protonscr
6 results, 6 hits for DXVK_LOG_LEVEL

The Division - discard resource not implemented? dxvkclosedfeature setd3d11

#485 · 4 comments · updated 2018-07-12 · 1 matching
comment by Altosk · 2018-07-08 · view · github
setting dxvk_log_level to none fixes the performance issue.

The Surge, visual glitches, missing objects dxvkclosedfeature setd3d11

#285 · 19 comments · updated 2018-11-09 · 1 matching
comment by jrugia · 2018-11-07 · view · github
... I advise running this game with the DXVK_LOG_LEVEL=none environment variable, just 5mins into the game and it ...

[Overwatch] Sometimes missing sound and effects/objects dxvkclosedfeature setd3d11

#351 · 41 comments · updated 2022-01-24 · 1 matching
issue by pshe94 · 2018-05-07 · view · github
... I've tried tracing multiple times. ### Log files `DXVK_LOG_LEVEL` was set to `debug` - d3d11.log: [Overwatch_d3d11.log](https ...

Civilization 5 dxvkclosedfeature setd3d11

#71 · 6 comments · updated 2019-03-01 · 1 matching
comment by ryanmusante · 2018-06-11 · view · github
... PS_3e8ac908e066a147f1a978a5bd3966bb4e9bf0cf ``` With these settings : ``` export DXVK_SPIRV_OPT=ON export DXVK_SHADER_OPTIMIZE=1 export DXVK_DEBUG_LAYERS=0 export DXVK_LOG_LEVEL=0 export DXVK_HUD ...

DXGI_PRESENT_PARAMETERS is discarded, causing permanent corruption in applications that present incrementally (VirtualDJ 2026) dxvkclosedfeature set

#5853 · 1 comments · updated 2026-08-23 · 1 matching
issue by elvetemedve · 2026-08-21 · view · github
... github.com/user-attachments/files/31308794/virtualdj_d3d11.log) — `DXVK_LOG_LEVEL=info` from the affected session. Shows the three swap ...

Unigine Superposition launcher crash dxvkclosedfeature setnvidia proprietary

#70 · 74 comments · updated 2018-04-14 · 1 matching
comment by oscarbg · 2018-02-17 · view · github
... even one test (MandelS) doesn't report any errors creating pipelines (see ComputeMark_d3d11mandels.log captured with "DXVK_LOG_LEVEL=debug ...