Trace replays fine on my end, but the error message about the shader being empty is extremely weird and concerning.
ok so after rebuilding master it turned out to be some std::move memes. actual "rewrite in rust" moment right there.
Nothing extracted yet.
The game crashes during startup. The last few lines in the DXVK log could explain why:
Last few log messages
I was able to reproduce the crash with the trace that can be found in #5324. I attached the link to this trace in the appropriate section.
I also ran a bisect and the result was this commit: 0d72ff0563aa71eb847f07d828b823d8eba30cc5
Software information
Need for Speed: Most Wanted (2005)
System information
Apitrace file(s)
Log files