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dxvk
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21
results, 27 hits for
DXVK_LOG_LEVEL=none
DXVK_LOG_LEVEL=none creates empty log files
dxvk
closed
#1703 · 2 comments · updated 2020-07-29 · 1 matching
issue by
konomikitten
· 2020-07-29 ·
view
·
github
I think it would be more preferable if `
DXVK_LOG_LEVEL=none
` didn't create pointless empty log files, or ...
DXVK_LOG_LEVEL=none not affect to dxgi log
dxvk
closed
invalid
#2311 · 1 comments · updated 2021-09-25 · 1 matching
issue by
Bxaa
· 2021-09-25 ·
view
·
github
It disable only d3dX log (not dxvk dxgi) if used both wrappers (d3d11.dll and dxgi.dll) (i ...
EVE Online issues
dxvk
closed
bug
help wanted
#402 · 22 comments · updated 2019-02-28 · 3 matching
comment by
ForlornWongraven
· 2018-07-07 ·
view
·
github
Can this set by default? >
DXVK_LOG_LEVEL=none
comment by
3vi1
· 2018-09-23 ·
view
·
github
... As long as you run the game with
DXVK_LOG_LEVEL=none
, the game appears to be working 100% here.
comment by
chrisharper
· 2018-07-07 ·
view
·
github
... Unknown interface query` If however you set `
DXVK_LOG_LEVEL=none
` this turns off the logging and resolves the increasing ...
DXVK 2.5.2 causes FPS drop due to shader issues
dxvk
closed
d3d9
needs more info
#4537 · 17 comments · updated 2025-01-07 · 2 matching
comment by
WinterSnowfall
· 2024-12-21 ·
view
·
github
... How is the performance if you run it with `
DXVK_LOG_LEVEL=none
`?
comment by
RouatbiH
· 2024-12-21 ·
view
·
github
... game this is. > > How is the performance if you run it with `
DXVK_LOG_LEVEL=none
`? Still the same performance
Batman Arkham City have severe fps drops when certain elements are displayed
dxvk
closed
d3d9
can't reproduce
#2414 · 11 comments · updated 2023-06-04 · 2 matching
comment by
ghost
· 2021-12-31 ·
view
·
github
... Anyway I've tried with
DXVK_LOG_LEVEL=none
and didn't make any difference.
comment by
WinterSnowfall
· 2021-12-31 ·
view
·
github
... Have you tried using `
DXVK_LOG_LEVEL=none
`?
Saints Row 4: CopySubresourceRegion: Incompatible texel size
dxvk
closed
#680 · 2 comments · updated 2018-10-06 · 1 matching
comment by
doitsujin
maintainer
· 2018-09-30 ·
view
·
github
... If there are no rendering issues, I'd recommend disabling the log with `
DXVK_LOG_LEVEL=none
`.
Room 54 ~2-5 FPS
dxvk
closed
d3d11
can't reproduce
#2145 · 15 comments · updated 2021-07-14 · 1 matching
comment by
WinterSnowfall
· 2021-07-14 ·
view
·
github
... Have you tried setting `
DXVK_LOG_LEVEL=none
` ?
Performance in Elex is more than halved when using winelib dxvk
dxvk
closed
#805 · 24 comments · updated 2019-06-15 · 1 matching
comment by
shmerl
· 2018-12-09 ·
view
·
github
... I ran it with: ``` export WINEDEBUG=-all export
DXVK_LOG_LEVEL=none
``` So it shouldn't have log spammed it ...
AM2R lags on certain effects.
dxvk
closed
performance
d3d9
#1999 · 4 comments · updated 2021-04-04 · 1 matching
comment by
WinterSnowfall
· 2021-03-30 ·
view
·
github
If you're launching the game from a terminal, it's worth trying out `
DXVK_LOG_LEVEL=none
`. Had a ...
World of Tanks - "Improved" graphics not working, unfinished/unloaded textures in the game
dxvk
closed
can't reproduce
not our bug
#2909 · 14 comments · updated 2022-09-14 · 1 matching
comment by
Blisto91
· 2022-09-12 ·
view
·
github
... If they don't it's either because you've set `
DXVK_LOG_LEVEL=none
` or the game isn't ...
Need for Speed Rivals won't go to fullscreen with DXVK dxgi.dll
dxvk
closed
#1596 · 5 comments · updated 2020-04-25 · 1 matching
comment by
ngleb
· 2020-04-25 ·
view
·
github
... The only thing that I changed was running the same command once with
DXVK_LOG_LEVEL=none
And after that ...
Advice for novice users to improve performance.
dxvk
closed
#915 · 4 comments · updated 2019-02-13 · 1 matching
issue by
artivision
· 2019-02-13 ·
view
·
github
... 5) Also additions like **WINEDEBUG=-all** and **
DXVK_LOG_LEVEL=none
** might help, especially when there is error spamming. 6 ...
Regression in 2.3 Sends Guild Wars Framerate from 300+ Down to 1.5 FPS
dxvk
closed
d3d9
#3837 · 15 comments · updated 2024-11-14 · 1 matching
comment by
jrugia
· 2024-02-05 ·
view
·
github
... Wine Staging 9.0 (Flags used - WINEDEBUG=-all WINEESYNC=0
DXVK_LOG_LEVEL=none
) DXVK version: 2.3  or `info` (for log) and `DXVK_HUD ...
EA SPORTS FIFA 21
appid 1313860
2 threads, 1 open
1 matching
EA SPORTS FIFA 21
proton
open
Game compatibility - Unofficial
.NET
#4234 · 129 comments · updated 2022-09-26 · 1 matching
comment by
1reverseengineer
· 2021-12-15 ·
view
·
github
... 0
DXVK_LOG_LEVEL: none
wine: dxvk: true esync: true overrides: nvapi,nvapi64: disabled xaudio2_7: native,builtin version: lutris-fshack ...
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