protonscr

Knights of the Temple have serious rendering issues and dxvk fps limit seems dont work

dxvkclosed d3d8
doitsujin/dxvk#4536 · opened 2024-12-21 by mrdeathjr28 · updated 2024-12-23 · 11 comments · github
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Mmrdeathjr28 2024-12-21 github

Knights of the Temple* have serious rendering issues and dxvk fps limit seems dont work

*in good news this game stay avalaible on steam:

https://store.steampowered.com/app/1194610/Knights_of_the_Temple_Infernal_Crusade

kot1a

kotbca

kotcb

kotcd

Software information

Knights of the Temple

System information

  • GPU: AMD Radeon Renoir iGPU @2300mhz
  • Driver: Mesa 25.0-git
  • Wine version: 10.0-rc3
  • DXVK version: 2.5.2

Apitrace file(s)

https://drive.google.com/file/d/1-mGK5cosF8MMcEZDQ0bhxRiDi0il4lQ1/view?usp=sharing

Log files

Templar_d3d9.log

KK0bin maintainer 2024-12-21 github

Try master.

2.5.2 unfortunately has a bug that breaks old games.

And the log contains no mention of the FPS limiter, so I assume you just didn't enable it correctly.

Mmrdeathjr28 2024-12-21 github

Try master.

2.5.2 unfortunately has a bug that breaks old games.

And the log contains no mention of the FPS limiter*, so I assume you just didn't enable it correctly.

nope in other games works correctly and fps limit works incorrectly in this game

maybe can add a tiny video later

KK0bin maintainer 2024-12-21 github

How do you configure the limiter? Using your DXVK config file?

Mmrdeathjr28 2024-12-21 github

How do you configure the limiter? Using your DXVK config file?

Yeah i use for all games and works ok

DXVK_HUD=devinfo,fps,version,api DXVK_FRAME_RATE=60 DXVK_LOG_LEVEL=none DXVK_CONFIG_FILE=/home/linuxdesktopx64/dxvk.conf WINEDEBUG=-all wine Appetizer.exe

using lastest master main menu improve

dxvkfxa

character show textures however scenary dont show textures correctly, but fps problem remains is very funny

https://github.com/user-attachments/assets/1f3e0f5a-965e-460c-8446-90626b9ba0ca

KK0bin maintainer 2024-12-21 github

DXVK_FRAME_RATE=60

Your videos are locked to 60fps. So where's the problem with that?

About the texture bugs: please make an apitrace.

Mmrdeathjr28 2024-12-21 github

DXVK_FRAME_RATE=60

Your videos are locked to 60fps. So where's the problem with that?

About the texture bugs: please make an apitrace.

in begin post i put a apitrace however add link again

https://drive.google.com/file/d/1-mGK5cosF8MMcEZDQ0bhxRiDi0il4lQ1/view?usp=sharing

WWinterSnowfall 2024-12-21 github

https://drive.google.com/file/d/1-mGK5cosF8MMcEZDQ0bhxRiDi0il4lQ1/view?usp=sharing

Thank you for the trace. It looks the same as in your above video on replay with WineD3D, but I'm guessing WineD3D renders everything fine for you? Could you also record a video with WineD3D please, so that we at least know how the game is supposed to look in that case?

Edit: I'm not seeing any issues with the demo at least.

BBlisto91 2024-12-21 github

I quickly checked out the game on Windows with dxvk while i was there. Didn't see any visual issues. Tested with a Arc b580.

In regards to the speed then i don't know why i goes that fast. It doesn't have anything directly to do with a fps apparently nor the number of CPU cores. It goes just as fast for me on Windows without dxvk

Mmrdeathjr28 2024-12-22 github

In my case textures are fixed (some strange error in spanish translation, my native language)

Apparently lower values fix textures

kott2b

kott2

However fps issue still remains

WWinterSnowfall 2024-12-22 github

However fps issue still remains

As you can see from the frame counter on the HUD, the game is in fact rendering at 60 fps, however its physics calculations seem to occur at a much faster rate. That is a game bug and not something we can address, since physics in this case are not tied to fps.

Mmrdeathjr28 2024-12-22 github

However fps issue still remains

As you can see from the frame counter on the HUD, the game is in fact rendering at 60 fps, however its physics calculations seem to occur at a much faster rate. That is a game bug and not something we can address, since physics in this case are not tied to fps.

Curiously i test opengl renderer (present in this game too) and fps issue still remains

kotogl

And back to renderer curiously in last test using intel uhd 630 works ok (textures missing in some parts but fps work correctly)

https://www.youtube.com/watch?v=thHVxRA4Eyw