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15 results, 19 hits for DXVK_SHADER_DUMP_PATH

Shader cache on an old 5400rpm HDD dxvkclosed

#261 · 6 comments · updated 2018-04-09 · 1 matching
comment by zefkerr · 2018-04-09 · view · github
DXVK_SHADER_DUMP_PATH=/path DXVK_SHADER_READ_PATH=/path Does not that work anymore?

SPIRV-Tools linkage overhead dxvkclosedenhancementbuild

#119 · 8 comments · updated 2018-03-13 · 1 matching
comment by pchome · 2018-03-13 · view · github
@Yardanico you can still get same result using `DXVK_SHADER_DUMP_PATH` than manually optimize shaders with `spirv-opt` command and ...

Nvidia 418.43 crash on startup of some games with "Unhandled exception: page fault on read access to 0x00000000 in 64-bit code" dxvkclosedbug

#930 · 12 comments · updated 2019-02-23 · 1 matching
comment by doitsujinmaintainer · 2019-02-23 · view · github
... Please run the game with `DXVK_SHADER_DUMP_PATH=/some/path` set (note that you **must** create `/some/path` before), and ...

Nvidia driver crashes in different applications/games dxvkclosedbugnvidia proprietaryREAD ME

#64 · 112 comments · updated 2018-04-25 · 3 matching
comment by ZeroFault · 2018-02-12 · view · github
... You will need to set DXVK_SHADER_DUMP_PATH and DXVK_SHADER_READ_PATH on that fork.
comment by SveSop · 2018-02-12 · view · github
Right DXVK_SHADER_DUMP_PATH=directory DXVK_SHADER_READ_PATH=directory Dumped loads of .spv and .dxbc shaders in my folder. Made a subfolder ...
comment by doitsujinmaintainer · 2018-02-07 · view · github
... The names that appear in the log file are the same as the file names when setting `DXVK_SHADER_DUMP_PATH ...

DXVK woks on some games on Radeon RX480 but not on RX VEGA 64 dxvkclosedbughelp wantedamd radv

#437 · 9 comments · updated 2018-06-14 · 1 matching
comment by doitsujinmaintainer · 2018-06-13 · view · github
... Please run one of the games with the following environment variables set: ``` DXVK_LOG_LEVEL=debug DXVK_SHADER_DUMP_PATH=$HOME/shaders ``` Note ...

God Of War hitting assert during dxbc->dxil with Proton experimental dxvkclosedd3d11

#5533 · 11 comments · updated 2026-03-02 · 2 matching
comment by K0binmaintainer · 2026-03-01 · view · github
... dump and upload the shaders? To do so start the game with the environment variable `DXVK_SHADER_DUMP_PATH=some/folder`.
comment by tpalli · 2026-03-02 · view · github
... tried that but unfortunately no shaders get dumped by using DXVK_SHADER_DUMP_PATH .. but I'm getting that failing shader.

Dark Souls 3 missing shaders dxvkclosednvidia proprietary

#232 · 46 comments · updated 2018-07-10 · 1 matching
comment by doitsujinmaintainer · 2018-04-01 · view · github
Please make sure to use the latest revision of DXVK and run the game with ``` DXVK_SHADER_DUMP_PATH=/some/path ...

DXVK 2.5.2 causes FPS drop due to shader issues dxvkclosedd3d9needs more info

#4537 · 17 comments · updated 2025-01-07 · 2 matching
comment by Blisto91 · 2025-01-05 · view · github
... Just launch the game with `DXVK_SHADER_DUMP_PATH=` pointing to a empty folder you've created and do the usual ...
comment by RouatbiH · 2025-01-05 · view · github
... Just launch the game with `DXVK_SHADER_DUMP_PATH=` pointing to a empty folder you've created and do the usual ...

Anticipatory shader cache loading dxvkclosedenhancement

#89 · 15 comments · updated 2018-03-21 · 1 matching
comment by dumpsters · 2018-03-20 · view · github
It's true, just a couple minutes of playing with DXVK_SHADER_DUMP_PATH on and there are over 2k files ...

Hellblade: Senua's Sacrifice crashes without DXVK_SHADER_OPTIMIZE=1 dxvkclosedbugnvidia proprietary

#166 · 37 comments · updated 2018-03-31 · 1 matching
comment by pchome · 2018-03-15 · view · github
... or to #64 steps (example) : * run game with `DXVK_SHADER_DUMP_PATH=/tmp/hb-dump` * check `/tmp/hb-dump` for `*.spv ...

Spec Ops: The Line - God Rays rendering issue dxvkclosedd3d9

#1908 · 10 comments · updated 2021-05-05 · 1 matching
comment by pchome · 2021-03-01 · view · github
... Use `DXVK_SHADER_DUMP_PATH=/path/to/dir` to get shaders and have fun. EDIT: This thing (shader) somehow involved in ...

Support for optimized mapping of min16float to SPV_AMD_gpu_shader_half_float.. dxvkclosedwontfix

#571 · 2 comments · updated 2019-07-05 · 1 matching
issue by oscarbg · 2018-08-17 · view · github
... in "out" folder I captured(with DXVK_SHADER_DUMP_PATH) your spv shaders for confirming you don't use any half ...

FAQ meta-issue dxvkclosedREAD ME

#88 · 9 comments · updated 2018-06-30 · 1 matching
comment by roothorick · 2018-02-18 · view · github
... Set `DXVK_SHADER_DUMP_PATH` and `DXVK_SHADER_READ_PATH` to two different folders. 4. Launch the game (DO NOT select Online). Let it ...

strict validation of pipeline state cache possible directly after DXVK loads? dxvkclosed

#891 · 6 comments · updated 2019-01-28 · 1 matching
comment by doitsujinmaintainer · 2019-01-27 · view · github
... it happens while loading the game (just enable `DXVK_SHADER_DUMP_PATH`, you'll see what I mean). - Compiling all shaders ...

Unigine Superposition launcher crash dxvkclosedfeature setnvidia proprietary

#70 · 74 comments · updated 2018-04-14 · 1 matching
comment by oscarbg · 2018-02-16 · view · github
... set DXVK_SHADER_DUMP_PATH=c:\dxvk\shaders set DXVK_SHADER_READ_PATH= set DXVK_HUD=1 (optional but to verify the D3D11 it's ...