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12 results, 18 hits for DXVK_LOG_LEVEL

EVE Online issues dxvkclosedbughelp wanted

#402 · 22 comments · updated 2019-02-28 · 3 matching
comment by ForlornWongraven · 2018-07-07 · view · github
Can this set by default? >DXVK_LOG_LEVEL=none
comment by 3vi1 · 2018-09-23 · view · github
... As long as you run the game with DXVK_LOG_LEVEL=none, the game appears to be working 100% here.
comment by chrisharper · 2018-07-07 · view · github
... Unknown interface query` If however you set `DXVK_LOG_LEVEL=none` this turns off the logging and resolves the increasing ...

World of Warships crashes when MSAA is enabled dxvkclosedbugnvidia proprietary

#227 · 13 comments · updated 2018-05-09 · 1 matching
comment by doitsujinmaintainer · 2018-04-10 · view · github
It works on RADV. Please run with ``` export DXVK_LOG_LEVEL=debug ```

Skyrim SE rendering Issues dxvkclosedbug

#189 · 13 comments · updated 2018-04-20 · 1 matching
issue by Glog78 · 2018-03-20 · view · github
... Music is still playing but even after several minutes no change. ### Log files with DXVK_LOG_LEVEL=trace and DXVK_DEBUG_LAYERS ...

Path of Exile - vkCreateImage and vkCreateImageView errors dxvkclosedbug

#147 · 58 comments · updated 2018-06-29 · 4 matching
comment by Glog78 · 2018-03-13 · view · github
... DXVK_SHADER_VALIDATE=1 DXVK_DEBUG_LAYERS=1 DXVK_LOG_LEVEL=trace DXVK_HUD=1 wine ./apitrace/bin/apitrace.exe trace -a dxgi PathOfExile_x64.exe ...
comment by dumpsters · 2018-03-21 · view · github
... https://i.imgur.com/Pmq1q6h.jpg `DXVK_DEBUG_LAYERS=1 DXVK_LOG_LEVEL=trace DXVK_HUD=1 WINEARCH=win64 WINEPREFIX=~/.wine_vms/PoE wine ...
comment by dumpsters · 2018-03-14 · view · github
... said he was using `DXVK_SHADER_VALIDATE=1 DXVK_DEBUG_LAYERS=1 DXVK_LOG_LEVEL=trace DXVK_HUD=1 WINEARCH=win64 WINEPREFIX=~/.wine_vms/PoE wine ...

The Crew gets stuck at loading with DXVK dxvkclosedbugdxgi

#193 · 35 comments · updated 2019-10-06 · 1 matching
comment by mradermaxlol · 2018-03-22 · view · github
... dxva accel & eax) enabled. `env DXVK_DEBUG_LAYERS=1 env DXVK_LOG_LEVEL=debug wine .wine/drive_c/Program\ Files\ \(x86\)/Ubisoft/Ubisoft ...

DXVK woks on some games on Radeon RX480 but not on RX VEGA 64 dxvkclosedbughelp wantedamd radv

#437 · 9 comments · updated 2018-06-14 · 1 matching
comment by doitsujinmaintainer · 2018-06-13 · view · github
... Please run one of the games with the following environment variables set: ``` DXVK_LOG_LEVEL=debug DXVK_SHADER_DUMP_PATH=$HOME/shaders ``` Note ...

World of Warcraft - DXVK_STATE_CACHE dxvkclosedbugneeds feedback

#665 · 17 comments · updated 2018-09-26 · 2 matching
comment by doitsujinmaintainer · 2018-09-25 · view · github
Can you try to trigger a hang with `DXVK_LOG_LEVEL=debug` and attach the log files? I'm curious ...
comment by SveSop · 2018-09-25 · view · github
@Leopard1907 The logfiles attached to when i opened the bug is from export `DXVK_LOG_LEVEL=debug` and nothing more ...

Hellblade: Senua's Sacrifice crashes without DXVK_SHADER_OPTIMIZE=1 dxvkclosedbugnvidia proprietary

#166 · 37 comments · updated 2018-03-31 · 1 matching
comment by doitsujinmaintainer · 2018-03-15 · view · github
You can set `DXVK_LOG_LEVEL=debug` to figure out which shaders are being compiled right before the game crashes ...

Diablo III characters dark/unlit dxvkclosedbug

#370 · 12 comments · updated 2018-05-24 · 1 matching
issue by LeJimster · 2018-05-13 · view · github
... I'm doing something wrong, sorry.. ### Log files `DXVK_LOG_LEVEL` was set to `debug` - d3d11.log: [Diablo III64_d3d11.log ...

Nvidia driver crashes in different applications/games dxvkclosedbugnvidia proprietaryREAD ME

#64 · 112 comments · updated 2018-04-25 · 1 matching
comment by doitsujinmaintainer · 2018-02-07 · view · github
... Starting with commit ad6c45d6b10fd80535f5e7d6d8474eecfbbf1926, DXVK logs the names of the shaders being compiled if `DXVK_LOG_LEVEL=debug` is set ...

Hot Lava freeze on startup dxvkclosedbug

#477 · 12 comments · updated 2018-07-08 · 1 matching
comment by doitsujinmaintainer · 2018-07-05 · view · github
... You can set `DXVK_LOG_LEVEL=debug` to monitor pipeline compilation, unfortunately it's very slow (*especially* if you built ...

Splinter Cell 2: Pandora Tomorrow (retail version) crashes when starting a mission dxvkclosedbugd3d8

#5680 · 2 comments · updated 2026-06-05 · 1 matching
issue by danielfikko · 2026-06-04 · view · github
... v2.7.1-647-g6eddf20c ### Log files Here is the log with `DXVK_LOG_LEVEL=debug` and `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation`: [SplinterCell2 ...