protonscr

VK_INSTANCE_LAYERS

13 threads 8 games 14 mentions 2021-01 to 2026-09

VK_INSTANCE_LAYERS appears in 13 issue threads across the Proton, DXVK, vkd3d-proton and Steam trackers. The values people posted, and the games they posted them for, are listed below.

Values people posted
VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation DXVK_DEBUG=validation PROTON_LOG=1 %command%3
DXVK_HUD=full DXVK_ASYNC=1 RADV_PERFTEST=aco DRI_PRIME=1 PULSE_LATENCY_MSEC=60 VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation DXVK_LOG_LEVEL=debug DXVK_LOG_PATH="$HOME/dxvk_log" %command%1
PROTON_LOG=1 PROTON_ENABLE_WAYLAND=1 DXVK_HDR=1 PROTON_DLSS_UPGRADE=1 VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation VKD3D_CONFIG=vk_debug,descriptor_heap,enable_experimental_features VKD3D_DEBUG=info1
PROTON_LOG=1 VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation VKD3D_CONFIG=vk_debug %command%1
PROTON_LOG=1 WINE_CPU_TOPOLOGY=2:8,9 VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_CONFIG=fps,format=0 WINEDLLOVERRIDES="d3d9=n,b" %command%1
VKD3D_CONFIG=vk_debug VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation VKD3D_DEBUG=debug MESA_LOG_LEVEL=debug WINEDEBUG="+timestamp,+pid,+tid,-all,+err" PROTON_LOG=1 %command% -FastLaunch1
VKD3D_DEBUG=trace VKD3D_CONFIG=vk_debug VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation PRESSURE_VESSEL_DEVEL=1 %command%1
VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation DXVK_LOG_LEVEL=debug DXVK_LOG_PATH="c:\\dxvk_log" %command%1
VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation PROTON_LOG=1 %command%1
WINE_DISABLE_HARDWARE_SCHEDULING=0 DXVK_NVAPI_VKREFLEX=1 VK_INSTANCE_LAYERS=VK_LAYER_NMS_fix NMS_FIX_SHADOW=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command%1
Games discussing it
Threads

Recent mentions

  • 2026-09-30 · Portal with RTX
    WINE_DISABLE_HARDWARE_SCHEDULING=0 VK_INSTANCE_LAYERS=VK_LAYER_NMS_fix NMS_FIX_DEDUP=1 NMS_FIX_PRESIGNAL=1 NMS_FIX_REWAIT=1 NMS_FIX_SHADOW=1 %command%
  • 2026-09-30 · No Man's Sky
    WINE_DISABLE_HARDWARE_SCHEDULING=0 DXVK_NVAPI_VKREFLEX=1 VK_INSTANCE_LAYERS=VK_LAYER_NMS_fix NMS_FIX_SHADOW=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command%
  • 2026-05-24 · Crimson Desert
    PROTON_LOG=1 PROTON_ENABLE_WAYLAND=1 DXVK_HDR=1 PROTON_DLSS_UPGRADE=1 VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation VKD3D_CONFIG=vk_debug,descriptor_heap,enable_experimental_features VKD3D_DEBUG=info
  • PROTON_LOG=1 WINE_CPU_TOPOLOGY=2:8,9 VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay VK_LAYER_MESA_OVERLAY_CONFIG=fps,format=0 WINEDLLOVERRIDES="d3d9=n,b" %command%
  • VKD3D_CONFIG=vk_debug VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation VKD3D_DEBUG=debug MESA_LOG_LEVEL=debug WINEDEBUG="+timestamp,+pid,+tid,-all,+err" PROTON_LOG=1 %command% -FastLaunch
  • VKD3D_DEBUG=trace VKD3D_CONFIG=vk_debug VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation PRESSURE_VESSEL_DEVEL=1 %command%
  • VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation DXVK_DEBUG=validation PROTON_LOG=1 %command%
  • 2023-12-14 · Pioneers of Pagonia
    PROTON_LOG=1 VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation VKD3D_CONFIG=vk_debug %command%
  • __GL_SHADER_DISK_CACHE=1 _PERFTEST=aco VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay PROTON_USE_WINED3D=1 PROTON_LOG=1 %command%
  • VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation DXVK_DEBUG=validation PROTON_LOG=1 %command%