6 results, 6 hits for DXVK_LOG_LEVEL
#485 · 4 comments
· updated 2018-07-12
· 1 matching
setting
dxvk_log_level to none fixes the performance issue.
#285 · 19 comments
· updated 2018-11-09
· 1 matching
... I advise running this game with the
DXVK_LOG_LEVEL=none environment variable, just 5mins into the game and it ...
#351 · 41 comments
· updated 2022-01-24
· 1 matching
... I've tried tracing multiple times.
### Log files
`
DXVK_LOG_LEVEL` was set to `debug`
- d3d11.log: [Overwatch_d3d11.log](https ...
#71 · 6 comments
· updated 2019-03-01
· 1 matching
comment by
ryanmusante · 2018-06-11 ·
view ·
github ... PS_3e8ac908e066a147f1a978a5bd3966bb4e9bf0cf
```
With these settings :
```
export DXVK_SPIRV_OPT=ON
export DXVK_SHADER_OPTIMIZE=1
export DXVK_DEBUG_LAYERS=0
export
DXVK_LOG_LEVEL=0
export DXVK_HUD ...
#5853 · 1 comments
· updated 2026-08-23
· 1 matching
... github.com/user-attachments/files/31308794/virtualdj_d3d11.log) — `
DXVK_LOG_LEVEL=info` from the
affected session. Shows the three swap ...
#70 · 74 comments
· updated 2018-04-14
· 1 matching
... even one test (MandelS) doesn't report any errors creating pipelines (see ComputeMark_d3d11mandels.log captured with "
DXVK_LOG_LEVEL=debug ...