protonscr
17 results, 57 hits for RADV_DEBUG

Wolfenstein II: The New Colossus (appid: 612880) protonopenGame compatibility - UnofficialoverlayRegressionXAudio2

#1113 · 66 comments · updated 2026-07-09 · 4 matching
comment by koloved · 2023-02-10 · view · github
... RADV_DEBUG=nodcc` without PROTON_LOG=1 its not working thanks ! and also its not worked with full option `RADV_DEBUG ...
comment by primalphoenix · 2026-07-09 · view · github
... This occurs with no custom launch options. "RADV_DEBUG=nodcc,nodisplaydcc %command%" also does not change the behavior. [System ...
comment by kisak-valvemaintainer · 2023-02-10 · view · github
... Also, please test if setting the game's launch options to `RADV_DEBUG=nodcc,nodisplaydcc %command%` has an effect.

F1 2021 appid 1134570 1 threads, 1 open 1 matching

F1 2021 protonopenGame compatibility - UnofficialRegressionNVIDIA drivers

#4966 · 77 comments · updated 2023-05-06 · 1 matching
comment by hakzsam · 2021-12-29 · view · github
It seems RADV_DEBUG=nohiz "fixes" the shadows flickering. I will look into a fix.

Red Dead Redemption 2 appid 1174180 4 threads, 1 open 9 matching

Red Dead Redemption 2 protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa driversAMD RADV

#3291 · 1,723 comments · updated 2026-08-15 · 9 matching
comment by Blisto91 · 2023-03-27 · view · github
@PoorPocketsMcNewHold Does it also happen if you launch the game with `RADV_DEBUG=zerovram %command%` ?
comment by solgzr · 2022-05-26 · view · github
There was a working workaround posted in GitLab RADV bug thread: ` RADV_DEBUG=syncshaders %command%` completely stops the RADV ...

GTA V appid 271590 8 threads, 1 open 5 matching

Grand Theft Auto V protonopenGame compatibility - UnofficialRegression

#37 · 1,693 comments · updated 2026-06-25 · 5 matching
comment by kisak-valvemaintainer · 2018-11-21 · view · github
@meowmeowfuzzyface, can you try to reproduce your shadow issue with `RADV_DEBUG=zerovram %command%` to the game's launch ...
comment by jarrard · 2021-01-26 · view · github
... the issue for me (set in heroic). **RADV_DEBUG=llvm** OR **RADV_DEBUG=llvm %command%** if your using steam. I ...

Flight Simulator 2020 appid 1250410 6 threads, 1 open 7 matching

Microsoft Flight Simulator (2020) protonopenGame compatibility - UnofficialRegression

#4134 · 729 comments · updated 2026-01-28 · 7 matching
comment by Scramblejams · 2023-12-08 · view · github
... Launch options are "RADV_DEBUG=zerovram -FastLaunch". Removed the RADV_DEBUG flag, same result. Ran with PROTON_LOG=1 and attached ...
comment by u42671 · 2023-12-08 · view · github
... Launch options are "RADV_DEBUG=zerovram -FastLaunch". Removed the RADV_DEBUG flag, same result. Ran with PROTON_LOG=1 and attached ...

Hogwarts Legacy appid 990080 3 threads, 1 open 6 matching

Hogwarts Legacy protonopenGame compatibility - UnofficialRegressionNVIDIA driversXAudio2Mesa driversAMD RADV

#6510 · 293 comments · updated 2026-04-23 · 6 matching
comment by samip5 · 2023-02-14 · view · github
... great after the vm.max_map_count change and using the following launch args: `VKD3D_CONFIG=pipeline_library_app_cache PROTON_LOG=1 RADV_DEBUG=1`
comment by kzdixon · 2023-02-08 · view · github
Looks like `RADV_DEBUG=nodcc,nohiz` seems to be fixing the LOD/Shading issue so it might be another ...

Doom Eternal appid 782330 2 threads, 1 open 2 matching

Doom Eternal protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa drivers

#3773 · 735 comments · updated 2026-08-04 · 2 matching
comment by robhancock · 2021-08-21 · view · github
... it appears that ```RADV_DEBUG=nodisplaydcc``` as a launch option fixes the issue. This seems to only affect Navi ...
comment by Ropid · 2020-05-31 · view · github
... https://imgur.com/a/9jFhO7P Only problem I found with radv is that it needs `RADV_DEBUG=zerovram` to ...

Enshrouded appid 1203620 1 threads, 1 open 3 matching

Enshrouded protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#7442 · 43 comments · updated 2026-04-07 · 3 matching
comment by pwasiewi · 2024-12-03 · view · github
... PROTON_LOG=1 RADV_DEBUG=zerovram %command% and the same crash with log: [steam-1203620.log](https://github.com/user ...
comment by kisak-valvemaintainer · 2024-12-03 · view · github
... Run the game with the launch options set to `RADV_DEBUG=zerovram %command%`.

Grand Theft Auto IV appid 12210 1 threads, 1 open 3 matching

Grand Theft Auto IV protonopenGame compatibility - UnofficialRegressionMesa drivers

#350 · 162 comments · updated 2025-03-29 · 3 matching
comment by kisak-valvemaintainer · 2022-01-11 · view · github
... if setting the game's launch options to `RADV_DEBUG=nodcc %command%` has an effect on the render artifacts?
comment by mscatto · 2022-01-11 · view · github
... if setting the game's launch options to `RADV_DEBUG=nodcc %command%` has an effect on the render artifacts ...

3DMark appid 223850 2 threads, 1 open 4 matching

3DMark protonopenGame compatibility - UnofficialRegression.NET

#4034 · 43 comments · updated 2026-05-05 · 4 matching
comment by X-m7 · 2023-03-26 · view · github
With Proton Experimental adding `RADV_DEBUG=syncshaders` does indeed fix the glitches and freezes at the cost of some ...
comment by BananaWorks07 · 2023-03-26 · view · github
... my RX 6800 this is all mitigated with RADV_DEBUG=hang, but that makes the performance terrible I am ...

Monster Hunter Wilds appid 2246340 1 threads, 1 open 6 matching

Monster Hunter Wilds protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#8206 · 413 comments · updated 2026-08-22 · 6 matching
comment by skygrango · 2024-11-02 · view · github
if you are using amd gpu you can try to use RADV_DEBUG=syncshaders with latest proton experimental bleeding ...
comment by Valmar33 · 2024-11-02 · view · github
> > if you are using amd gpu you can try to use RADV_DEBUG=syncshaders with latest proton experimental bleeding ...

Kingdom Come Deliverance appid 379430 1 threads, 1 open 1 matching

Kingdom Come Deliverance protonopenGame compatibility - UnofficialRegression

#692 · 112 comments · updated 2025-01-17 · 1 matching
comment by jarrard · 2021-02-05 · view · github
... You can also use RADV_DEBUG=llvm if you think ACO compiler is a issue, but for me, KCD ...

Dead by Daylight appid 381210 1 threads, 1 open 1 matching

Dead by Daylight protonopenGame compatibility - UnofficialRegression

#519 · 127 comments · updated 2026-08-26 · 1 matching
comment by kisak-valvemaintainer · 2025-06-09 · view · github
... RADV_DEBUG=llvm RADV_DEBUG=nodcc PROTON_USE_WINED3D=1 MESA_GL_VERSION_OVERRIDE=4.5 DXVK_ASYNC=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 Disabling Steam Overlay ...

BeamNG.drive appid 284160 1 threads, 1 open 2 matching

BeamNG.drive protonopenGame compatibility - UnofficialRegression

#1237 · 219 comments · updated 2026-05-28 · 2 matching
comment by andrew-mcmahon · 2021-04-26 · view · github
... R9 285 / R9 380 card could try adding: `RADV_DEBUG=errors,zerovram %command% ` To Steam's [game launch options ...
comment by andrew-mcmahon · 2021-04-27 · view · github
... 116206271-88324300-a736-11eb-93f9-1aef30627203.png) With **RADV_DEBUG=zerovram** ![BeamNG drive x64 0000500963](https://user-images.githubusercontent ...

Batman Arkham Knight appid 208650 1 threads, 1 open 1 matching

Batman Arkham Knight protonopenGame compatibility - UnofficialRegressionXAudio2.NET

#558 · 112 comments · updated 2026-05-15 · 1 matching
comment by andrew-mcmahon · 2020-08-18 · view · github
... so it's probably not the game protection. <> ACO or LLVM makes no difference i.e. RADV_DEBUG=llvm

Dark Tide appid 1361210 3 threads, 1 open 1 matching

Warhammer 40,000: Darktide protonopenGame compatibility - UnofficialRegressionMesa drivers.NETAMD RADV

#6573 · 62 comments · updated 2026-07-11 · 1 matching
comment by UsrBern · 2026-06-29 · view · github
... Tested launch options: - `PROTON_LOG=1 %command%` - `PROTON_LOG=1 RADV_DEBUG=nodcc %command%` - `PROTON_LOG=1 VKD3D_CONFIG=single_queue,no_upload_hvv,nodxr VKD3D_FRAME_RATE ...

Elden Ring appid 1245620 2 threads, 1 open 1 matching

Elden Ring protonopenGame compatibility - UnofficialoverlayRegressionNVIDIA driversMesa driversAMD RADV

#5613 · 957 comments · updated 2026-08-18 · 1 matching
comment by dsalt · 2023-05-12 · view · github
... 1683766878 **Game environment:** ```sh VKD3D_CONFIG=dxr,dxr11 PROTON_CONFIG=dxr,dxr11 VKD3D_FEATURE_LEVEL=12_1 RADV_PERFTEST=sam,rt RADV_DEBUG=hang ``` **Proton ...