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dxvk
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results, 10 hits for
PROTON_HIDE_NVIDIA_GPU=1`
Microsoft Flight Simulator 2024 in VR on Nvidia GPU works only with Nvidia Features Off
proton
closed
#9641 · 1 comments · updated 2026-04-04 · 1 matching
issue by
makulski
· 2026-04-04 ·
view
·
github
... PROTON_DISABLE_NVAPI=1
PROTON_HIDE_NVIDIA_GPU=1
%command% -FastLaunch (-FastLaunch skips movies) the game works once again flawless and in VR ...
Kerbal Space Program 2 (KSP2) has few fps and consumes all VRAM (8 GB)
dxvk
closed
d3d11
#3268 · 53 comments · updated 2024-11-27 · 1 matching
comment by
kolAflash
· 2023-02-26 ·
view
·
github
... And I guess `
PROTON_HIDE_NVIDIA_GPU=1
` is similar to using `WINEDLLOVERRIDES=nvapi,nvapi64=b`. Sadly that doesn't seem ...
New World - Failed to create buffer view and crashing
dxvk
closed
d3d11
#3698 · 18 comments · updated 2023-11-07 · 2 matching
comment by
OfficialEsco
· 2023-10-27 ·
view
·
github
Tested `
PROTON_HIDE_NVIDIA_GPU=1
` which gave horrible performance [steam-1063730_crash.tar.gz](https://github.com/doitsujin/dxvk/files/13191660 ...
issue by
OfficialEsco
· 2023-10-26 ·
view
·
github
... I've tested nvidia-open - I've tested
PROTON_HIDE_NVIDIA_GPU=1
- I've tested ENABLE_PROTON_NVAPI=1 The ONE thing ...
Fallout: New Vegas HDR effect is too aggressive on NVidia
dxvk
closed
d3d9
not our bug
#4696 · 7 comments · updated 2025-02-21 · 1 matching
issue by
Sid127
· 2025-02-19 ·
view
·
github
... around with the use of `PROTON_DISABLE_NVAPI=1`, and `
PROTON_HIDE_NVIDIA_GPU=1
`, _and_ `d3d9.customVendorId = 1002`, but not `dxgi.hideNvidiaGpu ...
Ghost Recon Breakpoint: Overly bright water
dxvk
closed
d3d11
nvidia proprietary
#5849 · 3 comments · updated 2026-08-24 · 1 matching
issue by
BlueGen3sis
· 2026-08-20 ·
view
·
github
... I already tried `
PROTON_HIDE_NVIDIA_GPU=1
` and it didn't fix it. Day(DXVK) <img width="1910" height="1074 ...
Monster Hunter Wilds – Severe graphical artifacts on NVIDIA RTX 5000 series (Linux, Proton-GE and Proton 9)
proton
closed
#9577 · 1 comments · updated 2026-03-15 · 1 matching
issue by
syberre374
· 2026-03-15 ·
view
·
github
... with Vulkan forced (PROTON_NO_D3D12=1) - with NVAPI disabled (
PROTON_HIDE_NVIDIA_GPU=1
) What was tested: - clean compatdata prefix - Vulkan forced ...
Ghost Recon Breakpoint: Artifacts on Red dots
dxvk
closed
d3d11
can't reproduce
#5838 · 6 comments · updated 2026-08-20 · 1 matching
comment by
doitsujin
maintainer
· 2026-08-11 ·
view
·
github
... Can you test if setting both env vars `
PROTON_HIDE_NVIDIA_GPU=1
DXVK_CONFIG="dxgi.hideNvidiaGpu=True"` helps? The game uses ...
[CachyOS] Batman Arkham Knight fails to launch (Invalid DefaultMaterialName!)
proton
closed
#8800 · 1 comments · updated 2025-06-12 · 1 matching
issue by
Ralkero
· 2025-06-12 ·
view
·
github
... showing splash screen or error message) PROTON_ENABLE_NVAPI=0
PROTON_HIDE_NVIDIA_GPU=1
DXVK_ENABLE_NVAPI=0 DXVK_ASYNC=0 DXVK_STATE_CACHE=0 (game closed ...
Space Marine 2: Game freezes during cutscenes (NtGdiDdDDIQueryStatistics polling loop)
proton
closed
#9368 · 1 comments · updated 2026-01-04 · 1 matching
issue by
taqd
· 2026-01-04 ·
view
·
github
... DLSS and Frame Generation in-game - `PROTON_ENABLE_NVAPI=0` - `
PROTON_HIDE_NVIDIA_GPU=1
` - `VKD3D_CONFIG=no_upload_hvv` - `SteamDeck=1` - Deleted shader cache - Deleted ...