Have you checked whether this happens with the regular Nvidia D3D9 driver? I wouldn't be surprised at all if this is just a side-effect of the SSAO algorithm they went with.
If it only happens with DXVK, we really need that apitrace.
Why did you close the issue?
Why did you close the issue?
For some reason I read that having this with game causes ambient occlusion to be buggy, I tested it without dxvk (probably not enough) and somehow came to the conclusion that it bugged it, so it was my bad, you were right; the game is just like that.
Nothing extracted yet.
Software information
Borderlands GOTY (32-bit original)
System information
Apitrace file(s)
https://github.com/user-attachments/assets/6fdbda08-18d5-4740-a1ef-c0d92ba3ee66