protonscr
593 results, 1000 hits (top hits only) for PROTON_USE_WINED3D

Civilization VI crashes with PROTON_USE_WINED3D=1 protonclosed

#7454 路 1 comments 路 updated 2024-01-29 路 1 matching
issue by andyflight 路 2024-01-28 路 viewgithub
... I tried to run game with the OpenGL instead of Vulkan using `PROTON_USE_WINED3D=1 PROTON_USE_WINE_DXGI=1 PROTON_NO_D3D11=1 ...

BioShock Remastered appid 409710 2 threads, 1 open 1 matching

Bioshock Remastered - Won't Start protonclosedGame compatibility - Unofficial

#215 路 17 comments 路 updated 2020-12-10 路 1 matching
comment by dreamer 路 2018-10-15 路 viewgithub
@Xeers PROTON_USE_WINED3D**10** ? Such variable is not recognized by Proton. Do you mean PROTON_USE_WINED3D**11**?

PROTON_USE_WINED3D should also disable DXVKD3D8 protonopenFeature Request

#9453 路 0 comments 路 updated 2026-02-01 路 1 matching
issue by Jake1702 路 2026-02-01 路 viewgithub
... That is separately controlled by PROTON_DXVK_D3D8. ## Justification The fact that PROTON_USE_WINED3D disables every other DXVK backend, and the ...

Unable to start VR games with Proton 3.16-1 protonclosedGame compatibilitycw

#1731 路 23 comments 路 updated 2019-09-13 路 3 matching
comment by jozefkucia 路 2018-12-01 路 viewgithub
SUPERHOT VR doesn't crash with `PROTON_USE_WINED3D=1` for me. Please retest with `PROTON_USE_WINED3D=1 %command%`.
comment by frostworx 路 2018-12-01 路 viewgithub
I can confirm that Superhot VR works using PROTON_USE_WINED3D=1, jozefkucia! thanks!
comment by FictionX 路 2018-12-03 路 viewgithub
Superhot VR works for me with PROTON_USE_WINED3D=1 %command% as well - but with worse performance than in 3 ...

Need for Speed: The Run - in-game information messages are blank dxvkclosedd3d11wine bugneeds apitrace

#3732 路 11 comments 路 updated 2025-04-04 路 1 matching
comment by Blisto91 路 2023-12-15 路 viewgithub
In proton you need to do `PROTON_USE_WINED3D=1` as the Proton script might overrule you otherwise (at least ...

Beyond Divinity fails to launch without PROTON_USE_WINED3D protonclosed

#4466 路 1 comments 路 updated 2020-12-13 路 1 matching
issue by realnc 路 2020-12-13 路 viewgithub
... enougth texture memory." It is necessary to use `PROTON_USE_WINED3D=1 %command%` in launch options for the game to ...

lag spikes after 25-40 minutes of playing on linux steamopenoverlay

#11446 路 336 comments 路 updated 2026-08-28 路 2 matching
comment by jpVm5jYYRE1VIKL 路 2024-12-27 路 viewgithub
i also got it fixed using PROTON_USE_WINED3D=1. So most probably issue happens with overlay only for vulkan ...
comment by AlB80 路 2025-02-26 路 viewgithub
This works for me with disabled overlay also `PROTON_USE_WINED3D=1 %command%` But it costs some fps and only ...

API trace DXVK files question dxvkclosedquestion

#4038 路 5 comments 路 updated 2024-05-30 路 3 matching
comment by Blisto91 路 2024-05-29 路 viewgithub
To trace with wined3d in proton you have to set both `PROTON_USE_WINED3D=1` and `WINEDLLOVERRIDES=dxgi,d3d11=n ...
comment by Tiagoquix 路 2024-05-28 路 viewgithub
... Using `PROTON_USE_WINED3D=1` would suffice? Or it's better to get API traces with DXVK in the current ...
comment by mbriar 路 2024-05-29 路 viewgithub
PROTON_USE_WINED3D=1 doesn't work because it will set the dlls to just build-in and not load ...

Doom 3: BFG Edition appid 208200 1 threads, 1 open 1 matching

Doom 3: BFG Edition protonopenGame compatibility - UnofficialRegressionXAudio2

#569 路 56 comments 路 updated 2026-01-29 路 1 matching
comment by MasterCATZ 路 2019-10-25 路 viewgithub
try PROTON_USE_WINED3D=1

Combat Wings: Battle of Britain appid 34820 1 threads, 1 open 1 matching

Combat Wings: Battle of Britain protonopenGame compatibility - Unofficial

#3908 路 1 comments 路 updated 2020-12-05 路 1 matching
issue by springwurm 路 2020-05-24 路 viewgithub
... But there is no video only audio - Graphical Glitches, Artefacts, when i use PROTON_USE_WINED3D=0 ## Reproduction - Lunch the ...

Assassin's Creed Origins Freezes since the 1.6 update dxvkclosednot our bug

#2712 路 11 comments 路 updated 2022-07-13 路 2 matching
comment by smintman 路 2022-07-11 路 viewgithub
... So does using PROTON_USE_WINED3D=1 rule out dxvk?
comment by Blisto91 路 2022-07-11 路 viewgithub
... with wined3d and see if the issue persists. ``` PROTON_USE_WINED3D=1 %command% ``` You can also try turning off fsync ...

Secret World Legends appid 215280 2 threads, 1 open 3 matching

Secret World Legends protonopenGame compatibility - UnofficialDXVK/D3D9 馃惛

#1511 路 19 comments 路 updated 2023-01-08 路 3 matching
comment by LevitatingBusinessMan 路 2021-03-22 路 viewgithub
I was able to start the launcher without `PROTON_USE_WINED3D`, just installed `d3dx9_43 d3dcompiler_43` via protontricks and used `Proton ...
comment by farmboy0 路 2020-05-29 路 viewgithub
... It will only show with PROTON_USE_WINED3D. Unfortunately the OpenGL renderer is quite slow in-game and the DX11 ...

DayZ appid 221100 1 threads, 1 open 6 matching

DayZ protonopenGame compatibility - UnofficialRegression.NET

#3899 路 145 comments 路 updated 2026-04-23 路 6 matching
comment by chrisbward 路 2022-08-13 路 viewgithub
... I spun the game up using "PROTON_USE_WINED3D=1 %command% -nosplash -skipintro", then set the graphics to their defaults ...
comment by Svampebob1 路 2022-08-13 路 viewgithub
> Ok, followed my own steps this morning, and they failed. > > I spun the game up using "PROTON_USE_WINED3D=1 ...

Planetbase GC Issue protonclosed

#2061 路 3 comments 路 updated 2018-12-06 路 1 matching
comment by Drecondius 路 2018-12-05 路 viewgithub
Workaround is using PROTON_USE_WINED3D in launch options

Can't change resolution with unity3d (dx11) based game protonopen

#905 路 8 comments 路 updated 2022-08-29 路 2 matching
comment by binronn 路 2019-07-12 路 viewgithub
Add command line options "PROTON_USE_WINED3D=1 %command%"
comment by Gauraden 路 2019-11-24 路 viewgithub
... Trying to avoid the problem using flag PROTON_USE_WINED3D=1 allows me to run the game but it can ...

ASTRONEER appid 361420 1 threads, 1 open 4 matching

ASTRONEER protonopenGame compatibility - UnofficialRegressionXAudio2

#243 路 88 comments 路 updated 2025-06-02 路 4 matching
comment by grazzolini 路 2019-09-30 路 viewgithub
@z5d69, try running with PROTON_USE_WINED3D=1 %command%.
comment by grazzolini 路 2019-04-19 路 viewgithub
... Since setting PROTON_USE_WINED3D and using primusrun (in my case) works, I suspect this is an issue with DXVK ...

SCP: Secret Laboratory appid 700330 6 threads, 1 open 12 matching

SCP: Secret Laboratory protonopenGame compatibility - UnofficialoverlayRegressionMesa drivers

#4229 路 142 comments 路 updated 2026-06-27 路 11 matching
comment by agent188 路 2021-01-08 路 viewgithub
`PROTON_USE_WINED3D=1` using OpenGL removed the flicker
comment by agent188 路 2021-01-08 路 viewgithub
OpenGL in the graphics settings and `PROTON_USE_WINED3D=1` removed the flicker

SCP: Secret Laboratory protonclosedGame compatibility - Unofficial

#2839 路 5 comments 路 updated 2019-06-28 路 1 matching
comment by kisak-valvemaintainer 路 2019-06-27 路 viewgithub
... but you may have some luck with adding `PROTON_USE_WINED3D=1 %command%` to the game's launch options to ...

Source engine games display only black screen because of d3d9.floatEmulation dxvkclosedamd radvd3d9

#2469 路 14 comments 路 updated 2022-02-01 路 2 matching
comment by DadSchoorse 路 2022-01-30 路 viewgithub
Try `PROTON_USE_WINED3D=1 WINEDLLOVERRIDES=d3d9=n,b`
comment by niobium93 路 2022-01-30 路 viewgithub
... Is there a way to make proton use a custom `d3d9.dll` without DXVK? IIRC `PROTON_USE_WINED3D` disables custom ...

Watch Dogs 1 doesn't respect minimized state dxvkclosedprobably not our bug

#4039 路 11 comments 路 updated 2024-06-17 路 2 matching
comment by Blisto91 路 2024-05-28 路 viewgithub
Add `PROTON_USE_WINED3D=1` to your launch options
comment by Tiagoquix 路 2024-05-28 路 viewgithub
... Game launch options: `PROTON_USE_WINED3D=1 PROTON_LOG=1 DXVK_FRAME_RATE=60 gamemoderun %command%` New log: https://0.jaegers.net/?1d460df694b8ff64 ...

LOK Digital appid 2207440 1 threads, 0 open 1 matching

LOK Digital protonclosedGame compatibility - Unofficial

#8756 路 3 comments 路 updated 2025-06-09 路 1 matching
comment by 4LT 路 2025-06-09 路 viewgithub
Game runs fine if `PROTON_USE_WINED3D` is set
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