protonscr
31 results, 45 hits for WINE_LARGE_ADDRESS_AWARE

Anno 1701 crashes in game with a DxvkMemoryAllocator error dxvkclosed

#1410 · 2 comments · updated 2020-02-06 · 2 matching
comment by doitsujinmaintainer · 2020-02-06 · view · github
Setting `WINE_LARGE_ADDRESS_AWARE=1` should fix this, see #1318.
comment by WinterSnowfall · 2020-02-06 · view · github
> Setting `WINE_LARGE_ADDRESS_AWARE=1` should fix this, see #1318. ... silly me, it's probably the first thing I should ...

World of Tanks VK_ERROR_MEMORY_MAP_FAILED dxvkclosedduplicate

#1513 · 2 comments · updated 2020-03-17 · 1 matching
comment by doitsujinmaintainer · 2020-03-17 · view · github
*sigh* #1318 TL;DR use `WINE_LARGE_ADDRESS_AWARE=1` and a wine build which supports that.

Out of Address Space Megaissue dxvkclosedd3d932-bit

#1318 · 134 comments · updated 2024-08-25 · 9 matching
comment by K0binmaintainer · 2024-03-25 · view · github
WINE_LARGE_ADDRESS_AWARE impacts WineD3D as well. Besides that, this is a DXVK bug tracker, not a general support forum.
comment by mirh · 2022-08-14 · view · github
`WINE_LARGE_ADDRESS_AWARE` is just a proton [patch](https://github.com/ValveSoftware/wine/commit/9de03fa9a529298d698b4be4c380739c68958d00). Check [this](https://achurch.org ...
comment by NoTitleGamesOfficial · 2024-03-25 · view · github
... be using wined3d and not dxvk Do you have a solution such as adding 'WINE_LARGE_ADDRESS_AWARE=1' for d3d?

Battlefield 2: crash when Lightning and Dynamic Shadows are set to high dxvkclosedduplicate

#1557 · 5 comments · updated 2020-04-07 · 1 matching
comment by doitsujinmaintainer · 2020-04-06 · view · github
... from Lutris) and set `WINE_LARGE_ADDRESS_AWARE=1`.

F.E.A.R. 2: Ultimate edition 1.05 (GOG) dxvkclosedduplicate

#1411 · 2 comments · updated 2020-02-07 · 1 matching
comment by doitsujinmaintainer · 2020-02-06 · view · github
... build which supports large address awareness and set `WINE_LARGE_ADDRESS_AWARE=1`, or patch the ececutable to set the LAA ...

Allowing 32bit applications to use 4GB of memory can help with out of memory crashes dxvkclosed

#1607 · 3 comments · updated 2020-05-07 · 1 matching
comment by doitsujinmaintainer · 2020-05-01 · view · github
... Some wine builds and Proton support this via env vars (`WINE_LARGE_ADDRESS_AWARE=1` and `PROTON_FORCE_LARGE_ADDRESS_AWARE=1` respectively).

Games crash on Nvidia due to memory allocation failures dxvkclosednvidia proprietarycritical

#1100 · 242 comments · updated 2020-02-04 · 3 matching
comment by telans · 2019-06-20 · view · github
... ge-wine does support `WINE_LARGE_ADDRESS_AWARE`, but this didn't change anything.
comment by doitsujinmaintainer · 2019-06-20 · view · github
... Some wine builds in Lutris may also support this (it would be `WINE_LARGE_ADDRESS_AWARE=1` there).
comment by alligatorshoes · 2019-09-14 · view · github
... That said, I'm using WINE and have already set the WINE_LARGE_ADDRESS_AWARE=1 environment variable long ago. As ...

[d3d9] Mafia 2 - Mapping memory failed dxvkclosedduplicate

#1605 · 3 comments · updated 2020-05-02 · 1 matching
comment by hitman249 · 2020-05-02 · view · github
set `PROTON_FORCE_LARGE_ADDRESS_AWARE=1` `WINE_LARGE_ADDRESS_AWARE=1` fixed only `mmap() failed: Невозможно выделить память` problem still exists `err: DxvkMemoryAllocator: Mapping ...

Escape from Tarkov (DX11 Unity 5 game) crashing on map load when using more than declared RAM dxvkclosed

#873 · 14 comments · updated 2019-07-13 · 2 matching
comment by Faalagorn · 2019-04-27 · view · github
... run it like that myself) so I doubt WINE_LARGE_ADDRESS_AWARE will help, but I didn't test it since ...
comment by doitsujinmaintainer · 2019-04-21 · view · github
... it's in staging), you can also set `WINE_LARGE_ADDRESS_AWARE=1` to double the amount of virtual memory, and ...

The Bard's Tale appid 41900 1 threads, 1 open 1 matching

The Bard's Tale protonopenGame compatibility - Unofficial

#3108 · 6 comments · updated 2021-06-12 · 1 matching
comment by mogorva · 2019-10-03 · view · github
... LAA patch is applied and enabled though the WINE_LARGE_ADDRESS_AWARE environment variable. Maybe setting PROTON_FORCE_LARGE_ADDRESS_AWARE=0 or something equivalent ...

Vidmem heap 1 memory leak dxvkclosedduplicate

#1500 · 6 comments · updated 2020-03-15 · 1 matching
issue by tiagoapimenta · 2020-03-07 · view · github
... WINEARCH=win32 WINEDEBUG=-all DXVK_LOG_LEVEL=debug DXVK_HUD=memory WINE_LARGE_ADDRESS_AWARE=1 ### Log files * [d3d9.log](https://gist.githubusercontent.com ...

Walking Dead Season 1 crash at launch dxvkclosedduplicate

#1394 · 2 comments · updated 2020-02-02 · 1 matching
issue by Animajosser · 2020-02-01 · view · github
... Kron4ek/Wine-Builds) and setting PROTON_FORCE_LARGE_ADDRESS_AWARE=1 or WINE_LARGE_ADDRESS_AWARE=1 will fix it. The LARGE_ADDRESS_AWARE patch is not ...

memory leak regression after 2.7.1, d3d9, mass effect 1 (original) dxvkopen32-bit

#5543 · 7 comments · updated 2026-03-24 · 1 matching
comment by ShinChaosBahamut · 2026-03-20 · view · github
... since OP's using WINE, the Environment Variable "WINE_LARGE_ADDRESS_AWARE=1" (without quotes) should work; don't quote me ...

D3D9: Cannot create texture - Alan Wake crached dxvkclosednot our bug

#1611 · 7 comments · updated 2020-05-03 · 1 matching
comment by WinterSnowfall · 2020-05-03 · view · github
... Have you tried setting `WINE_LARGE_ADDRESS_AWARE=1` or using LAA utilities, like the [4GB Patch](https://ntcore.com/?page_id ...

WoW 3.3.5 FPS drop in d3d9ex with gxTextureCacheSize above 2047 dxvkclosedgame bug

#4403 · 14 comments · updated 2025-11-29 · 1 matching
issue by Espionage724 · 2024-10-26 · view · github
... winetricks graphics=wayland` - Happens `1` and `0` with `WINE_LARGE_ADDRESS_AWARE` - Doesn't affect old/default `d3d9` and its `textureCacheSize ...

D3D9: Cannot create texture - Missing textures in Guild Wars 2 dxvkclosed

#1755 · 5 comments · updated 2020-09-04 · 2 matching
issue by usagi-flow · 2020-09-04 · view · github
... I use WINE_LARGE_ADDRESS_AWARE=1. In-game screenshot (in the bottom-right corner, you would normally see a minimap ...
comment by Iglu47 · 2020-09-04 · view · github
... gw2-64.exe build:105843 this is a 64-bit client, so no need to use `WINE_LARGE_ADDRESS_AWARE=1 ...

GTA IV Mapping memory failed dxvkclosedd3d932-bit

#1935 · 5 comments · updated 2021-02-26 · 1 matching
issue by Luis-Douet · 2021-02-20 · view · github
... 7.3 and the crash still occurs. - Enable WINE_LARGE_ADDRESS_AWARE=1 which had no effect and the game crashes ...

A Hat In Time appid 253230 1 threads, 1 open 1 matching

A Hat In Time protonopenGame compatibility - UnofficialRegressionNVIDIA driversXAudio2

#173 · 119 comments · updated 2024-05-23 · 1 matching
comment by frousties · 2023-07-14 · view · github
... DXVK_ASYNC=1 PROTON_ENABLE_NVAPI=1 PROTON_USE_WINED3D=1 PROTON_FORCE_LARGE_ADDRESS_AWARE=1 WINE_LARGE_ADDRESS_AWARE=1`` I'm running on Arch Linux with an ...

Guild Wars 2 appid 1284210 3 threads, 1 open 1 matching

Guild Wars 2 protonclosedGame compatibility - Unofficial

#6233 · 11 comments · updated 2023-02-15 · 1 matching
comment by DerMax93 · 2022-11-10 · view · github
... if there is a way to apply this "WINE_LARGE_ADDRESS_AWARE=1 " workaround to the steam+proton setup this could ...

Proton cant create new prefixes on Proton 8 and Experimental protonclosedNVIDIA drivers

#6859 · 75 comments · updated 2025-01-29 · 1 matching
comment by ElmerFuddDK · 2023-09-11 · view · github
... export VK_ICD_FILENAMES= export PROTON_FORCE_LARGE_ADDRESS_AWARE=1 export PROTON_LARGE_ADDRESS_AWARE=1 export WINE_LARGE_ADDRESS_AWARE=1 Each time the prefix creation process hang ...
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