protonscr
237 results, 328 hits for PROTON_USE_WINED3D

Civilization VI crashes with PROTON_USE_WINED3D=1 protonclosed

#7454 · 1 comments · updated 2024-01-29 · 1 matching
issue by andyflight · 2024-01-28 · view · github
... I tried to run game with the OpenGL instead of Vulkan using `PROTON_USE_WINED3D=1 PROTON_USE_WINE_DXGI=1 PROTON_NO_D3D11=1 ...

BioShock Remastered appid 409710 2 threads, 1 open 1 matching

Bioshock Remastered - Won't Start protonclosedGame compatibility - Unofficial

#215 · 17 comments · updated 2020-12-10 · 1 matching
comment by dreamer · 2018-10-15 · view · github
@Xeers PROTON_USE_WINED3D**10** ? Such variable is not recognized by Proton. Do you mean PROTON_USE_WINED3D**11**?

Unable to start VR games with Proton 3.16-1 protonclosedGame compatibilitycw

#1731 · 23 comments · updated 2019-09-13 · 3 matching
comment by jozefkucia · 2018-12-01 · view · github
SUPERHOT VR doesn't crash with `PROTON_USE_WINED3D=1` for me. Please retest with `PROTON_USE_WINED3D=1 %command%`.
comment by frostworx · 2018-12-01 · view · github
I can confirm that Superhot VR works using PROTON_USE_WINED3D=1, jozefkucia! thanks!
comment by FictionX · 2018-12-03 · view · github
Superhot VR works for me with PROTON_USE_WINED3D=1 %command% as well - but with worse performance than in 3 ...

Need for Speed: The Run - in-game information messages are blank dxvkclosedd3d11wine bugneeds apitrace

#3732 · 11 comments · updated 2025-04-04 · 1 matching
comment by Blisto91 · 2023-12-15 · view · github
In proton you need to do `PROTON_USE_WINED3D=1` as the Proton script might overrule you otherwise (at least ...

Beyond Divinity fails to launch without PROTON_USE_WINED3D protonclosed

#4466 · 1 comments · updated 2020-12-13 · 1 matching
issue by realnc · 2020-12-13 · view · github
... enougth texture memory." It is necessary to use `PROTON_USE_WINED3D=1 %command%` in launch options for the game to ...

API trace DXVK files question dxvkclosedquestion

#4038 · 5 comments · updated 2024-05-30 · 3 matching
comment by Blisto91 · 2024-05-29 · view · github
To trace with wined3d in proton you have to set both `PROTON_USE_WINED3D=1` and `WINEDLLOVERRIDES=dxgi,d3d11=n ...
comment by Tiagoquix · 2024-05-28 · view · github
... Using `PROTON_USE_WINED3D=1` would suffice? Or it's better to get API traces with DXVK in the current ...
comment by mbriar · 2024-05-29 · view · github
PROTON_USE_WINED3D=1 doesn't work because it will set the dlls to just build-in and not load ...

Assassin's Creed Origins Freezes since the 1.6 update dxvkclosednot our bug

#2712 · 11 comments · updated 2022-07-13 · 2 matching
comment by smintman · 2022-07-11 · view · github
... So does using PROTON_USE_WINED3D=1 rule out dxvk?
comment by Blisto91 · 2022-07-11 · view · github
... with wined3d and see if the issue persists. ``` PROTON_USE_WINED3D=1 %command% ``` You can also try turning off fsync ...

Planetbase GC Issue protonclosed

#2061 · 3 comments · updated 2018-12-06 · 1 matching
comment by Drecondius · 2018-12-05 · view · github
Workaround is using PROTON_USE_WINED3D in launch options

Source engine games display only black screen because of d3d9.floatEmulation dxvkclosedamd radvd3d9

#2469 · 14 comments · updated 2022-02-01 · 2 matching
comment by DadSchoorse · 2022-01-30 · view · github
Try `PROTON_USE_WINED3D=1 WINEDLLOVERRIDES=d3d9=n,b`
comment by niobium93 · 2022-01-30 · view · github
... Is there a way to make proton use a custom `d3d9.dll` without DXVK? IIRC `PROTON_USE_WINED3D` disables custom ...

Watch Dogs 1 doesn't respect minimized state dxvkclosedprobably not our bug

#4039 · 11 comments · updated 2024-06-17 · 2 matching
comment by Blisto91 · 2024-05-28 · view · github
Add `PROTON_USE_WINED3D=1` to your launch options
comment by Tiagoquix · 2024-05-28 · view · github
... Game launch options: `PROTON_USE_WINED3D=1 PROTON_LOG=1 DXVK_FRAME_RATE=60 gamemoderun %command%` New log: https://0.jaegers.net/?1d460df694b8ff64 ...

LOK Digital appid 2207440 1 threads, 0 open 1 matching

LOK Digital protonclosedGame compatibility - Unofficial

#8756 · 3 comments · updated 2025-06-09 · 1 matching
comment by 4LT · 2025-06-09 · view · github
Game runs fine if `PROTON_USE_WINED3D` is set

Error in dxva_video_decode_accelerator_win.cc dxvkclosedwine bug

#2185 · 22 comments · updated 2023-07-13 · 1 matching
comment by K0binmaintainer · 2022-09-28 · view · github
Does it work if you disable DXVK? `PROTON_USE_WINED3D=1`

Dead Rising 2 Off The Record crashes on loading dxvkclosednot our bug

#1555 · 2 comments · updated 2020-04-06 · 2 matching
comment by NikoBellicRU · 2020-04-06 · view · github
Yeah probably, just tried PROTON_USE_WINED3D=1 %command% and still crashed
comment by misyltoad · 2020-04-06 · view · github
... WMA IS NOT SUPPORTED IN THIS BUILD!`` but feel free to try with PROTON_USE_WINED3D=1 to verify that

Making Lovers appid 1200720 1 threads, 0 open 2 matching

Making Lovers protonclosedGame compatibility - Unofficial

#6671 · 1 comments · updated 2023-04-08 · 2 matching
issue by DaeLliux99 · 2023-04-07 · view · github
... All version (Experimental, 7.0-6, ...) Logs with "PROTON_USE_WINED3D=1": [steam-1200720.log](https://github.com/ValveSoftware/Proton ...
comment by kisak-valvemaintainer · 2023-04-08 · view · github
... All Terascale cards do not support Vulkan and the `PROTON_USE_WINED3D` launch option is not considered supported. Wined3d is ...

Dungeons & Dragons Online appid 206480 3 threads, 1 open 2 matching

Dungeons & Dragons Online (DDO) protonclosed

#6143 · 2 comments · updated 2022-09-08 · 1 matching
comment by Blisto91 · 2022-09-08 · view · github
Does the issue happen if you launch with `PROTON_USE_WINED3D=1 %command%`

Dungeons & Dragons Online protonclosed

#6287 · 1 comments · updated 2022-11-04 · 1 matching
issue by vpfeiffer · 2022-11-04 · view · github
... my system available. ## Launch options PROTON_LOG=1 %command% PROTON_USE_WINED3D=1 %command% [$HOME/steam-$APPID.log](https://gist.github ...

Sims 2 Tools (HomeCrafter Plus & Content Manager) dxvkclosed

#4518 · 15 comments · updated 2024-12-12 · 2 matching
comment by WinterSnowfall · 2024-12-10 · view · github
Does launching with `PROTON_USE_WINED3D=1` make any difference with either of these?
comment by Blayer98 · 2024-12-10 · view · github
> Does launching with `PROTON_USE_WINED3D=1` make any difference with either of these? Nope, same D3DERR_INVALIDCALL error on both ...

Divinity: Original Sin 2 - Definitive Edition (Steam AppID 435150) dxvkclosedperformance

#1014 · 14 comments · updated 2019-04-15 · 1 matching
comment by Bamsey · 2019-04-14 · view · github
No. Only DXVK. With parameters PROTON_USE_WINED3D=1 works fine, but performance is poor.

Dungeons & Dragons: Chronicles of Mystara appid 229480 2 threads, 1 open 1 matching

Dungeons & Dragons: Chronicles of Mystara. Just a black screen. protonclosedGame compatibility - Unofficial

#1306 · 2 comments · updated 2019-05-08 · 1 matching
comment by lavadrop · 2019-05-02 · view · github
Setting PROTON_USE_WINED3D=1 %command% as a launch option makes the game play normally.

Far Cry 4 on AMD Vega 10 - Game hangs while loading (sometimes it hangs later) dxvkclosedd3d11needs feedback

#4950 · 6 comments · updated 2026-07-16 · 3 matching
comment by Blisto91 · 2025-05-28 · view · github
How is it with wined3d's Vulkan renderer? `PROTON_USE_WINED3D=1 WINE_D3D_CONFIG=renderer=vulkan`
comment by Elxes04 · 2025-05-30 · view · github
> How is it with wined3d's Vulkan renderer? > `PROTON_USE_WINED3D=1 WINE_D3D_CONFIG=renderer=vulkan` i will try ASAP, i ...
issue by Elxes04 · 2025-05-26 · view · github
... Using `PROTON_USE_WINED3D=1` fixes the issue, meaning this is either a MESA bug or a DXVK bug

[D3D9] F.E.A.R.: see-through player body dxvkclosednvidia proprietary

#1461 · 21 comments · updated 2023-06-20 · 2 matching
comment by lostdharma · 2022-07-12 · view · github
Same issue also happens in Condemned: Criminal Origins. Using `PROTON_USE_WINED3D=1 %command%` fixes it.
comment by vide0hanz · 2022-03-14 · view · github
... Arch Linux 5.16.14-arch1-1 Additionally, setting `PROTON_USE_WINED3D=1` now results in funky looking shadows and ...
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