protonscr
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dxvk
2
proton
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2
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1
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d3d11
2
nvidia proprietary
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can't reproduce
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Game compatibility - Unofficial
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results, 4 hits for
PROTON_HIDE_NVIDIA_GPU=1`
Ghost Recon Breakpoint: Overly bright water
dxvk
closed
d3d11
nvidia proprietary
#5849 · 3 comments · updated 2026-08-24 · 1 matching
issue by
BlueGen3sis
· 2026-08-20 ·
view
·
github
... I already tried `
PROTON_HIDE_NVIDIA_GPU=1
` and it didn't fix it. Day(DXVK) <img width="1910" height="1074 ...
Ghost Recon Breakpoint: Artifacts on Red dots
dxvk
closed
d3d11
can't reproduce
#5838 · 6 comments · updated 2026-08-20 · 1 matching
comment by
doitsujin
maintainer
· 2026-08-11 ·
view
·
github
... Can you test if setting both env vars `
PROTON_HIDE_NVIDIA_GPU=1
DXVK_CONFIG="dxgi.hideNvidiaGpu=True"` helps? The game uses ...
Monster Hunter Wilds
appid 2246340
1 threads, 1 open
2 matching
Monster Hunter Wilds
proton
open
Game compatibility - Unofficial
Regression
Mesa drivers
AMD RADV
#8206 · 413 comments · updated 2026-08-22 · 2 matching
comment by
hoppyhopps
· 2026-08-18 ·
view
·
github
... I have just tested now with Experimental and all Nvidia features seem to work, making `
PROTON_HIDE_NVIDIA_GPU=1
` irrelevant ...
comment by
hoppyhopps
· 2026-08-07 ·
view
·
github
Could not get the game to launch without adding `
PROTON_HIDE_NVIDIA_GPU=1
%command% /WineDetectionEnabled:False` to my launch options ...