I see you are still using dxvk 1.10.3. I honestly don't remember if what you're seeing was caused by bug in that version or not, and even if it were, there's nothing we can do about it at this point. All things considered, I'd recommend sticking to what works if you're in a situation where your hardware doesn't support using the latest dxvk version.
P.S.: Wait, UHD Graphics 630 is Gen 9.5 Intel Graphics, so it has Vulkan 1.3 support. Why are you on dxvk 1.10.3? :sweat_smile:
Why are you on dxvk 1.10.3? 😅
I tried a master archive a few days ago and WoW's main menu had badly-corrupted textures and froze; I figured 1.10.3 worked just as-well for old WoW and went with it :p
I was trying wayland/vulkan Wine stuff at the time and didn't bother trying a newer DXVK yet, but just happened to notice this. I plan on redoing my prefix in the near future and will try this again with a newer DXVK likely.
Hi there. There are some things i would like clarified.
gxTextureCacheSize i assume you are referring to this? https://wowwiki-archive.fandom.com/wiki/CVar_gxTextureCacheSizeNote that we do not support old dxvk versions. Do you know when the main menu corruptions start appearing? Is it only on master or does 2.4.1 also have them? I would like to get this looked at first so the newest dxvk can be tested with.
I am not reproducing the corruptions in Turtle WoW with my RTX 4080 at least.
If the game expands that 2048 to bytes then it's likely that it just gets interpreted as a negative value. Either way, that option is clearly out of scope of anything that DXVK is doing.
Can you make an apitrace of the corrupted menu? So I can look into it.
You mention d3d9Ex but from for screenshot i can see that the game uses regular d3d9 otherwise the hud would say it?
I didn't try anything else with Ex, but DXVK 2.4.1 even showed D3D9 with d3d9ex on WoW
Which WoW client/server are you using? 3.3.5 doesn't personally tell me anything. I have a turtle WoW account but i gather their client is built on 1.12.
It was the last WotLK client I think June 2010 or so (back with CDs). It was specifically from wowdl.net World-of-Warcraft-3.3.5a.12340-enUS.zip but that website closed recently. Iirc Warmane had a (relatively) unmodified 3.3.5 WotLK client that worked.
But it was the original/first WotLK version before the Battle.net newer-engine (Bfa?) "Classic" modern editions; not 64-bit, and no DX11/12 renderers. I used that client from the archive as-is and believe 3.3.5a.12340-enUS is the real client version.
With the talk of
gxTextureCacheSizei assume you are referring to this? https://wowwiki-archive.fandom.com/wiki/CVar_gxTextureCacheSize
Yeah! This older link implies it was added to improve something on Windows XP: https://web.archive.org/web/20100212202408/http://forums.worldofwarcraft.com/thread.html?topicId=21723843232&sid=1
Note that we do not support old dxvk versions. Do you know when the main menu corruptions start appearing? Is it only on master or does 2.4.1 also have them? I would like to get this looked at first so the newest dxvk can be tested with. I am not reproducing the corruptions in Turtle WoW with my RTX 4080 at least.
I didn't get the exact commit, but the last master about a week ago had the same corruption/freeze, but 2.4.1 worked fine (no corruption/got in-game; still had the texture size oddity but was a little different behavior; didn't take notes but might come back to this later)
The apitrace would still be appreciated. Aside of that, if the last stable release is fine you could try to check which PR broke it
https://github.com/doitsujin/dxvk/actions/workflows/artifacts.yml?page=27&query=created%3A>2024-09-24
I didn't try anything else with Ex, but DXVK 2.4.1 even showed D3D9 with d3d9ex on WoW
If DXVK shows D3D9 instead of D3D9Ex, the game is not using D3D9Ex.
Yeah! This older link implies it was added to improve something on Windows XP
That's strange considering that D3D9Ex was only added with Windows Vista so D3D9 games can make use of the compositor improvements of that OS. Windows XP does not support it.
But like others have said, I'd still appreciate an apitrace and a bisect.
Do you know when the main menu corruptions start appearing? Is it only on master or does 2.4.1 also have them? I would like to get this looked at first so the newest dxvk can be tested with.
I tried 2.5.2 a few mins ago (Fedora 41, Intel UHD 630, WineHQ staging/new Wow64) and DXVK_HUD=full causes a broken main menu/textures and freeze. Removing the HUD env has WoW starting and rendering fine. It's likely similar to what I ran into with the previous report but I didn't think the HUD was related.
Yes this is known and fixed on current master
@Espionage724 Did the performance drop with gxTextureCacheSize set to 2048 only happen with dxvk?
@Espionage724 Did the performance drop with gxTextureCacheSize set to 2048 only happen with dxvk?
I didn't try it without DXVK, but can't quite remember specifics (I'm on Windows atm)
Yes this is known and fixed on current master
So this is fixed in the latest DXVK release?
Yes
DXVK_HUD=full`x1 2025-01WINEESYNC=1`,x1 2024-10WINE_LARGE_ADDRESS_AWAREx1 2024-10
With WoW 3.3.5 (2011/not Battle.net) in
d3d9ex, ifgxTextureCacheSizeis set anywhere from0to2047FPS is fine, but2048+ without Vsync drops my FPS immediately from 70+ to 30-ish.I'm not aware of any benefits to setting that CVar higher so this isn't exactly an issue in my case, but I'm curious what might be going on?
win32,WINEESYNC=1,winxp,winetricks renderer=vulkan,winetricks graphics=wayland1and0withWINE_LARGE_ADDRESS_AWAREd3d9and itstextureCacheSize(nogx) setting (Console claims limited to64MB)More
gxTextureCacheSizetesting (back-to-back in-game testing no client restart):0-2047is fine2048-8192is low 38 FPS8193goes slightly higher at 40 FPS?8193seem to overall have low sub-40 FPS (something about20480)gxRestart) vs client restarting and needs further testing (8192is high-FPS fine on restart, but changing it and going back to8192same session is sub-40 again)