protonscr
25 results, 35 hits for PROTON_USE_WINED3D

Source engine games display only black screen because of d3d9.floatEmulation dxvkclosedamd radvd3d9

#2469 · 14 comments · updated 2022-02-01 · 2 matching
comment by DadSchoorse · 2022-01-30 · view · github
Try `PROTON_USE_WINED3D=1 WINEDLLOVERRIDES=d3d9=n,b`
comment by niobium93 · 2022-01-30 · view · github
... Is there a way to make proton use a custom `d3d9.dll` without DXVK? IIRC `PROTON_USE_WINED3D` disables custom ...

Borderlands 2 Ran out of video memory dxvkopend3d932-bitcan't reproduce

#5626 · 24 comments · updated 2026-08-25 · 2 matching
issue by UnknownSuperficialNight · 2026-05-10 · view · github
Borderlands 2 `Ran out of video memory` error only when on dxvk while setting `PROTON_USE_WINED3D=0` Main menu ...
comment by UnknownSuperficialNight · 2026-05-11 · view · github
... im using `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False" PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_USE_WINED3D=0 WINEDLLOVERRIDES="ddraw=n,b" mangohud %command% -NoStartupMovies -NoLauncher ...

Civilization 4: Out of 32bit Address Space dxvkopend3d932-bitfixed function

#3115 · 1 comments · updated 2022-12-30 · 1 matching
issue by jo-oe · 2022-12-04 · view · github
... to use the NVIDIA device; 12GB total RAM] PROTON_USE_WINED3D=0: Total address space use peaks at 3.97 ...

Out of Address Space Megaissue dxvkclosedd3d932-bit

#1318 · 134 comments · updated 2024-08-25 · 2 matching
comment by jo-oe · 2022-12-04 · view · github
... to use the NVIDIA device; 12GB total RAM] PROTON_USE_WINED3D=0: Total address space use peaks at 3.97 ...
comment by iWeaker · 2020-05-11 · view · github
... 11.13 and use this only PROTON_USE_D9VK = 1 PROTON_USE_WINED3D = 1% command% and it works great, it has graphic ...

Blaster Master 3 (Steam ID 1588380) misses Text Box textures dxvkclosedd3d9can't reproduce

#3611 · 6 comments · updated 2023-08-14 · 1 matching
comment by Blisto91 · 2023-08-10 · view · github
... Don't know if you intended to use `PROTON_USE_WINED3D`

[d3d9] LEGO Harry Potter: Years 1-4 dxvkclosedd3d9can't reproduce

#2366 · 5 comments · updated 2021-11-15 · 1 matching
issue by ziemia · 2021-11-14 · view · github
... higher versions of Proton it played correctly with PROTON_USE_WINED3D = 1. The problem is reported on the protondb portal ...

[D3D9] Grand Theft Auto San Andreas ENBSeries water effect reflection, and graphics issue. dxvkclosedd3d9

#2900 · 19 comments · updated 2023-03-31 · 2 matching
comment by tomjfmu3 · 2022-09-08 · view · github
I tried it with `PROTON_USE_WINED3D=1 %command%` and it had the same problem. I'm starting to think ...
comment by Blisto91 · 2022-09-08 · view · github
... look correct if you run the game with `PROTON_USE_WINED3D=1 %command%` to bypass dxvk? I will check out ...

MySims (PC) Select Bug dxvkclosedd3d9

#3825 · 17 comments · updated 2024-02-06 · 2 matching
comment by Blisto91 · 2024-01-30 · view · github
... You can try launching the game with `PROTON_USE_WINED3D=1 %command%` so it will run without dxvk if that ...
comment by Blayer98 · 2024-01-30 · view · github
... just tried it without DXVK and I used PROTON_USE_WINED3D=1 and now, the selectable area is in the ...

PICO Park can't start successfully, though gets further in WINED3D dxvkclosedd3d9

#2363 · 28 comments · updated 2022-07-13 · 1 matching
comment by hilts-vaughan · 2021-11-14 · view · github
It seems like `PROTON_USE_WINED3D` also will have the same black screen: ![image](https://user-images.githubusercontent.com/1079207 ...

Painkiller Black Edition (the original, not the HD remaster) doesn't size it's game window properly dxvkopend3d9

#3762 · 30 comments · updated 2026-06-29 · 1 matching
issue by Deus-nsf · 2023-12-22 · view · github
This is fixable with PROTON_USE_WINED3D=1 %command% but the problem is that it uses direct3d to opengl, it ...

Wobbly track in Thumper in DX11 mode, track missing completely with DX9 mode dxvkclosedd3d11intel anvd3d9intel windows

#4861 · 14 comments · updated 2025-05-02 · 1 matching
comment by nokia8801 · 2025-04-22 · view · github
No, it's still wobbly with `PROTON_USE_WINED3D=1`. MangoHud doesn't seem to be working with WineD3D but ...

Mirror's Edge character meshes are transparent dxvkclosedd3d9

#5795 · 3 comments · updated 2026-07-15 · 1 matching
issue by swamp-fish · 2026-07-15 · view · github
... No such bugs with PROTON_USE_WINED3D=1 Also MANGOHUD=1 doesn't work, maybe this will help. <img width ...

[D3D9] Visible triangle seams with Stochastic Shader in modded GTA San Andreas dxvkclosedd3d9

#5572 · 17 comments · updated 2026-06-09 · 2 matching
issue by Reyks21 · 2026-04-03 · view · github
... shader. **The bug does not occur with WineD3D (PROTON_USE_WINED3D=1).** This could be GPU driver related since the ...
comment by Reyks21 · 2026-06-05 · view · github
... This probably means nothing since running the game with `PROTON_USE_WINED3D=1` also gets rid of the bug (but ...

Tomb Raider Anniversary (Steam) dxvkclosedperformanced3d9

#3438 · 10 comments · updated 2023-05-23 · 3 matching
comment by mbriar · 2023-05-21 · view · github
PROTON_USE_WINED3D=1 will prevent apitrace from working because it will set the relevant dlls to `buildin`, for apitrace ...
issue by SillySwitch · 2023-05-21 · view · github
... When testing on my PC, I did switch OpenGL useing code PROTON_USE_WINED3D=1 %command% and this maintained a ...
comment by SillySwitch · 2023-05-21 · view · github
... and made sure to run the game with PROTON_USE_WINED3D=1 %command% so as to not be using any ...

[d3d9] Worms Armageddon: main menu keeps shaking if window mode is disabled dxvkclosedd3d9

#4104 · 10 comments · updated 2024-11-01 · 1 matching
issue by ranplayer · 2024-07-06 · view · github
... If you use Wine3D3 (`PROTON_USE_WINED3D=1 %command%`) the problem doesn't happen (or if you change the API ...

[d3d9] Metal Gear Rising Revengeance: blank screen and freeze after selecting Full Screen dxvkclosedd3d9can't reproduce

#2569 · 21 comments · updated 2022-04-10 · 1 matching
comment by ranplayer · 2022-03-30 · view · github
... 0 is to change the graphics using WineD3D (`PROTON_USE_WINED3D=1`) and then restart with DXVK. With Proton 6 ...

[D3D9] Raiden III: Digital Edition crashes ingame dxvkclosedd3d9

#2956 · 18 comments · updated 2023-05-30 · 1 matching
comment by waspennator · 2022-09-26 · view · github
... Experimental build of Proton, set it to use "PROTON_USE_WINED3D=1 %command%" and somehow it got past the screen ...

The Elder Scrolls Online appid 306130 5 threads, 1 open 1 matching

[d3d9] - The Elder Scrolls® Online - Installer is blank when using DXVK 1.5.2 and newer. dxvkclosedd3d9

#2240 · 11 comments · updated 2023-05-06 · 1 matching
comment by niobium93 · 2021-09-02 · view · github
... do is use these launch options: ``` PROTON_SET_GAME_DRIVE=1 PROTON_USE_WINED3D=1 %command% ``` (PROTON_SET_GAME_DRIVE is needed because otherwise the installer ...

RESIDENT EVIL 6 in-engine cutscenes stutter a lot dxvkclosedd3d9

#2593 · 6 comments · updated 2025-10-18 · 1 matching
comment by Yasand123 · 2025-10-18 · view · github
... Nvidia driver (1 year worth of updates) - Using `PROTON_USE_WINED3D=1 %command%` improves the situation a lot, but comes ...

[d3d9] Book of Demons: White Textures dxvkclosedd3d9

#1420 · 10 comments · updated 2020-02-14 · 1 matching
comment by ryester19 · 2020-02-14 · view · github
... it in the game directory, or use the PROTON_USE_WINED3D=1 command line option in Steam to go back ...
page 1 of 2next