurts a lot. Obviously
/sys/class/drm/card0/errorwould be helpful to investigate, but are there some additional information that should be provided?Thank you.