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proton
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Game compatibility - Unofficial
418
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96
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471
results, 926 hits for
PROTON_USE_WINED3D
PROTON_USE_WINED3D should also disable DXVKD3D8
proton
open
Feature Request
#9453 · 0 comments · updated 2026-02-01 · 1 matching
issue by
Jake1702
· 2026-02-01 ·
view
·
github
... That is separately controlled by PROTON_DXVK_D3D8. ## Justification The fact that
PROTON_USE_WINED3D
disables every other DXVK backend, and the ...
lag spikes after 25-40 minutes of playing on linux
steam
open
overlay
#11446 · 336 comments · updated 2026-08-28 · 2 matching
comment by
jpVm5jYYRE1VIKL
· 2024-12-27 ·
view
·
github
i also got it fixed using
PROTON_USE_WINED3D
=1. So most probably issue happens with overlay only for vulkan ...
comment by
AlB80
· 2025-02-26 ·
view
·
github
This works for me with disabled overlay also `
PROTON_USE_WINED3D
=1 %command%` But it costs some fps and only ...
Doom 3: BFG Edition
appid 208200
1 threads, 1 open
1 matching
Doom 3: BFG Edition
proton
open
Game compatibility - Unofficial
Regression
XAudio2
#569 · 56 comments · updated 2026-01-29 · 1 matching
comment by
MasterCATZ
· 2019-10-25 ·
view
·
github
try
PROTON_USE_WINED3D
=1
Combat Wings: Battle of Britain
appid 34820
1 threads, 1 open
1 matching
Combat Wings: Battle of Britain
proton
open
Game compatibility - Unofficial
#3908 · 1 comments · updated 2020-12-05 · 1 matching
issue by
springwurm
· 2020-05-24 ·
view
·
github
... But there is no video only audio - Graphical Glitches, Artefacts, when i use
PROTON_USE_WINED3D
=0 ## Reproduction - Lunch the ...
Secret World Legends
appid 215280
2 threads, 1 open
3 matching
Secret World Legends
proton
open
Game compatibility - Unofficial
DXVK/D3D9 🐸
#1511 · 19 comments · updated 2023-01-08 · 3 matching
comment by
LevitatingBusinessMan
· 2021-03-22 ·
view
·
github
I was able to start the launcher without `
PROTON_USE_WINED3D
`, just installed `d3dx9_43 d3dcompiler_43` via protontricks and used `Proton ...
comment by
farmboy0
· 2020-05-29 ·
view
·
github
... It will only show with
PROTON_USE_WINED3D
. Unfortunately the OpenGL renderer is quite slow in-game and the DX11 ...
1 more matching in this thread
DayZ
appid 221100
1 threads, 1 open
6 matching
DayZ
proton
open
Game compatibility - Unofficial
Regression
.NET
#3899 · 145 comments · updated 2026-04-23 · 6 matching
comment by
chrisbward
· 2022-08-13 ·
view
·
github
... I spun the game up using "
PROTON_USE_WINED3D
=1 %command% -nosplash -skipintro", then set the graphics to their defaults ...
comment by
Svampebob1
· 2022-08-13 ·
view
·
github
> Ok, followed my own steps this morning, and they failed. > > I spun the game up using "
PROTON_USE_WINED3D
=1 ...
4 more matching in this thread
Can't change resolution with unity3d (dx11) based game
proton
open
#905 · 8 comments · updated 2022-08-29 · 2 matching
comment by
binronn
· 2019-07-12 ·
view
·
github
Add command line options "
PROTON_USE_WINED3D
=1 %command%"
comment by
Gauraden
· 2019-11-24 ·
view
·
github
... Trying to avoid the problem using flag
PROTON_USE_WINED3D
=1 allows me to run the game but it can ...
ASTRONEER
appid 361420
1 threads, 1 open
4 matching
ASTRONEER
proton
open
Game compatibility - Unofficial
Regression
XAudio2
#243 · 88 comments · updated 2025-06-02 · 4 matching
comment by
grazzolini
· 2019-09-30 ·
view
·
github
@z5d69, try running with
PROTON_USE_WINED3D
=1 %command%.
comment by
grazzolini
· 2019-04-19 ·
view
·
github
... Since setting
PROTON_USE_WINED3D
and using primusrun (in my case) works, I suspect this is an issue with DXVK ...
2 more matching in this thread
SCP: Secret Laboratory
appid 700330
6 threads, 1 open
11 matching
SCP: Secret Laboratory
proton
open
Game compatibility - Unofficial
overlay
Regression
Mesa drivers
#4229 · 142 comments · updated 2026-06-27 · 11 matching
comment by
agent188
· 2021-01-08 ·
view
·
github
`
PROTON_USE_WINED3D
=1` using OpenGL removed the flicker
comment by
agent188
· 2021-01-08 ·
view
·
github
OpenGL in the graphics settings and `
PROTON_USE_WINED3D
=1` removed the flicker
9 more matching in this thread
Yomawari: Midnight Shadows
appid 625980
1 threads, 1 open
2 matching
Yomawari: Midnight Shadows
proton
open
Game compatibility - Unofficial
#2157 · 13 comments · updated 2020-07-15 · 2 matching
comment by
Sbte
· 2020-03-12 ·
view
·
github
It seems to work fine with `
PROTON_USE_WINED3D
=1`
comment by
sat3ll
· 2020-03-12 ·
view
·
github
> It seems to work fine with `
PROTON_USE_WINED3D
=1` Can confirm. Interestingly, before proton defaulted to DXVK, it didn ...
Oceanhorn: Monster of Uncharted Seas
appid 339200
1 threads, 1 open
4 matching
Oceanhorn: Monster of Uncharted Seas
proton
open
Game compatibility - Unofficial
#2556 · 17 comments · updated 2024-02-01 · 4 matching
comment by
neuromancer
· 2020-01-22 ·
view
·
github
@StoneyFish you tried it with `
PROTON_USE_WINED3D
=1` as well ?
comment by
StoneyFish
· 2020-01-23 ·
view
·
github
> @StoneyFish you tried it with `
PROTON_USE_WINED3D
=1` as well ? Yes
2 more matching in this thread
Subnautica
appid 264710
2 threads, 2 open
2 matching
Subnautica
proton
open
Game compatibility - Unofficial
#79 · 82 comments · updated 2025-01-03 · 2 matching
comment by
cjwijtmans
· 2018-08-23 ·
view
·
github
It happens when you run the game with
PROTON_USE_WINED3D
=1
comment by
skauertz
· 2023-11-01 ·
view
·
github
... When launching the game using `
PROTON_USE_WINED3D
=1 %command%` it starts, but there are visual glitches, the performance is ...
Valkyria Chronicles 4
appid 790820
2 threads, 1 open
3 matching
Valkyria Chronicles 4
proton
open
Game compatibility - Unofficial
#1728 · 19 comments · updated 2025-09-06 · 3 matching
comment by
ghost
· 2018-10-20 ·
view
·
github
Meant to say this
PROTON_USE_WINED3D
=1 %command% Need the =1
comment by
ghost
· 2018-10-20 ·
view
·
github
... in launch options, don't expect good performance with that GPU and Wine's D3D11 though.
PROTON_USE_WINED3D
%command%
1 more matching in this thread
Iratus: Lord of the Dead
appid 807120
2 threads, 1 open
4 matching
Iratus: Lord of the Dead
proton
open
Game compatibility - Unofficial
#2941 · 16 comments · updated 2020-04-27 · 4 matching
comment by
friedc
· 2019-08-30 ·
view
·
github
I can confirm this behaviour.
PROTON_USE_WINED3D
=1 doesn't help.
comment by
kisak-valve
maintainer
· 2019-08-13 ·
view
·
github
Hello @friedc, please retest without `
PROTON_USE_WINED3D
=1` and a newer nVidia driver series (415.22+) because the 390 ...
2 more matching in this thread
Xeodrifter™
appid 319140
1 threads, 1 open
2 matching
Xeodrifter™
proton
open
Game compatibility - Unofficial
DXVK/D3D9 🐸
#3566 · 2 comments · updated 2024-06-08 · 2 matching
comment by
shoober420
· 2020-02-23 ·
view
·
github
Using the "
PROTON_USE_WINED3D
=1" launch option does fix the issue.
comment by
kisak-valve
maintainer
· 2020-02-23 ·
view
·
github
Hello @shoober420, can you check if running the game with `
PROTON_USE_WINED3D
=1 %command%` in the game's launch ...
World of Warships
appid 552990
2 threads, 1 open
10 matching
World of Warships
proton
open
Game compatibility - Unofficial
Regression
XAudio2
Mesa drivers
#333 · 165 comments · updated 2025-03-19 · 10 matching
comment by
OvermindDL1
· 2019-04-20 ·
view
·
github
... Game would not launch without `
PROTON_USE_WINED3D
=1`, it does launch with it but displays the same image as ...
comment by
nightsky30
· 2020-12-19 ·
view
·
github
`
PROTON_USE_WINED3D
=1 %command%` no longer fixes the crashing for me :unamused:
8 more matching in this thread
Warframe
appid 230410
5 threads, 1 open
5 matching
Warframe
proton
open
Game compatibility - Unofficial
Regression
XAudio2
#167 · 510 comments · updated 2026-04-19 · 5 matching
comment by
Frontear
· 2019-03-11 ·
view
·
github
@joro1881 Try using `
PROTON_USE_WINED3D
=1 PROTON_NO_ESYNC=1` as a launch option
comment by
kisak-valve
maintainer
· 2019-05-15 ·
view
·
github
... As an alternative, you can try adding `
PROTON_USE_WINED3D
=1 %command%` to the game's launch options to get ...
3 more matching in this thread
BlazBlue Cross Tag Battle
appid 702890
1 threads, 1 open
2 matching
BlazBlue Cross Tag Battle
proton
open
Game compatibility - Unofficial
XAudio2
DXVK/D3D9 🐸
#2832 · 10 comments · updated 2021-08-03 · 2 matching
comment by
kisak-valve
maintainer
· 2020-02-08 ·
view
·
github
Hello @DraconYale, can you test if `
PROTON_USE_WINED3D
=1 %command%` has an effect?
comment by
DraconYale
· 2020-05-06 ·
view
·
github
... The occasional freeze caused by the lobby list still persists. (I'm still starting the game with `
PROTON_USE_WINED3D
...
Trackmania Nations/United Forever (7200 11020)
proton
open
Game compatibility - Unofficial
Regression
DXVK/D3D9 🐸
#467 · 48 comments · updated 2026-07-06 · 4 matching
comment by
kisak-valve
maintainer
· 2020-02-11 ·
view
·
github
Hello @parkerlreed, can you check if `
PROTON_USE_WINED3D
=1 %command%` avoids the crash?
comment by
parkerlreed
· 2020-04-29 ·
view
·
github
Ok yeah with `
PROTON_USE_WINED3D
=1` and 5.0-7 it is indeed working!
comment by
treierxyz
· 2020-06-14 ·
view
·
github
`
PROTON_USE_WINED3D
=1` fixes crashing and on 5.0-9 the SFX are working!
1 more matching in this thread
Carmageddon 2: Carpocalypse Now
appid 282030
1 threads, 1 open
2 matching
Carmageddon 2: Carpocalypse Now
proton
open
Whitelist Request
DXVK/D3D9 🐸
#1397 · 4 comments · updated 2024-06-08 · 2 matching
comment by
kisak-valve
maintainer
· 2020-03-07 ·
view
·
github
Hello @shoober420, can you check if setting `
PROTON_USE_WINED3D
=1` has an effect?
comment by
shoober420
· 2020-03-07 ·
view
·
github
The game runs with "
PROTON_USE_WINED3D
=1". I should note this game using nGLide. LOG: [steam-282030.log](https ...
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