25 results, 35 hits for PROTON_USE_WINED3D
#2469 · 14 comments
· updated 2022-02-01
· 2 matching
comment by
DadSchoorse · 2022-01-30 ·
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githubTry `
PROTON_USE_WINED3D=1 WINEDLLOVERRIDES=d3d9=n,b`
... Is there a way to make proton use a custom `d3d9.dll` without DXVK? IIRC `
PROTON_USE_WINED3D` disables custom ...
#5626 · 24 comments
· updated 2026-08-25
· 2 matching
issue by
UnknownSuperficialNight · 2026-05-10 ·
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githubBorderlands 2 `Ran out of video memory` error only when on dxvk while setting `
PROTON_USE_WINED3D=0`
Main menu ...
comment by
UnknownSuperficialNight · 2026-05-11 ·
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github ... im using `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False" PROTON_FORCE_LARGE_ADDRESS_AWARE=1
PROTON_USE_WINED3D=0 WINEDLLOVERRIDES="ddraw=n,b" mangohud %command% -NoStartupMovies -NoLauncher ...
#3115 · 1 comments
· updated 2022-12-30
· 1 matching
... to use the NVIDIA device; 12GB total RAM]
PROTON_USE_WINED3D=0: Total address space use peaks at 3.97 ...
#1318 · 134 comments
· updated 2024-08-25
· 2 matching
... to use the NVIDIA device; 12GB total RAM]
PROTON_USE_WINED3D=0: Total address space use peaks at 3.97 ...
... 11.13 and use this only PROTON_USE_D9VK = 1
PROTON_USE_WINED3D = 1% command% and it works great, it has graphic ...
#3611 · 6 comments
· updated 2023-08-14
· 1 matching
... Don't know if you intended to use `
PROTON_USE_WINED3D`
#2366 · 5 comments
· updated 2021-11-15
· 1 matching
... higher versions of Proton it played correctly with
PROTON_USE_WINED3D = 1.
The problem is reported on the protondb portal ...
#2900 · 19 comments
· updated 2023-03-31
· 2 matching
I tried it with `
PROTON_USE_WINED3D=1 %command%` and it had the same problem. I'm starting to think ...
... look correct if you run the game with `
PROTON_USE_WINED3D=1 %command%` to bypass dxvk?
I will check out ...
#3825 · 17 comments
· updated 2024-02-06
· 2 matching
... You can try launching the game with `
PROTON_USE_WINED3D=1 %command%` so it will run without dxvk if that ...
... just tried it without DXVK and I used
PROTON_USE_WINED3D=1 and now, the selectable area is in the ...
#2363 · 28 comments
· updated 2022-07-13
· 1 matching
comment by
hilts-vaughan · 2021-11-14 ·
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githubIt seems like `
PROTON_USE_WINED3D` also will have the same black screen:
.**
This could be GPU driver related since the ...
... This probably means nothing since running the game with `
PROTON_USE_WINED3D=1` also gets rid of the bug (but ...
#3438 · 10 comments
· updated 2023-05-23
· 3 matching
PROTON_USE_WINED3D=1 will prevent apitrace from working because it will set the relevant dlls to `buildin`, for apitrace ...
... When testing on my PC, I did switch OpenGL useing code
PROTON_USE_WINED3D=1 %command% and this maintained a ...
comment by
SillySwitch · 2023-05-21 ·
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github ... and made sure to run the game with
PROTON_USE_WINED3D=1 %command% so as to not be using any ...
#4104 · 10 comments
· updated 2024-11-01
· 1 matching
... If you use Wine3D3 (`
PROTON_USE_WINED3D=1 %command%`) the problem doesn't happen (or if you change the API ...
#2569 · 21 comments
· updated 2022-04-10
· 1 matching
... 0 is to change the graphics using WineD3D (`
PROTON_USE_WINED3D=1`) and then restart with DXVK.
With Proton 6 ...
#2956 · 18 comments
· updated 2023-05-30
· 1 matching
comment by
waspennator · 2022-09-26 ·
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github ... Experimental build of Proton, set it to use "
PROTON_USE_WINED3D=1 %command%" and somehow it got past the screen ...
#2240 · 11 comments
· updated 2023-05-06
· 1 matching
... do is use these launch options:
```
PROTON_SET_GAME_DRIVE=1
PROTON_USE_WINED3D=1 %command%
```
(PROTON_SET_GAME_DRIVE is needed because otherwise the installer ...
#2593 · 6 comments
· updated 2025-10-18
· 1 matching
... Nvidia driver (1 year worth of updates)
- Using `
PROTON_USE_WINED3D=1 %command%` improves the situation a lot, but comes ...
#1420 · 10 comments
· updated 2020-02-14
· 1 matching
... it in the game directory, or use the
PROTON_USE_WINED3D=1 command line option in Steam to go back ...