protonscr
148 results, 219 hits for %command% -dx11

Grounded appid 962130 1 threads, 1 open 1 matching

Grounded protonopenGame compatibility - UnofficialXAudio2.NET

#4102 · 53 comments · updated 2024-08-15 · 1 matching
comment by bblacher · 2023-12-08 · view · github
... of video memory" errors by forcing the game to use dx11 with `%command% -dx11` as a launch option.

Psychonauts 2 appid 607080 1 threads, 1 open 1 matching

Psychonauts 2 protonopenGame compatibility - UnofficialXAudio2

#5119 · 8 comments · updated 2021-12-11 · 1 matching
comment by NikolayKuzmin · 2021-09-01 · view · github
... Add -dx11 -force to game's command line.

Assetto Corsa Rally appid 3917090 1 threads, 1 open 1 matching

Assetto Corsa Rally protonopenGame compatibility - Unofficial

#9220 · 65 comments · updated 2026-06-20 · 1 matching
comment by johnk- · 2025-11-24 · view · github
... the crash and the FFB seems to work well with my old DFGT. `PROTON_ENABLE_HIDRAW=0x046d/0xc29a %command% -dx11 `

THE FINALS appid 2073850 4 threads, 1 open 5 matching

THE FINALS protonopenGame compatibility - UnofficialRegressionXAudio2Mesa drivers

#7317 · 903 comments · updated 2026-08-28 · 5 matching
comment by pollux78 · 2025-02-09 · view · github
... Proton/issues/7317#issuecomment-2646306521 You need to use %command% to use that environment variable LD_PRELOAD="" %command% -dx11
comment by phil-flip · 2024-09-24 · view · github
Since the 3.14.0 update, starting the game with `gamemoderun PROTON_USE_EAC_LINUX=1 %command% -dx11` crashes. Without `-dx11 ...

Squad appid 393380 1 threads, 1 open 3 matching

Squad protonopenGame compatibility - UnofficialRegression

#938 · 585 comments · updated 2026-07-01 · 3 matching
comment by SHOTbyGUN · 2023-06-22 · view · github
... DXVK_ENABLE_NVAPI=1 gamemoderun %command% -dx11` Has been working fine since 4.5 with dx11, still goes to fps ...
comment by CSV-12 · 2023-06-24 · view · github
... DXVK_ENABLE_NVAPI=1 gamemoderun %command% -dx11` > > Has been working fine since 4.5 with dx11, still goes to fps ...

Drop Duchy appid 2525310 1 threads, 1 open 3 matching

Drop Duchy protonopenGame compatibility - Unofficial

#8711 · 2 comments · updated 2025-05-21 · 3 matching
comment by safetyF1rst · 2025-05-21 · view · github
> Attached are logs for both the non-working default case, and the working case when `%command% -force -dx11 ...
comment by eloj · 2025-05-18 · view · github
Attached are logs for both the non-working default case, and the working case when `%command% -force -dx11 ...

DX11 and DX12 for UE4 game are not found when using "newer versions of proton" protonclosed

#4815 · 19 comments · updated 2022-06-13 · 3 matching
comment by securitysushi · 2021-11-26 · view · github
... With this I was able to start the game: `PROTON_USE_WINED3D=1 %command% -dx11`
comment by Wallby · 2021-05-05 · view · github
... Here is he log for DX12 with the "thorough" command... | | DX12 | DX11 |-|---|---| | __NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only __GLX_VENDOR_LIBRARY_NAME=nvidia ...
comment by lIWAPIl · 2022-06-13 · view · github
... Games only ran with: ``` PROTON_USE_WINED3D=1 %command% -dx11 ``` The problem was I have a Nvidia GPU had *amdvlk ...

Arma 3 appid 107410 5 threads, 1 open 3 matching

Arma 3 protonopenGame compatibility - UnofficialRegressionXAudio2.NET

#2364 · 194 comments · updated 2026-08-16 · 2 matching
comment by rocketstrong600 · 2023-06-01 · view · github
weirdly the game does work with DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1=1 %command% -window I should note other dx11 games do work ...
comment by kisak-valvemaintainer · 2019-08-23 · view · github
Arma 3 (107410) DX11 Error: E_INVALIDARG Issue transferred from https://github.com/ValveSoftware/Proton/issues/3004. @RookySoap posted ...

Arma 3 DX11 Error: E_INVALIDARG protonclosed

#3004 · 2 comments · updated 2019-08-23 · 1 matching
issue by RookySoap · 2019-08-23 · view · github
... for my system available. <!-- Please add `PROTON_LOG=1 %command%` to the game's launch options and drag and ...

lag spikes after 25-40 minutes of playing on linux steamopenoverlay

#11446 · 336 comments · updated 2026-08-28 · 2 matching
comment by AlB80 · 2025-02-26 · view · github
... with disabled overlay also `PROTON_USE_WINED3D=1 %command%` But it costs some fps and only for up to DX11
comment by tehmasterer · 2025-04-26 · view · github
... Fast-forward to a few weeks ago, when I installed the Witcher 3 (DX11). The game was fine ...

Baldur's Gate 3 appid 1086940 1 threads, 1 open 12 matching

Baldur's Gate 3 protonopenGame compatibility - Unofficial.NET

#4243 · 547 comments · updated 2025-11-16 · 12 matching
comment by Mershl · 2022-12-14 · view · github
... parameters: #### DX11 `eval $( echo "%command%" | sed "s/Launcher\/LariLauncher.exe'.*/bin\/bg3_dx11.exe'/" )` #### Vulkan `eval $( echo "%command%" | sed ...
comment by guilty-p01nt3r · 2023-08-06 · view · github
... unset=SDL_VIDEODRIVER %command%` seems to fix the launch on sway Doesn't work either dx11 or vulkan I ...

Rocket League appid 252950 7 threads, 1 open 3 matching

Rocket League protonopenGame compatibility - UnofficialRegressionXAudio2.NET

#3521 · 80 comments · updated 2026-04-29 · 3 matching
comment by kisak-valvemaintainer · 2020-02-12 · view · github
Hello @Oliver-1xok, just to check, was `PROTON_LOG=1 %command% -dx11` what you tried to use in the ...
issue by Oliver-1xok · 2020-02-12 · view · github
... For additional Proton Log use the following launch options: "PROTON_LOG=1 %command% -dx11" 3. Click on Start

HELLDIVERS 2 appid 553850 3 threads, 1 open 9 matching

HELLDIVERS™ 2 protonopenGame compatibility - UnofficialRegressionXAudio2

#7486 · 402 comments · updated 2026-08-27 · 9 matching
comment by calvinbull · 2024-02-28 · view · github
... Placing a dx11 restriction before `%command%` makes the game think your computer can't run dx12 (if I ...
comment by Qwiggon · 2024-02-28 · view · github
... I have the dx11 restriction after %command% Edit: Rebooting fixed the issue

Helldivers DX11 mode does not allow HDR toggle to work dxvkclosed

#3905 · 3 comments · updated 2024-03-22 · 1 matching
issue by GloriousEggroll · 2024-03-11 · view · github
When I launch the game using `--use-d3d11` for DX11 mode, in either KDE6 with HDR enabled and ...

Far Far West appid 3124540 1 threads, 1 open 1 matching

Far Far West protonopenGame compatibility - UnofficialXAudio2

#9738 · 6 comments · updated 2026-05-11 · 1 matching
comment by rochy-roch · 2026-05-08 · view · github
... use **-dx11** using CachyOS's own **proton-cachyos-11.0** and launch options **PROTON_VKD3D_HEAP=1 VKD3D_CONFIG=descriptor_heap %command%**

Company of Heroes 3 appid 1677280 1 threads, 1 open 1 matching

Company of Heroes 3 protonopenGame compatibility - UnofficialRegression.NET

#6568 · 70 comments · updated 2026-08-16 · 1 matching
comment by LDprg · 2024-04-02 · view · github
> are you sure about that DXVK is a dx11 , and im not sure coh 3 has a dx11 ...

Witcher 3 appid 292030 11 threads, 2 open 3 matching

The Witcher 3: Wild Hunt protonopenGame compatibility - UnofficialRegressionXAudio2

#607 · 544 comments · updated 2026-08-20 · 3 matching
comment by netfab · 2023-07-14 · view · github
... launcher-skip** option on command line. And if you want to run with DX11, in the game installation ...
comment by alasky17 · 2023-07-10 · view · github
... controller drivers? Are you running Witcher 3 in dx11 or dx12 mode? Are you plugging the controller directly ...

Once Human appid 2139460 1 threads, 1 open 9 matching

Once Human protonopenGame compatibility - UnofficialXAudio2

#7888 · 158 comments · updated 2025-07-12 · 9 matching
comment by joker-119 · 2024-09-26 · view · github
... change it) and append -dx11 to the end of the launch options %command% -dx11 for example. It's ...
comment by PompousG7 · 2024-09-26 · view · github
... change it) and append -dx11 to the end of the launch options > > %command% -dx11 for example. > > It's ...

Tower Unite appid 394690 1 threads, 1 open 1 matching

Tower Unite protonopenGame compatibility - UnofficialXAudio2

#2391 · 15 comments · updated 2024-12-21 · 1 matching
comment by some-username-here1 · 2019-11-26 · view · github
... WINEDLLOVERRIDES="dxgi=n" %command%` using Proton 4.11-8, but it gave me the `DX11 requires feature level ...

Darksiders II Deathinitive Edition - graphical glitches dxvkclosed

#606 · 10 comments · updated 2021-05-08 · 1 matching
comment by ziabice · 2018-08-27 · view · github
... 1 %command% -gl` To enable the DirectX11renderer I set these launch options: `PROTON_NO_ESYNC=1 %command% -dx11` OpenGL renderer ...

Grim Dawn appid 219990 1 threads, 1 open 1 matching

Grim Dawn protonopenGame compatibility - Unofficial

#466 · 121 comments · updated 2026-07-27 · 1 matching
comment by greydmiyu · 2019-03-28 · view · github
... With dx11 there flickering textures on previous versions of the game too. Are you also putting +fullproc on ...
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