__GL_SHADER_DISK_CACHE=013
__GL_SHADER_DISK_CACHE=113
__GL_SHADER_DISK_CACHE9
__GL_SHADER_DISK_CACHE=1 __GL_THREADED_OPTIMIZATION=1 PROTON_NO_GLSL=1 PROTON_ENABLE_NVAPI=1 VSYNC=0 PROTON_NO_ESYNC=1 WINEFSYNC=1 PROTON_NO_FSYNC=0 DXVK_ASYNC=1 ENABLE_VKBASALT=1 VK_ICD_FILENAMES=/us2
DXVK_ASYNC=1 __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_SIZE=1000000000 LD_PRELOAD="" PROTON_USE_XALIA=0 LFX=1 DXVK_HUD=compiler __GL_SHADER_DISK_CACHE_PATH=1
__GL_ALLOW_UNOFFICIAL_PROTOCOL=1 __GL_GSYNC_ALLOWED=0 __GL_SHADER_DISK_CACHE=0 __GL_YIELD="NOTHING" __NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only __GLX_VENDOR_LIBRARY_NAME=nvidia %comm1
__GL_SHADER_DISK_CACHE=1 _PERFTEST=aco VK_INSTANCE_LAYERS=VK_LAYER_MESA_overlay PROTON_USE_WINED3D=1 PROTON_LOG=1 %command%1
__GL_SHADER_DISK_CACHE=1 __GL_THREADED_OPTIMIZATION=1 PROTON_NO_GLSL=1 PROTON_ENABLE_NVAPI=1 VSYNC=0 PROTON_NO_ESYNC=1 DXVK_ASYNC=1 PROTON_LOG=1 VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.jso1
gamemoderun __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_PATH='<random_path>' ENABLE_VKBASALT=1 __NV_PRIME_RENDER_OFFLOAD=1 WINEESYNC=1 DXVK_USE_PIPECOMPILER=1 STAGING_SHARED_MEMORY=1 WINEDLLOVERRI1
__GL_SHADER_DISK_CACHE="1"1