protonscr
148 results, 217 hits for %command% -dx12

Tormented Souls 2 appid 2464280 1 threads, 1 open 2 matching

Tormented Souls 2 protonopenGame compatibility - UnofficialNVIDIA driversXAudio2

#9140 · 3 comments · updated 2026-08-02 · 2 matching
comment by janweinstock · 2025-10-26 · view · github
Launching the game with DX12 seems to be a workaround: ``` %command% -DX12 ```
comment by ipr · 2026-08-02 · view · github
Adding to previous that starting with DX12-flag in command works.

Amid Evil needs actual Nvidia Gpu reported as Nvidia Gpu please , else i cant use its RTX d3d12 features please dxvkclosed

#2503 · 13 comments · updated 2022-02-20 · 2 matching
comment by washingleavesandthensome23-434 · 2022-02-19 · view · github
VKD3D_CONFIG=dxr %command% -dx12 i get the message dx12 is not supported on your system and VKD3D_CONFIG=dxr ...
comment by Blisto91 · 2022-02-19 · view · github
... So maybe this. ``` VKD3D_CONFIG=dxr %command% -dx12 ```

Control Ultimate Edition appid 870780 1 threads, 1 open 2 matching

Control Ultimate Edition protonopenGame compatibility - UnofficialXAudio2.NET

#4157 · 68 comments · updated 2026-07-06 · 2 matching
comment by RiantAnda · 2021-07-26 · view · github
... command% -dx12` -> Enables DXR and forces the DX12 version of the game, works for me. `PROTON_ENABLE_NVAPI=1 %command ...
comment by zierf · 2025-11-16 · view · github
... env ENABLE_GAMESCOPE_WSI=1 DISABLE_HDR_WSI=1 PROTON_ENABLE_HDR=1 gamemoderun %command% -dx12 ``` __A few Notes:__ - Only Nvidia GPUs should ...

Biomutant appid 597820 2 threads, 1 open 1 matching

Biomutant protonopenGame compatibility - UnofficialXAudio2

#4858 · 12 comments · updated 2021-06-04 · 1 matching
comment by frostworx · 2021-05-25 · view · github
Game is using dx12 when started with "-dx12" command line option. Find attached the corresponding proton log with ...

Carnival Hunt Playtest appid 3799760 1 threads, 1 open 1 matching

Carnival Hunt Playtest protonopenGame compatibility - Unofficial

#9080 · 3 comments · updated 2025-10-15 · 1 matching
comment by Ludwintor · 2025-10-15 · view · github
got solution - launch game with directx12 to get it working Launch Options `%command% -dx12` but dx12 performance on ...

Final Fantasy VII Rebirth appid 2909400 1 threads, 1 open 3 matching

Final Fantasy VII Rebirth protonopenGame compatibility - UnofficialNVIDIA driversXAudio2Mesa driversAMD RADV

#8408 · 342 comments · updated 2026-08-14 · 3 matching
comment by shigutso · 2025-01-24 · view · github
... Try running without the -dx12 or -d3d12 command line argument. > > Running a 1080 Ti on 565.77. > Edit ...
comment by GalacticDeep · 2025-02-14 · view · github
... Try running without the -dx12 or -d212 command line argument." ### System Information GPU: Intel Arc B580 Video driver ...

Amid Evil dx12 issue solved, only issue is the log file dxvkclosed

#2506 · 5 comments · updated 2022-02-20 · 1 matching
comment by washingleavesandthensome23-434 · 2022-02-20 · view · github
... the exe, runs in dx12 now with said dxvk/d3dvk setup and said command , BUT my log is ...

DX11 and DX12 for UE4 game are not found when using "newer versions of proton" protonclosed

#4815 · 19 comments · updated 2022-06-13 · 1 matching
comment by Wallby · 2021-05-05 · view · github
... Here is he log for DX12 with the "thorough" command... | | DX12 | DX11 |-|---|---| | __NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only __GLX_VENDOR_LIBRARY_NAME=nvidia ...

Remnant 2 appid 1282100 2 threads, 1 open 4 matching

Remnant 2 protonopenGame compatibility - UnofficialXAudio2

#6949 · 105 comments · updated 2025-01-30 · 4 matching
comment by macktab · 2023-07-26 · view · github
@phunnyguy I have resolved some dx12 error with setting 'DXVK_FILTER_DEVICE_NAME="AMD Radeon RX 5500M" %command%' . Got value for ...
comment by rainyaura · 2023-07-26 · view · github
> @phunnyguy I have resolved some dx12 error with setting 'DXVK_FILTER_DEVICE_NAME="AMD Radeon RX 5500M" %command%' . Got value for ...

ARC Raiders appid 1808500 5 threads, 1 open 4 matching

ARC Raiders protonopenGame compatibility - UnofficialNVIDIA drivers

#9164 · 118 comments · updated 2026-06-19 · 3 matching
comment by Noremac201 · 2026-01-23 · view · github
... force-grab-cursor -s 2.0 -- %command% -USEALLAVAILABLECORES ``` So the kernel command, gamemoderun, and dx12 weren't required.
comment by 66Gramms · 2026-01-22 · view · github
... H 1440 -r 144 --borderless --force-grab-cursor -- %command% -dx12 -USEALLAVAILABLECORSE -high` got rid of the issue on ...

Arc Raiders Frame Generation button won't appear due to streamline protonclosed

#9762 · 2 comments · updated 2026-05-09 · 1 matching
issue by ofirtim · 2026-05-08 · view · github
... Launch with logging enabled: ```bash PROTON_LOG=1 PROTON_ENABLE_NVAPI=1 DXVK_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_HIDE_APU=1 %command% ``` 4. Open ...

Proton Experimental is failing to utilize DX12/dxvk but Proton7.0-2 works just fine protonclosed

#5875 · 2 comments · updated 2022-06-01 · 1 matching
issue by NagareHoshi · 2022-05-30 · view · github
... Try running without the -dx12 or -d3d12 command line argument.

Redout: Enhanced Edition appid 517710 1 threads, 1 open 1 matching

Redout: Enhanced Edition protonopenGame compatibility - UnofficialXAudio2

#853 · 20 comments · updated 2023-12-15 · 1 matching
comment by waspennator · 2023-12-15 · view · github
... command%", I do see the text get whiter for a bit when i turn off hdr in dx12 ...

Elden Ring appid 1245620 2 threads, 1 open 4 matching

Elden Ring protonopenGame compatibility - UnofficialoverlayRegressionNVIDIA driversMesa driversAMD RADV

#5613 · 957 comments · updated 2026-08-18 · 4 matching
comment by Jencansee · 2023-03-23 · view · github
... AMD RADV also needs `RADV_PERFTEST=rt` This works for me: `VKD3D_CONFIG=dxr11 %command% -dx12`
comment by Blisto91 · 2022-03-07 · view · github
... Launching with `VKD3D_FEATURE_LEVEL=12_0 %command%` makes me able to get past the white screen on bleeding edge proton ...

Nightingale appid 1928980 1 threads, 1 open 3 matching

Nightingale protonopenGame compatibility - Unofficial

#7513 · 5 comments · updated 2024-03-07 · 3 matching
comment by wlerin · 2024-02-24 · view · github
@NTMan Does it work with `%command% -ignore-windows-system-certs` ? Unfortunately I have the other (DX12) issue, so ...
comment by NTMan · 2024-02-24 · view · github
> @NTMan Does it work with `%command% -ignore-windows-system-certs` ? > > Unfortunately I have the other (DX12) issue, so ...

Satisfactory appid 526870 2 threads, 1 open 5 matching

Satisfactory protonopenGame compatibility - UnofficialNVIDIA driversMesa driversAMD RADV

#7580 · 80 comments · updated 2026-08-13 · 4 matching
comment by damnkrat · 2024-09-21 · view · github
... dx12 and ```bash VKD3D_CONFIG=dxr11 PROTON_CONFIG=dxr11 VKD3D_FEATURE_LEVEL=12_1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 __GL_THREADED_OPTIMIZATIONS=1 gamemoderun mangohud %command ...
comment by Andy-Danderson · 2026-06-24 · view · github
... full command: `PROTON_LOG=1 PROTON_ENABLE_WAYLAND=1 MANGOHUD=1 %command% -nosplash -vulkan` This doesn't happen with -dx12 or ...

Satisfactory protonclosedGame compatibility - UnofficialoverlayRegressionXAudio2

#3957 · 151 comments · updated 2024-04-13 · 1 matching
comment by taisph · 2023-11-14 · view · github
... under Vulkan plus Intel XeSS under DX12. Using `PROTON_ENABLE_NVAPI=1 %command%` seems necessary to make DLSS available (at ...

"Hellblade Senua's Sacrifice" stopped to work after 2021 Update protonclosed

#5356 · 1 comments · updated 2021-11-28 · 1 matching
issue by spagoc · 2021-11-28 · view · github
... Try running without the -dx12 or -d3d12 command line argument. I don't know if there is a ...

Elex II - DirectX 12 version protonclosed

#6331 · 2 comments · updated 2022-11-21 · 1 matching
issue by Xenophobe-01 · 2022-11-21 · view · github
... This glitch does not occur with the DX12 version in windows. I'm submitting this report on the ...

Dune: Awakening appid 1172710 1 threads, 1 open 1 matching

Dune: Awakening protonopenGame compatibility - UnofficialXAudio2

#8773 · 44 comments · updated 2025-11-13 · 1 matching
comment by kudos · 2025-06-12 · view · github
... Try running without the -dx12 or -d3d12 command line argument. ![Image](https://github.com/user-attachments/assets/9fe1894c ...

Lifeless Moon appid 1147330 1 threads, 0 open 1 matching

Lifeless Moon protonclosedGame compatibility - Unofficial

#7007 · 1 comments · updated 2023-08-12 · 1 matching
issue by AwesamLinux · 2023-08-11 · view · github
... Workaround use Steam Launch command to force DX12 mode to fix the flickering: `-force-d3d12` **_Forcing the game ...

NARAKA: BLADEPOINT appid 1203220 2 threads, 1 open 4 matching

Naraka Bladepoint Texture visual bugs protonclosed

#7315 · 6 comments · updated 2024-01-06 · 3 matching
comment by zss192 · 2024-01-06 · view · github
... steam launch options: `WINEFSYNC=1 gamemoderun PROTON_ENABLE_NVAPI=1 DXVK_ASYNC=1 %command%`,Then you can see the dx12 option
comment by lboklin · 2024-01-06 · view · github
... gamemoderun PROTON_ENABLE_NVAPI=1 DXVK_ASYNC=1 %command%`,Then you can see the dx12 option This unfortunately didn't fix ...

NARAKA: BLADEPOINT protonopenGame compatibility - Unofficial.NET

#4907 · 23 comments · updated 2026-04-09 · 1 matching
comment by kisak-valvemaintainer · 2025-02-06 · view · github
Naraka Bladepoint dx12 problems Issue transferred from https://github.com/ValveSoftware/Proton/issues/8439. @magikarq posted on 2025 ...
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