protonscr

__GL_THREADED_OPTIMIZATION

9 threads 5 games 27 mentions 2018-07 to 2026-03

__GL_THREADED_OPTIMIZATION appears in 9 issue threads across the Proton, DXVK, vkd3d-proton and Steam trackers. The values people posted, and the games they posted them for, are listed below.

Values people posted
__GL_THREADED_OPTIMIZATION=111
__GL_THREADED_OPTIMIZATION=1 %command%3
__GL_SHADER_DISK_CACHE=1 __GL_THREADED_OPTIMIZATION=1 PROTON_NO_GLSL=1 PROTON_ENABLE_NVAPI=1 VSYNC=0 PROTON_NO_ESYNC=1 WINEFSYNC=1 PROTON_NO_FSYNC=0 DXVK_ASYNC=1 ENABLE_VKBASALT=1 VK_ICD_FILENAMES=/us2
__GL_THREADED_OPTIMIZATION=1 LOG_PROTON=1 prime-run %command%2
__GL_THREADED_OPTIMIZATION=1 __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only PROTON_USE_DXVK=1 %command%2
__GL_THREADED_OPTIMIZATION=1 prime-run %command%2
__GL_THREADED_OPTIMIZATION2
__GL_SHADER_DISK_CACHE=1 __GL_THREADED_OPTIMIZATION=1 PROTON_NO_GLSL=1 PROTON_ENABLE_NVAPI=1 VSYNC=0 PROTON_NO_ESYNC=1 DXVK_ASYNC=1 PROTON_LOG=1 VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.jso1
__NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus="NVIDIA_only" __GLX_VENDOR_LIBRARY_NAME="nvidia" __GL_THREADED_OPTIMIZATION=1 PROTON_LOG=1 PROTON_LOG=+opengl,+wgl PROTON_USE_DXVK=1 prime-run %comman1
__GL_THREADED_OPTIMIZATION=01
Games discussing it
Threads

Recent mentions

  • 2026-03-23 · Raft
    __GL_THREADED_OPTIMIZATION=1 %command%
  • __GL_THREADED_OPTIMIZATION=0
  • 2025-10-03 · Raft
    __GL_THREADED_OPTIMIZATION=1 %command%
  • 2024-07-08 · Raft
    __GL_THREADED_OPTIMIZATION=1 %command%
  • __GL_THREADED_OPTIMIZATION=1 __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only PROTON_USE_DXVK=1 %command%
  • __GL_THREADED_OPTIMIZATION=1 __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only PROTON_USE_DXVK=1 %command%
  • __NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus="NVIDIA_only" __GLX_VENDOR_LIBRARY_NAME="nvidia" __GL_THREADED_OPTIMIZATION=1 PROTON_LOG=1 PROTON_LOG=+opengl,+wgl PROTON_USE_DXVK=1 prime-run %comman
  • __GL_THREADED_OPTIMIZATION=1 LOG_PROTON=1 prime-run %command%
  • __GL_THREADED_OPTIMIZATION=1 LOG_PROTON=1 prime-run %command%
  • 2022-03-27 · Quake Champions
    __GL_SHADER_DISK_CACHE=1 __GL_THREADED_OPTIMIZATION=1 PROTON_NO_GLSL=1 PROTON_ENABLE_NVAPI=1 VSYNC=0 PROTON_NO_ESYNC=1 WINEFSYNC=1 PROTON_NO_FSYNC=0 DXVK_ASYNC=1 ENABLE_VKBASALT=1 VK_ICD_FILENAMES=/us