Try master.
2.5.2 unfortunately has a bug that breaks old games.
And the log contains no mention of the FPS limiter, so I assume you just didn't enable it correctly.
Try master.
2.5.2 unfortunately has a bug that breaks old games.
And the log contains no mention of the FPS limiter*, so I assume you just didn't enable it correctly.
nope in other games works correctly and fps limit works incorrectly in this game
maybe can add a tiny video later
How do you configure the limiter? Using your DXVK config file?
How do you configure the limiter? Using your DXVK config file?
Yeah i use for all games and works ok
DXVK_HUD=devinfo,fps,version,api DXVK_FRAME_RATE=60 DXVK_LOG_LEVEL=none DXVK_CONFIG_FILE=/home/linuxdesktopx64/dxvk.conf WINEDEBUG=-all wine Appetizer.exe
using lastest master main menu improve
character show textures however scenary dont show textures correctly, but fps problem remains is very funny
https://github.com/user-attachments/assets/1f3e0f5a-965e-460c-8446-90626b9ba0ca
DXVK_FRAME_RATE=60
Your videos are locked to 60fps. So where's the problem with that?
About the texture bugs: please make an apitrace.
DXVK_FRAME_RATE=60
Your videos are locked to 60fps. So where's the problem with that?
About the texture bugs: please make an apitrace.
in begin post i put a apitrace however add link again
https://drive.google.com/file/d/1-mGK5cosF8MMcEZDQ0bhxRiDi0il4lQ1/view?usp=sharing
https://drive.google.com/file/d/1-mGK5cosF8MMcEZDQ0bhxRiDi0il4lQ1/view?usp=sharing
Thank you for the trace. It looks the same as in your above video on replay with WineD3D, but I'm guessing WineD3D renders everything fine for you? Could you also record a video with WineD3D please, so that we at least know how the game is supposed to look in that case?
Edit: I'm not seeing any issues with the demo at least.
I quickly checked out the game on Windows with dxvk while i was there. Didn't see any visual issues. Tested with a Arc b580.
In regards to the speed then i don't know why i goes that fast. It doesn't have anything directly to do with a fps apparently nor the number of CPU cores. It goes just as fast for me on Windows without dxvk
In my case textures are fixed (some strange error in spanish translation, my native language)
Apparently lower values fix textures
However fps issue still remains
However fps issue still remains
As you can see from the frame counter on the HUD, the game is in fact rendering at 60 fps, however its physics calculations seem to occur at a much faster rate. That is a game bug and not something we can address, since physics in this case are not tied to fps.
However fps issue still remains
As you can see from the frame counter on the HUD, the game is in fact rendering at 60 fps, however its physics calculations seem to occur at a much faster rate. That is a game bug and not something we can address, since physics in this case are not tied to fps.
Curiously i test opengl renderer (present in this game too) and fps issue still remains
And back to renderer curiously in last test using intel uhd 630 works ok (textures missing in some parts but fps work correctly)
DXVK_FRAME_RATE=60x2 2024-12DXVK_CONFIG_FILE=/home/linuxdesktopx64/dxvk.confx1 2024-12DXVK_HUD=devinfo,fps,version,apix1 2024-12DXVK_LOG_LEVEL=nonex1 2024-12WINEDEBUG=-allx1 2024-12
Knights of the Temple* have serious rendering issues and dxvk fps limit seems dont work
*in good news this game stay avalaible on steam:
https://store.steampowered.com/app/1194610/Knights_of_the_Temple_Infernal_Crusade
Software information
Knights of the Temple
System information
Apitrace file(s)
https://drive.google.com/file/d/1-mGK5cosF8MMcEZDQ0bhxRiDi0il4lQ1/view?usp=sharing
Log files
Templar_d3d9.log