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11 results, 15 hits for DXVK_CONFIG

Escape From Tarkov, Stuttering whilst shooting dxvkopend3d11performance

#5310 · 11 comments · updated 2025-11-06 · 1 matching
comment by Blisto91 · 2025-11-05 · view · github
Does running with `DXVK_CONFIG="d3d11.cachedDynamicResources = a"` change anything?

FPS Drop in Dying Light with DXVK 2.5.3 dxvkclosedd3d11performance

#4620 · 21 comments · updated 2025-07-06 · 1 matching
comment by Blisto91 · 2025-01-17 · view · github
Does it change anything if you run the game with `DXVK_CONFIG="dxvk.enableMemoryDefrag = False"`

Initial load/calculation time on D3D9 demo much slower than WineD3D dxvkopenperformanced3d9

#5067 · 10 comments · updated 2026-07-03 · 3 matching
comment by Blisto91 · 2025-07-03 · view · github
... Does running it with `DXVK_CONFIG="d3d9.cachedDynamicBuffers = True"` make a difference?
comment by TheEssem · 2025-07-03 · view · github
... Does running it with `DXVK_CONFIG="d3d9.cachedDynamicBuffers = True"` make a difference? It appears that it does, reducing the ...
comment by WinterSnowfall · 2025-07-03 · view · github
... Does running it with `DXVK_CONFIG="d3d9.cachedDynamicBuffers = True"` make a difference? d3d8/9 demos & benchmarking tools have been ...

[regression] WoW WotLK Classic ~30% less performance since 83a2942 dxvkclosedd3d11performance

#3632 · 43 comments · updated 2024-07-16 · 1 matching
comment by Blisto91 · 2023-10-10 · view · github
... runs/6467734807 would you be able to verify that launching with `DXVK_CONFIG=dxgi.useMonitorFallback=True` helps the issue?

[Regression] Massive FPS drop in dxvk with the latest commits dxvkclosedperformance

#5043 · 8 comments · updated 2025-06-24 · 1 matching
comment by K0binmaintainer · 2025-06-24 · view · github
... either as a Steam launch option like this: `DXVK_CONFIG="dxvk.enableDescriptorBuffer=False" %command%` or by creating a dxvk ...

[d3d9] Performance regression in Dawn of War DE with Ubershader dxvkclosedperformanced3d9fixed function

#5285 · 3 comments · updated 2026-06-22 · 1 matching
issue by Blisto91 · 2025-10-22 · view · github
... attachments/assets/200cc0ca-5dcc-449f-b019-a62ca3bf960a" /> With `DXVK_CONFIG="d3d9.ffUbershaderVS = False; d3d9.ffUbershaderFS = False"` <img width="1920 ...

[Feature request] Better performance on eGPUs dxvkopenperformance

#3694 · 28 comments · updated 2026-01-24 · 2 matching
comment by gipawu · 2024-11-04 · view · github
... Use the environment variable `DXVK_CONFIG=d3d11.cachedDynamicResources=a` (or add `d3d11.cachedDynamicResources=a` to the dxvk.conf file ...
comment by sysrq-reisub · 2024-11-21 · view · github
... be helpful to others. > > Use the environment variable `DXVK_CONFIG=d3d11.cachedDynamicResources=a` (or add `d3d11.cachedDynamicResources=a` to ...

Dying Light appid 2015 6 threads, 3 open 2 matching

Dying Light, performance worse than Windows dxvkclosedwontfixd3d11performance

#5298 · 34 comments · updated 2026-06-16 · 2 matching
comment by Blisto91 · 2025-10-27 · view · github
... Does running with `DXVK_CONFIG="d3d11.cachedDynamicResources = a"` change anything? Only because you never seem to quite be at ...
comment by rcv11x · 2025-10-28 · view · github
Hi! Adding the variable: `DXVK_CONFIG=“d3d11.cachedDynamicResources = a”` didn't make any noticeable difference. Is it possible to ...

[d3d9] Far Cry 1 - GPU-bound performance regression with the new shader compiler with 8x MSAA enabled dxvkclosedperformanced3d9

#5654 · 1 comments · updated 2026-05-28 · 1 matching
issue by NorbertHarangozo · 2026-05-28 · view · github
... When I deactivate the new shader compiler with `DXVK_CONFIG="d3d9.useDxbcSpirv = false"`, performance is back to where it ...

Partial precision not translated to RelaxedPrecision dxvkopenperformanceturnip

#5021 · 6 comments · updated 2026-06-17 · 1 matching
comment by doitsujinmaintainer · 2026-06-17 · view · github
... Can be enabled via `DXVK_CONFIG="d3d9.useFP16 = True"`. The problem: We can't *really* enable it by default ...

performance: Lego Racers 2 dxvk8 (or dxvk9 with a wrapper) dxvkclosedperformanceintel anvd3d8

#5235 · 16 comments · updated 2025-10-01 · 1 matching
comment by WinterSnowfall · 2025-09-29 · view · github
... to test is to run the game with `DXVK_CONFIG="d3d9.allowDirectBufferMapping = False" wine <game.exe>` . P.S.: You ...