protonscr
457 results, 909 hits for PROTON_USE_WINED3D

BioShock Remastered appid 409710 2 threads, 1 open 2 matching

Bioshock Remastered - Won't Start protonclosedGame compatibility - Unofficial

#215 · 17 comments · updated 2020-12-10 · 1 matching
comment by dreamer · 2018-10-15 · view · github
@Xeers PROTON_USE_WINED3D**10** ? Such variable is not recognized by Proton. Do you mean PROTON_USE_WINED3D**11**?

BioShock Remastered protonopenGame compatibility - UnofficialRegression

#399 · 73 comments · updated 2026-06-30 · 1 matching
comment by kisak-valvemaintainer · 2021-10-22 · view · github
... Also, what kind of keyboard are you using? `PROTON_USE_WINED3D` and the older `PROTON_USE_WINED3D11` launch options tell Proton to ...

Doom 3: BFG Edition appid 208200 1 threads, 1 open 1 matching

Doom 3: BFG Edition protonopenGame compatibility - UnofficialRegressionXAudio2

#569 · 56 comments · updated 2026-01-29 · 1 matching
comment by MasterCATZ · 2019-10-25 · view · github
try PROTON_USE_WINED3D=1

Combat Wings: Battle of Britain appid 34820 1 threads, 1 open 1 matching

Combat Wings: Battle of Britain protonopenGame compatibility - Unofficial

#3908 · 1 comments · updated 2020-12-05 · 1 matching
issue by springwurm · 2020-05-24 · view · github
... But there is no video only audio - Graphical Glitches, Artefacts, when i use PROTON_USE_WINED3D=0 ## Reproduction - Lunch the ...

Secret World Legends appid 215280 2 threads, 1 open 3 matching

Secret World Legends protonopenGame compatibility - UnofficialDXVK/D3D9 🐸

#1511 · 19 comments · updated 2023-01-08 · 3 matching
comment by LevitatingBusinessMan · 2021-03-22 · view · github
I was able to start the launcher without `PROTON_USE_WINED3D`, just installed `d3dx9_43 d3dcompiler_43` via protontricks and used `Proton ...
comment by farmboy0 · 2020-05-29 · view · github
... It will only show with PROTON_USE_WINED3D. Unfortunately the OpenGL renderer is quite slow in-game and the DX11 ...

DayZ appid 221100 1 threads, 1 open 6 matching

DayZ protonopenGame compatibility - UnofficialRegression.NET

#3899 · 145 comments · updated 2026-04-23 · 6 matching
comment by chrisbward · 2022-08-13 · view · github
... I spun the game up using "PROTON_USE_WINED3D=1 %command% -nosplash -skipintro", then set the graphics to their defaults ...
comment by Svampebob1 · 2022-08-13 · view · github
> Ok, followed my own steps this morning, and they failed. > > I spun the game up using "PROTON_USE_WINED3D=1 ...

ASTRONEER appid 361420 1 threads, 1 open 4 matching

ASTRONEER protonopenGame compatibility - UnofficialRegressionXAudio2

#243 · 88 comments · updated 2025-06-02 · 4 matching
comment by grazzolini · 2019-09-30 · view · github
@z5d69, try running with PROTON_USE_WINED3D=1 %command%.
comment by grazzolini · 2019-04-19 · view · github
... Since setting PROTON_USE_WINED3D and using primusrun (in my case) works, I suspect this is an issue with DXVK ...

SCP: Secret Laboratory appid 700330 6 threads, 1 open 12 matching

SCP: Secret Laboratory protonopenGame compatibility - UnofficialoverlayRegressionMesa drivers

#4229 · 142 comments · updated 2026-06-27 · 11 matching
comment by agent188 · 2021-01-08 · view · github
`PROTON_USE_WINED3D=1` using OpenGL removed the flicker
comment by agent188 · 2021-01-08 · view · github
OpenGL in the graphics settings and `PROTON_USE_WINED3D=1` removed the flicker

SCP: Secret Laboratory protonclosedGame compatibility - Unofficial

#2839 · 5 comments · updated 2019-06-28 · 1 matching
comment by kisak-valvemaintainer · 2019-06-27 · view · github
... but you may have some luck with adding `PROTON_USE_WINED3D=1 %command%` to the game's launch options to ...

LOK Digital appid 2207440 1 threads, 0 open 1 matching

LOK Digital protonclosedGame compatibility - Unofficial

#8756 · 3 comments · updated 2025-06-09 · 1 matching
comment by 4LT · 2025-06-09 · view · github
Game runs fine if `PROTON_USE_WINED3D` is set

Yomawari: Midnight Shadows appid 625980 1 threads, 1 open 2 matching

Yomawari: Midnight Shadows protonopenGame compatibility - Unofficial

#2157 · 13 comments · updated 2020-07-15 · 2 matching
comment by Sbte · 2020-03-12 · view · github
It seems to work fine with `PROTON_USE_WINED3D=1`
comment by sat3ll · 2020-03-12 · view · github
> It seems to work fine with `PROTON_USE_WINED3D=1` Can confirm. Interestingly, before proton defaulted to DXVK, it didn ...

Oceanhorn: Monster of Uncharted Seas appid 339200 1 threads, 1 open 4 matching

Oceanhorn: Monster of Uncharted Seas protonopenGame compatibility - Unofficial

#2556 · 17 comments · updated 2024-02-01 · 4 matching
comment by neuromancer · 2020-01-22 · view · github
@StoneyFish you tried it with `PROTON_USE_WINED3D=1` as well ?
comment by StoneyFish · 2020-01-23 · view · github
> @StoneyFish you tried it with `PROTON_USE_WINED3D=1` as well ? Yes

Subnautica appid 264710 2 threads, 2 open 2 matching

Subnautica protonopenGame compatibility - Unofficial

#79 · 82 comments · updated 2025-01-03 · 2 matching
comment by cjwijtmans · 2018-08-23 · view · github
It happens when you run the game with PROTON_USE_WINED3D=1
comment by skauertz · 2023-11-01 · view · github
... When launching the game using `PROTON_USE_WINED3D=1 %command%` it starts, but there are visual glitches, the performance is ...

Valkyria Chronicles 4 appid 790820 2 threads, 1 open 3 matching

Valkyria Chronicles 4 protonopenGame compatibility - Unofficial

#1728 · 19 comments · updated 2025-09-06 · 3 matching
comment by ghost · 2018-10-20 · view · github
Meant to say this PROTON_USE_WINED3D=1 %command% Need the =1
comment by ghost · 2018-10-20 · view · github
... in launch options, don't expect good performance with that GPU and Wine's D3D11 though. PROTON_USE_WINED3D %command%

Iratus: Lord of the Dead appid 807120 2 threads, 1 open 4 matching

Iratus: Lord of the Dead protonopenGame compatibility - Unofficial

#2941 · 16 comments · updated 2020-04-27 · 4 matching
comment by friedc · 2019-08-30 · view · github
I can confirm this behaviour. PROTON_USE_WINED3D=1 doesn't help.
comment by kisak-valvemaintainer · 2019-08-13 · view · github
Hello @friedc, please retest without `PROTON_USE_WINED3D=1` and a newer nVidia driver series (415.22+) because the 390 ...

Xeodrifter™ appid 319140 1 threads, 1 open 2 matching

Xeodrifter™ protonopenGame compatibility - UnofficialDXVK/D3D9 🐸

#3566 · 2 comments · updated 2024-06-08 · 2 matching
comment by shoober420 · 2020-02-23 · view · github
Using the "PROTON_USE_WINED3D=1" launch option does fix the issue.
comment by kisak-valvemaintainer · 2020-02-23 · view · github
Hello @shoober420, can you check if running the game with `PROTON_USE_WINED3D=1 %command%` in the game's launch ...

Making Lovers appid 1200720 1 threads, 0 open 2 matching

Making Lovers protonclosedGame compatibility - Unofficial

#6671 · 1 comments · updated 2023-04-08 · 2 matching
issue by DaeLliux99 · 2023-04-07 · view · github
... All version (Experimental, 7.0-6, ...) Logs with "PROTON_USE_WINED3D=1": [steam-1200720.log](https://github.com/ValveSoftware/Proton ...
comment by kisak-valvemaintainer · 2023-04-08 · view · github
... All Terascale cards do not support Vulkan and the `PROTON_USE_WINED3D` launch option is not considered supported. Wined3d is ...

World of Warships appid 552990 2 threads, 1 open 10 matching

World of Warships protonopenGame compatibility - UnofficialRegressionXAudio2Mesa drivers

#333 · 165 comments · updated 2025-03-19 · 10 matching
comment by OvermindDL1 · 2019-04-20 · view · github
... Game would not launch without `PROTON_USE_WINED3D=1`, it does launch with it but displays the same image as ...
comment by nightsky30 · 2020-12-19 · view · github
`PROTON_USE_WINED3D=1 %command%` no longer fixes the crashing for me :unamused:

Warframe appid 230410 5 threads, 1 open 5 matching

Warframe protonopenGame compatibility - UnofficialRegressionXAudio2

#167 · 510 comments · updated 2026-04-19 · 5 matching
comment by Frontear · 2019-03-11 · view · github
@joro1881 Try using `PROTON_USE_WINED3D=1 PROTON_NO_ESYNC=1` as a launch option
comment by kisak-valvemaintainer · 2019-05-15 · view · github
... As an alternative, you can try adding `PROTON_USE_WINED3D=1 %command%` to the game's launch options to get ...

BlazBlue Cross Tag Battle appid 702890 1 threads, 1 open 2 matching

BlazBlue Cross Tag Battle protonopenGame compatibility - UnofficialXAudio2DXVK/D3D9 🐸

#2832 · 10 comments · updated 2021-08-03 · 2 matching
comment by kisak-valvemaintainer · 2020-02-08 · view · github
Hello @DraconYale, can you test if `PROTON_USE_WINED3D=1 %command%` has an effect?
comment by DraconYale · 2020-05-06 · view · github
... The occasional freeze caused by the lobby list still persists. (I'm still starting the game with `PROTON_USE_WINED3D ...

Trackmania Nations/United Forever (7200 11020) protonopenGame compatibility - UnofficialRegressionDXVK/D3D9 🐸

#467 · 48 comments · updated 2026-07-06 · 4 matching
comment by kisak-valvemaintainer · 2020-02-11 · view · github
Hello @parkerlreed, can you check if `PROTON_USE_WINED3D=1 %command%` avoids the crash?
comment by parkerlreed · 2020-04-29 · view · github
Ok yeah with `PROTON_USE_WINED3D=1` and 5.0-7 it is indeed working!
comment by treierxyz · 2020-06-14 · view · github
`PROTON_USE_WINED3D=1` fixes crashing and on 5.0-9 the SFX are working!

Tomb Raider: Underworld appid 8140 2 threads, 1 open 5 matching

Tomb Raider: Underworld protonopenGame compatibility - UnofficialDXVK/D3D9 🐸

#3616 · 7 comments · updated 2024-06-08 · 5 matching
comment by kisak-valvemaintainer · 2020-03-08 · view · github
Hello @shoober420, does running the game with `PROTON_USE_WINED3D=1` have an effect?
comment by shoober420 · 2020-03-08 · view · github
@kisak-valve Using "PROTON_USE_WINED3D=1" fixed the stuttering dramatically, and made it playable. D3D WITH VSYNC DISBALED LOG ...
page 1 of 23next