protonscr
55 results, 94 hits for DXVK_CONFIG

Black Desert appid 582660 1 threads, 1 open 6 matching

Black Desert protonopenGame compatibility - Unofficial

#3620 · 217 comments · updated 2026-07-30 · 6 matching
comment by BananaWorks07 · 2024-02-04 · view · github
DXVK_CONFIG="dxgi.syncInterval=0" works as well
comment by wildtruc · 2024-04-07 · view · github
... Proton8-32 : `SteamGameId=582660 DRI_PRIME=1 MESA_VK_DEVICE_SELECT=1 DXVK_CONFIG="dxgi.syncInterval=0" PROTON_ENABLE_NGX_UPDATER=1 PROTON_ENABLE_NVAPI=1 MANGOHUD=1 ...

Spitfire audio labs doesn't work dxvkopenfeature set

#4968 · 5 comments · updated 2025-06-02 · 2 matching
comment by WinterSnowfall · 2025-06-02 · view · github
Does launching it with `DXVK_CONFIG="dxgi.enableDummyCompositionSwapchain = True"` help?
comment by 2anwe · 2025-06-02 · view · github
> Does launching it with `DXVK_CONFIG="dxgi.enableDummyCompositionSwapchain = True"` help? No, still a blank window warn: DxgiFactory::CreateSwapChainForComposition: Creating ...

Escape From Tarkov, Stuttering whilst shooting dxvkopend3d11performance

#5310 · 11 comments · updated 2025-11-06 · 1 matching
comment by Blisto91 · 2025-11-05 · view · github
Does running with `DXVK_CONFIG="d3d11.cachedDynamicResources = a"` change anything?

[need help] foobar2000 DirectX visualization component display nothing dxvkopenfeature setdxgi

#5297 · 7 comments · updated 2025-10-26 · 1 matching
comment by K0binmaintainer · 2025-10-26 · view · github
Try running it with the environment variable: `DXVK_CONFIG="dxgi.enableDummyCompositionSwapchain=True"`

Jurassic World Evolution 2 appid 1244460 4 threads, 1 open 3 matching

Jurassic World Evolution 2 protonopenGame compatibility - UnofficialRegressionNVIDIA driversXAudio2Mesa drivers

#6070 · 24 comments · updated 2025-11-16 · 3 matching
comment by lpomfret · 2024-12-13 · view · github
... Ended up running just `DXVK_CONFIG="dxvk.hideIntegratedGraphics = True" %command%` on its own just to make sure I wasn ...
comment by simifor · 2024-12-14 · view · github
... to run, either `DXVK_CONFIG="dxvk.hideIntegratedGraphics = True" PROTON_LOG=1 %command%` or `PROTON_LOG=1 DXVK_CONFIG="dxvk.hideIntegratedGraphics = True" %command ...

Fallout 3 appid 22300 1 threads, 1 open 1 matching

Fallout 3 protonopenGame compatibility - UnofficialRegression

#2069 · 15 comments · updated 2025-06-17 · 1 matching
comment by mirh · 2025-06-12 · view · github
Can you try this set this parameter in the game properties? DXVK_CONFIG="d3d9.deviceLossOnFocusLoss = True"

[D3D9] Worms Armageddon blackscreens after alt tabbing dxvkopend3d9

#4163 · 3 comments · updated 2024-11-01 · 1 matching
comment by Tiagoquix · 2024-07-24 · view · github
If you start the game with the following launch option, does it help? `DXVK_CONFIG="d3d9.deviceLossOnFocusLoss = True" %command%`

Initial load/calculation time on D3D9 demo much slower than WineD3D dxvkopenperformanced3d9

#5067 · 10 comments · updated 2026-07-03 · 3 matching
comment by Blisto91 · 2025-07-03 · view · github
... Does running it with `DXVK_CONFIG="d3d9.cachedDynamicBuffers = True"` make a difference?
comment by TheEssem · 2025-07-03 · view · github
... Does running it with `DXVK_CONFIG="d3d9.cachedDynamicBuffers = True"` make a difference? It appears that it does, reducing the ...
comment by WinterSnowfall · 2025-07-03 · view · github
... Does running it with `DXVK_CONFIG="d3d9.cachedDynamicBuffers = True"` make a difference? d3d8/9 demos & benchmarking tools have been ...

Shining Resonance Refrain appid 809890 1 threads, 1 open 2 matching

Shining Resonance Refrain protonopenGame compatibility - Unofficial

#9814 · 4 comments · updated 2026-06-02 · 2 matching
comment by simifor · 2026-05-30 · view · github
@illusioon can you try changing the game's launch parameter to `DXVK_CONFIG="d3d11.cachedDynamicBuffers=a" %command%` and see ...
comment by illusioon · 2026-06-02 · view · github
> [@illusioon](https://github.com/illusioon) can you try changing the game's launch parameter to `DXVK_CONFIG="d3d11.cachedDynamicBuffers ...

Borderlands 2 Ran out of video memory dxvkopend3d932-bitcan't reproduce

#5626 · 24 comments · updated 2026-08-25 · 4 matching
comment by UnknownSuperficialNight · 2026-05-11 · view · github
... Add environment variable to your launch options: > > `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False"` I think the `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False ...
comment by Digger1955 · 2026-05-11 · view · github
... Add environment variable to your launch options: `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False"`
comment by Digger1955 · 2026-05-11 · view · github
... Add environment variable to your launch options: `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False"`

[d3d11][regresion] Genshin Impact broken lightning with defrag dxvkopenintel anvcan't reproduce

#4395 · 26 comments · updated 2025-12-25 · 2 matching
issue by isbugged · 2024-10-24 · view · github
... b4bf4521-63d7-43bc-abfb-4cd1c853d021) Disabling defrag with DXVK_CONFIG="dxvk.enableMemoryDefrag = false" fixes it ![nodefrag](https://github.com ...
comment by isbugged · 2025-05-16 · view · github
... If I spoof the card to show as the A770 with `DXVK_CONFIG='dxgi.customVendorId=8086;dxgi.customDeviceId=56a0 ...

Dark Sector crashes after changing ingame resolution dxvkopend3d9

#4519 · 6 comments · updated 2024-12-13 · 1 matching
comment by Blisto91 · 2024-12-11 · view · github
... Can you check if launching the game with `DXVK_CONFIG="d3d9.textureMemory = 0" %command%` makes a difference for you?

Skull and Bones appid 2853730 1 threads, 1 open 1 matching

Skull and Bones protonopenGame compatibility - Unofficial

#8018 · 6 comments · updated 2025-06-05 · 1 matching
comment by Tiagoquix · 2024-08-26 · view · github
Does it help if you launch the game with the following launch options? ``` PROTON_DISABLE_NVAPI=0 PROTON_HIDE_NVIDIA_GPU=0 DXVK_CONFIG ...

Dark Sector appid 29900 1 threads, 1 open 1 matching

Dark Sector protonopenGame compatibility - Unofficial

#1976 · 6 comments · updated 2024-12-15 · 1 matching
comment by waspennator · 2024-12-12 · view · github
Update, if I try it with "DXVK_CONFIG="d3d9.textureMemory = 0" %command%", that seems to fix the crashing if ...

[Feature Request]: Gallium Nine Patches protonopenFeature Request

#66 · 139 comments · updated 2024-04-29 · 3 matching
comment by jl452 · 2020-10-13 · view · github
... dxvkfiles = ["dxvk_config"] wined3dfiles = ["d3d11", "d3d10", "d3d10core", "d3d10_1", "d3d9"] else: dxvkfiles = ["dxvk_config", "d3d11", "d3d10", "d3d10core", "d3d10_1", "d3d9"] wined3dfiles = [] ``` it ...
comment by nottux · 2021-01-05 · view · github
... steam.exe=b;dotnetfx35.exe=b;mfplay=n;dxvk_config=n;d3d11=n;d3d10=n;d3d10core=n;d3d10_1=n ...
comment by nottux · 2021-01-05 · view · github
... steam.exe=b;dotnetfx35.exe=b;mfplay=n;dxvk_config=n;d3d11=n;d3d10=n;d3d10core=n;d3d10_1=n ...

Nioh 2 - The Complete Edition appid 1325200 3 threads, 1 open 2 matching

Nioh 2 - The Complete Edition protonopenGame compatibility - UnofficialXAudio2

#4593 · 53 comments · updated 2026-03-20 · 2 matching
comment by simifor · 2026-03-07 · view · github
... You can also change your game launch parameter to fix this by using `DXVK_CONFIG="dxvk.zeroMappedMemory = True" %command%`
comment by yaganoba · 2026-03-15 · view · github
... You can also change your game launch parameter to fix this by using `DXVK_CONFIG="dxvk.zeroMappedMemory = True" %command ...

Framerate (FPS) Limiter, we desperately need this... protonopenFeature Request

#1347 · 9 comments · updated 2026-02-08 · 1 matching
comment by LZeugirdor · 2026-02-08 · view · github
... The function is still available through the much more inconvenient environment variable `DXVK_CONFIG="dxgi.maxFrameRate = 60; d3d9.maxFrameRate ...

The Talos Principle 2 appid 835960 2 threads, 1 open 1 matching

The Talos Principle 2 protonopenGame compatibility - UnofficialXAudio2

#7237 · 20 comments · updated 2024-10-12 · 1 matching
comment by artemyto · 2024-08-08 · view · github
... and force the game to select distrete GPU: DXVK_CONFIG="dxvk.hideIntegratedGraphics = True" %command% This option is easier and ...

Anno 117: Pax Romana Demo appid 3919760 1 threads, 1 open 1 matching

Anno 117: Pax Romana Demo protonopenGame compatibility - Unofficial

#9026 · 8 comments · updated 2025-11-28 · 1 matching
comment by agurenko · 2025-09-04 · view · github
Running the game with `DXVK_CONFIG="dxgi.enableDummyCompositionSwapchain=True"` allows it to run. The performance is okay, but drops ...

The Last of Us Part 1 appid 1888930 1 threads, 1 open 1 matching

The Last of Us Part 1 protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa drivers

#6653 · 192 comments · updated 2026-07-26 · 1 matching
comment by runar-work · 2024-07-10 · view · github
@tojestzart Does it help if you use `DXVK_CONFIG="dxvk.hideIntegratedGraphics = True"` as your launch options? That worked for ...
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