protonscr
11 results, 15 hits for PROTON_FORCE_LARGE_ADDRESS_AWARE

Command & Conquer 3 DVD version not steam version Object not visible and Army not visible dxvkclosedd3d8

#4606 · 2 comments · updated 2025-01-11 · 1 matching
issue by vfioexperte · 2025-01-11 · view · github
... https://github.com/doitsujin/dxvk/wiki/Using-Apitrace ### Log files WINESECCOMP=1 PROTON_FORCE_LARGE_ADDRESS_AWARE=1 STEAM_COMPAT_CLIENT_INSTALL_PATH=~/.local/share/Steam ...

Metal Fatigue appid 888040 1 threads, 1 open 2 matching

Metal Fatigue protonopenGame compatibility - UnofficialRegression

#9358 · 10 comments · updated 2026-06-28 · 2 matching
comment by kisak-valvemaintainer · 2026-06-22 · view · github
That suggests that it would be worth testing the game with `PROTON_FORCE_LARGE_ADDRESS_AWARE=0 %command%`.
comment by ChrisDeadman · 2026-06-27 · view · github
... Also running with `PROTON_FORCE_LARGE_ADDRESS_AWARE=0` did not fix the issue.

THE FINALS appid 2073850 4 threads, 1 open 1 matching

THE FINALS protonopenGame compatibility - UnofficialRegressionXAudio2Mesa drivers

#7317 · 903 comments · updated 2026-08-28 · 1 matching
comment by Billli11 · 2025-11-07 · view · github
... summary> ``` PROTON_USE_WINED3D PROTON_USE_WINED3D11 PROTON_DXVK_D3D8 PROTON_NO_D3D11 PROTON_NO_D3D10 PROTON_NO_ESYNC PROTON_NO_FSYNC PROTON_FORCE_LARGE_ADDRESS_AWARE PROTON_OLD_GL_STRING PROTON_HIDE_NVIDIA_GPU PROTON_HIDE_VANGOGH_GPU PROTON_HIDE_INTEL_GPU PROTON_SET_GAME_DRIVE PROTON_SET_STEAM_DRIVE PROTON_NO_XIM PROTON_HEAP_DELAY_FREE PROTON_HEAP_ZERO_MEMORY ...

Borderlands 2 Ran out of video memory dxvkopend3d932-bitcan't reproduce

#5626 · 24 comments · updated 2026-08-25 · 2 matching
issue by UnknownSuperficialNight · 2026-05-10 · view · github
... Borderlands 2 launch options: `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_USE_WINED3D=0 WINEDLLOVERRIDES="ddraw=n,b" mangohud %command% -NoStartupMovies -NoLauncher -NoSplash` ### System ...
comment by UnknownSuperficialNight · 2026-05-11 · view · github
... im using `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False" PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_USE_WINED3D=0 WINEDLLOVERRIDES="ddraw=n,b" mangohud %command% -NoStartupMovies -NoLauncher ...

Shadow Warrior appid 233130 1 threads, 1 open 1 matching

Shadow Warrior protonopenGame compatibility - Unofficial

#3552 · 3 comments · updated 2024-11-13 · 1 matching
issue by XakepSDK · 2020-02-22 · view · github
... I tried `PROTON_NO_ESYNC` - I tried `PROTON_NO_FSYNC` - I tried `PROTON_FORCE_LARGE_ADDRESS_AWARE` - I tried different combinations of above env. variables <!-- Please ...

Act of War: Direct Action appid 2710 1 threads, 1 open 1 matching

Act of War: Direct Action protonopenGame compatibility - Unofficial

#3985 · 3 comments · updated 2025-11-14 · 1 matching
issue by springwurm · 2020-06-14 · view · github
... for my system available. ## Symptoms - No Start: - Workaround: PROTON_FORCE_LARGE_ADDRESS_AWARE=0 - No Video: - Workaround: protontricks 2710 wmp9 - Game Error ...

cstrike_linux64 segfaults upon start, worked last week (before around 16th feb 2025) protonclosed

#8472 · 6 comments · updated 2026-04-05 · 3 matching
comment by Apachez- · 2025-02-23 · view · github
... LC_ALL=C PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command% -console -novid -nojoy -high -noborder -noaafonts -tickrate 128 +cl_updaterate 128 +cl_cmdrate 128 +rate ...
issue by Apachez- · 2025-02-23 · view · github
... LC_ALL=C PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command% -console -novid -nojoy -high -noborder -noaafonts -tickrate 128 +cl_updaterate 128 +cl_cmdrate 128 +rate ...
comment by Apachez- · 2026-04-03 · view · github
... No matter if I use this as launch options: ``` LC_ALL=C PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command% -console -high -preload -noborder ...

People Playground appid 1118200 1 threads, 0 open 1 matching

People Playground protonclosedGame compatibility - Unofficial

#9180 · 8 comments · updated 2025-11-13 · 1 matching
comment by kisak-valvemaintainer · 2025-11-03 · view · github
... with the environment variables that set the flags (`PROTON_FORCE_LARGE_ADDRESS_AWARE` and `PROTON_USE_WINED3D`). `forcelgadd %command% wined3d` isn't coherent and ...

Unreal II: The Awakening appid 13200 2 threads, 1 open 1 matching

Unreal II: The Awakening protonopenGame compatibility - Unofficial

#2890 · 5 comments · updated 2026-08-03 · 1 matching
comment by Xopek-Endurance · 2026-06-22 · view · github
... PROTON_USE_WINED3D=1 PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command% And the game will now start with music. My system: GPU: [AMD/ATI ...

Vampire: The Masquerade - Bloodlines appid 2600 1 threads, 1 open 1 matching

Vampire: The Masquerade - Bloodlines protonopenGame compatibility - UnofficialRegression

#1804 · 41 comments · updated 2025-10-25 · 1 matching
issue by Rabcor · 2018-10-23 · view · github
... On Proton 5.0-7.0 you can play if you use the `PROTON_FORCE_LARGE_ADDRESS_AWARE=0` option On Proton ...

# Bug Report: Total War: ROME REMASTERED on Linux (Pop!_OS 24.04) protonclosed

#9840 · 2 comments · updated 2026-08-24 · 1 matching
issue by banzairoundeye · 2026-05-31 · view · github
... x11` (force XWayland) - `SDL_MOUSE_RELATIVE_MODE_WARP=1` - `SDL_MOUSE_RELATIVE_SPEED_SCALE=0.1` - `PROTON_FORCE_LARGE_ADDRESS_AWARE=1` **Workaround:** Use keyboard camera controls instead of middle ...