Thanks for taking a look at it! :D
Looks like there's an invalid shader somewhere. Please run the game with DXVK_SHADER_DUMP_PATH=/some/path set (note that you must create /some/path before), and upload that directory somewhere.
One moment :D
Bigger than the 10M limit, let me know if you can access this: https://drive.google.com/file/d/1SoiuE8Mp5OulTZDwQAOxBdoi6LlSE1fj/view?usp=sharing
Yeah that works, thanks. Will take a look.
Awesome! Thanks so much! :D
Was able to get back into the game by setting DXVK_STATE_CACHE=0, weird
Unsetting it has the crash reoccur though
Should be fixed as of 0d049f105c5880794de8aa90100ed057878c0e88 6d814b24da9c0f4aba7d93e0825023364969a021, please test. Tell me if you need a build.
If you could send me a build, that would be amazing, I have trouble compiling it on F28 due to too old mingw. I suppose I could compile the new mingw
Alright: dxvk-mhw-fix.tar.gz
That does indeed seem to have fixed it :D thanks!
proton3.16x1 2019-02proton3.16-4x1 2019-02DXVK_STATE_CACHE=0`,x1 2019-02DXVK_SHADER_DUMP_PATH=/some/path`x1 2019-02
After upgrading to Nvidia 418.43, Monster Hunter: World now crashes on startup with:
Not all games seem to be affected, Heroes of the Storm loads just fine
Software information
Monster Hunter: World, default settings I had pre-crash
System information
MHW-Crash-Proton3.16-4.log.gz
MHW_CRASH_VK_LAYER_LUNARG_core_validation.log.gz
MHW_CRASH_VK_LAYER_LUNARG_api_dump.log.gz
MHW-Crash-Proton3.16-7beta.log.gz