protonscr
3 results, 4 hits for PROTON_HIDE_NVIDIA_GPU=1`

Ghost Recon Breakpoint: Overly bright water dxvkclosedd3d11nvidia proprietary

#5849 · 3 comments · updated 2026-08-24 · 1 matching
issue by BlueGen3sis · 2026-08-20 · view · github
... I already tried `PROTON_HIDE_NVIDIA_GPU=1` and it didn't fix it. Day(DXVK) <img width="1910" height="1074 ...

Ghost Recon Breakpoint: Artifacts on Red dots dxvkclosedd3d11can't reproduce

#5838 · 6 comments · updated 2026-08-20 · 1 matching
comment by doitsujinmaintainer · 2026-08-11 · view · github
... Can you test if setting both env vars `PROTON_HIDE_NVIDIA_GPU=1 DXVK_CONFIG="dxgi.hideNvidiaGpu=True"` helps? The game uses ...

Monster Hunter Wilds appid 2246340 1 threads, 1 open 2 matching

Monster Hunter Wilds protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#8206 · 413 comments · updated 2026-08-22 · 2 matching
comment by hoppyhopps · 2026-08-18 · view · github
... I have just tested now with Experimental and all Nvidia features seem to work, making `PROTON_HIDE_NVIDIA_GPU=1` irrelevant ...
comment by hoppyhopps · 2026-08-07 · view · github
Could not get the game to launch without adding `PROTON_HIDE_NVIDIA_GPU=1 %command% /WineDetectionEnabled:False` to my launch options ...