GPU: NVIDIA GTX 980M
Driver: NVIDIA 396.24
Wine version: 3.9 wine-staging
DXVK version: 0.54
Game loads, runs successfully with graphical glitches and errors in terminal.
err: DxvkGraphicsPipeline: Failed to compile pipeline
err: vs : VS_4d6b3fd682a47013fbe5618ed79146101238156f
err: tcs : HS_332b9f4d09a621274feb67438c5d2217eeb0d0b2
err: tes : DS_f53bf44a2913a01b2822673286e9d5a42da8d2e4
err: fs : PS_33172a6e622c37a24c6c7084ca084ca06065f853
err: DxvkGraphicsPipeline: Failed to compile pipeline
err: vs : VS_4d6b3fd682a47013fbe5618ed79146101238156f
err: tcs : HS_332b9f4d09a621274feb67438c5d2217eeb0d0b2
err: tes : DS_f53bf44a2913a01b2822673286e9d5a42da8d2e4
err: fs : PS_9149fefea6f3aaf723c1e2956db4480f8ba5da03
err: DxvkGraphicsPipeline: Failed to compile pipeline
err: vs : VS_4d6b3fd682a47013fbe5618ed79146101238156f
err: tcs : HS_b447f189184949c6a6a254292ea3e483c27d6892
err: tes : DS_f53bf44a2913a01b2822673286e9d5a42da8d2e4
err: fs : PS_3e8ac908e066a147f1a978a5bd3966bb4e9bf0cf
With these settings :
export DXVK_SPIRV_OPT=ON
export DXVK_SHADER_OPTIMIZE=1
export DXVK_DEBUG_LAYERS=0
export DXVK_LOG_LEVEL=0
export DXVK_HUD=1

With export __GL_NextGenCompiler=0 (different map than first test):

Please update your driver, 396.24.02 is required for tessellation to work.
Oh, that is nvidia beta release.
https://developer.nvidia.com/vulkan-driver
I have to wait for manjaro to incorporate it.
I observe garbled textures in Civilization V on dxvk-1.0 on an Intel GPU. Do i need any magical incantations for it to work?
Please bisect if this is a regression, and please try to record an apitrace.
There seem to be a lot of issues with 1.0 on Intel drivers, but not on AMD/Nvidia for some reason.
DXVK_DEBUG_LAYERS=0x1 2018-06DXVK_HUD=1x1 2018-06DXVK_LOG_LEVEL=0x1 2018-06DXVK_SHADER_OPTIMIZE=1x1 2018-06DXVK_SPIRV_OPT=ONx1 2018-06__GL_Nx1 2018-06
Software information
Civilization V, on highest graphics settings. The game runs, but after the intro videos the main menu shows a black screen, then the game crashes.
The game requires deferred contexts, which are currently not supported. There are also some errors in the shader compiler.
System information
Log files