protonscr
21 results, 27 hits for DXVK_LOG_LEVEL=none

DXVK_LOG_LEVEL=none creates empty log files dxvkclosed

#1703 · 2 comments · updated 2020-07-29 · 1 matching
issue by konomikitten · 2020-07-29 · view · github
I think it would be more preferable if `DXVK_LOG_LEVEL=none` didn't create pointless empty log files, or ...

DXVK_LOG_LEVEL=none not affect to dxgi log dxvkclosedinvalid

#2311 · 1 comments · updated 2021-09-25 · 1 matching
issue by Bxaa · 2021-09-25 · view · github
It disable only d3dX log (not dxvk dxgi) if used both wrappers (d3d11.dll and dxgi.dll) (i ...

EVE Online issues dxvkclosedbughelp wanted

#402 · 22 comments · updated 2019-02-28 · 3 matching
comment by ForlornWongraven · 2018-07-07 · view · github
Can this set by default? >DXVK_LOG_LEVEL=none
comment by 3vi1 · 2018-09-23 · view · github
... As long as you run the game with DXVK_LOG_LEVEL=none, the game appears to be working 100% here.
comment by chrisharper · 2018-07-07 · view · github
... Unknown interface query` If however you set `DXVK_LOG_LEVEL=none` this turns off the logging and resolves the increasing ...

DXVK 2.5.2 causes FPS drop due to shader issues dxvkclosedd3d9needs more info

#4537 · 17 comments · updated 2025-01-07 · 2 matching
comment by WinterSnowfall · 2024-12-21 · view · github
... How is the performance if you run it with `DXVK_LOG_LEVEL=none`?
comment by RouatbiH · 2024-12-21 · view · github
... game this is. > > How is the performance if you run it with `DXVK_LOG_LEVEL=none`? Still the same performance

Batman Arkham City have severe fps drops when certain elements are displayed dxvkclosedd3d9can't reproduce

#2414 · 11 comments · updated 2023-06-04 · 2 matching
comment by ghost · 2021-12-31 · view · github
... Anyway I've tried with DXVK_LOG_LEVEL=none and didn't make any difference.
comment by WinterSnowfall · 2021-12-31 · view · github
... Have you tried using `DXVK_LOG_LEVEL=none`?

Saints Row 4: CopySubresourceRegion: Incompatible texel size dxvkclosed

#680 · 2 comments · updated 2018-10-06 · 1 matching
comment by doitsujinmaintainer · 2018-09-30 · view · github
... If there are no rendering issues, I'd recommend disabling the log with `DXVK_LOG_LEVEL=none`.

Room 54 ~2-5 FPS dxvkclosedd3d11can't reproduce

#2145 · 15 comments · updated 2021-07-14 · 1 matching
comment by WinterSnowfall · 2021-07-14 · view · github
... Have you tried setting `DXVK_LOG_LEVEL=none` ?

Performance in Elex is more than halved when using winelib dxvk dxvkclosed

#805 · 24 comments · updated 2019-06-15 · 1 matching
comment by shmerl · 2018-12-09 · view · github
... I ran it with: ``` export WINEDEBUG=-all export DXVK_LOG_LEVEL=none ``` So it shouldn't have log spammed it ...

AM2R lags on certain effects. dxvkclosedperformanced3d9

#1999 · 4 comments · updated 2021-04-04 · 1 matching
comment by WinterSnowfall · 2021-03-30 · view · github
If you're launching the game from a terminal, it's worth trying out `DXVK_LOG_LEVEL=none`. Had a ...

World of Tanks - "Improved" graphics not working, unfinished/unloaded textures in the game dxvkclosedcan't reproducenot our bug

#2909 · 14 comments · updated 2022-09-14 · 1 matching
comment by Blisto91 · 2022-09-12 · view · github
... If they don't it's either because you've set `DXVK_LOG_LEVEL=none` or the game isn't ...

Need for Speed Rivals won't go to fullscreen with DXVK dxgi.dll dxvkclosed

#1596 · 5 comments · updated 2020-04-25 · 1 matching
comment by ngleb · 2020-04-25 · view · github
... The only thing that I changed was running the same command once with DXVK_LOG_LEVEL=none And after that ...

Advice for novice users to improve performance. dxvkclosed

#915 · 4 comments · updated 2019-02-13 · 1 matching
issue by artivision · 2019-02-13 · view · github
... 5) Also additions like **WINEDEBUG=-all** and **DXVK_LOG_LEVEL=none** might help, especially when there is error spamming. 6 ...

Regression in 2.3 Sends Guild Wars Framerate from 300+ Down to 1.5 FPS dxvkclosedd3d9

#3837 · 15 comments · updated 2024-11-14 · 1 matching
comment by jrugia · 2024-02-05 · view · github
... Wine Staging 9.0 (Flags used - WINEDEBUG=-all WINEESYNC=0 DXVK_LOG_LEVEL=none) DXVK version: 2.3 ![1](https ...

Red Dead Redemption 2 appid 1174180 4 threads, 1 open 2 matching

Red Dead Redemption 2 protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa driversAMD RADV

#3291 · 1,723 comments · updated 2026-08-15 · 2 matching
comment by NiryBiry · 2021-07-14 · view · github
... My launch commands are: > ### **PROTON_NO_ESYNC=1 DXVK_LOG_LEVEL=none WINEDLLOVERRIDES="dxgi=n,b" PULSE_LATENCY_MSEC=60 -dx12 -width 1920 -height ...
comment by Emanem · 2021-12-29 · view · github
... by default when enabling the _Steam_ Shader Cache: ``` DXVK_LOG_LEVEL=none DXVK_STATE_CACHE_PATH=/disk4/SteamLibrary/steamapps/shadercache/230410/DXVK_state_cache ENABLE_VK_LAYER_VALVE_steam_fossilize_1 ...

The Surge, visual glitches, missing objects dxvkclosedfeature setd3d11

#285 · 19 comments · updated 2018-11-09 · 1 matching
comment by jrugia · 2018-11-07 · view · github
... I advise running this game with the DXVK_LOG_LEVEL=none environment variable, just 5mins into the game and it ...

Knights of the Temple have serious rendering issues and dxvk fps limit seems dont work dxvkclosedd3d8

#4536 · 11 comments · updated 2024-12-23 · 1 matching
comment by mrdeathjr28 · 2024-12-21 · view · github
... ok DXVK_HUD=devinfo,fps,version,api **_DXVK_FRAME_RATE=60_** DXVK_LOG_LEVEL=none DXVK_CONFIG_FILE=/home/linuxdesktopx64/dxvk.conf WINEDEBUG=-all wine ...

EVE Online appid 8500 1 threads, 1 open 2 matching

EVE Online protonopenGame compatibility - UnofficialRegressionXAudio2

#1223 · 75 comments · updated 2025-11-28 · 2 matching
comment by Ristovski · 2018-09-11 · view · github
... Do note I am running Eve with `DXVK_LOG_LEVEL=none` which seems to make it more [stable](https://github ...
issue by sdack · 2018-09-04 · view · github
... Should this occur should one set `WINEDEBUG=-all` and `DXVK_LOG_LEVEL=none` as environment variables to suppress the output ...

BeamNG Drive very poor performance dxvkclosed

#1948 · 19 comments · updated 2023-06-10 · 1 matching
comment by rado84-github · 2022-08-12 · view · github
I found a way to seriously improve game performance - by adding `export DXVK_LOG_LEVEL=none` to ~./bash_profile. However, one ...

[d3d9] TrackMania United Forever: almost half perfomance compared to Windows 10 native dxvkclosed

#1363 · 42 comments · updated 2024-03-24 · 1 matching
comment by Iglu47 · 2020-01-24 · view · github
... add some environment variables, at the beginning, `DXVK_LOG_LEVEL=none` (for performance test) or `info` (for log) and `DXVK_HUD ...

EA SPORTS FIFA 21 appid 1313860 2 threads, 1 open 1 matching

EA SPORTS FIFA 21 protonopenGame compatibility - Unofficial.NET

#4234 · 129 comments · updated 2022-09-26 · 1 matching
comment by 1reverseengineer · 2021-12-15 · view · github
... 0 DXVK_LOG_LEVEL: none wine: dxvk: true esync: true overrides: nvapi,nvapi64: disabled xaudio2_7: native,builtin version: lutris-fshack ...
page 1 of 2next