protonscr
139 results, 182 hits for PROTON_USE_WINED3D

PROTON_USE_WINED3D should also disable DXVKD3D8 protonopenFeature Request

#9453 · 0 comments · updated 2026-02-01 · 1 matching
issue by Jake1702 · 2026-02-01 · view · github
... That is separately controlled by PROTON_DXVK_D3D8. ## Justification The fact that PROTON_USE_WINED3D disables every other DXVK backend, and the ...

lag spikes after 25-40 minutes of playing on linux steamopenoverlay

#11446 · 336 comments · updated 2026-08-28 · 2 matching
comment by jpVm5jYYRE1VIKL · 2024-12-27 · view · github
i also got it fixed using PROTON_USE_WINED3D=1. So most probably issue happens with overlay only for vulkan ...
comment by AlB80 · 2025-02-26 · view · github
This works for me with disabled overlay also `PROTON_USE_WINED3D=1 %command%` But it costs some fps and only ...

LOK Digital appid 2207440 1 threads, 0 open 1 matching

LOK Digital protonclosedGame compatibility - Unofficial

#8756 · 3 comments · updated 2025-06-09 · 1 matching
comment by 4LT · 2025-06-09 · view · github
Game runs fine if `PROTON_USE_WINED3D` is set

Sims 2 Tools (HomeCrafter Plus & Content Manager) dxvkclosed

#4518 · 15 comments · updated 2024-12-12 · 2 matching
comment by WinterSnowfall · 2024-12-10 · view · github
Does launching with `PROTON_USE_WINED3D=1` make any difference with either of these?
comment by Blayer98 · 2024-12-10 · view · github
> Does launching with `PROTON_USE_WINED3D=1` make any difference with either of these? Nope, same D3DERR_INVALIDCALL error on both ...

Borderlands 2 Ran out of video memory dxvkopend3d932-bitcan't reproduce

#5626 · 24 comments · updated 2026-08-25 · 2 matching
issue by UnknownSuperficialNight · 2026-05-10 · view · github
Borderlands 2 `Ran out of video memory` error only when on dxvk while setting `PROTON_USE_WINED3D=0` Main menu ...
comment by UnknownSuperficialNight · 2026-05-11 · view · github
... im using `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False" PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_USE_WINED3D=0 WINEDLLOVERRIDES="ddraw=n,b" mangohud %command% -NoStartupMovies -NoLauncher ...

Icarus appid 1149460 1 threads, 1 open 4 matching

Icarus protonopenGame compatibility - Unofficial

#5465 · 21 comments · updated 2026-03-22 · 4 matching
comment by RobVerduijn · 2026-03-22 · view · github
> RADV_PERFTEST=gpl,aco,nggc,sam VKD3D_CONFIG=spirv,native_swapchain VKD3D_FEATURE_LEVEL=12_1 PROTON_USE_WINED3D=0 %command% Interesting, did you know that ...
comment by rosimelade · 2026-03-22 · view · github
> > RADV_PERFTEST=gpl,aco,nggc,sam VKD3D_CONFIG=spirv,native_swapchain VKD3D_FEATURE_LEVEL=12_1 PROTON_USE_WINED3D=0 %command% > > Interesting, did you know that ...

Far Cry 4 on AMD Vega 10 - Game hangs while loading (sometimes it hangs later) dxvkclosedd3d11needs feedback

#4950 · 6 comments · updated 2026-07-16 · 3 matching
comment by Blisto91 · 2025-05-28 · view · github
How is it with wined3d's Vulkan renderer? `PROTON_USE_WINED3D=1 WINE_D3D_CONFIG=renderer=vulkan`
comment by Elxes04 · 2025-05-30 · view · github
> How is it with wined3d's Vulkan renderer? > `PROTON_USE_WINED3D=1 WINE_D3D_CONFIG=renderer=vulkan` i will try ASAP, i ...
issue by Elxes04 · 2025-05-26 · view · github
... Using `PROTON_USE_WINED3D=1` fixes the issue, meaning this is either a MESA bug or a DXVK bug

Precursors appid 547930 1 threads, 1 open 1 matching

Precursors protonopenGame compatibility - Unofficial

#8867 · 3 comments · updated 2025-06-29 · 1 matching
comment by Patola · 2025-06-29 · view · github
Found a workaround: launch options: `PROTON_USE_WINED3D=1 PROTON_NO_D3D10=1 PROTON_NO_D3D11=1 %command%` plus doing `protontricks 547930 d3dcompiler_47 d3dx9`

HoYoPlay protonopenGame compatibility - UnofficialNVIDIA drivers

#7951 · 33 comments · updated 2026-05-06 · 6 matching
comment by xxxOVALxxx · 2025-04-30 · view · github
> I run Hoyoplay using the PROTON_USE_WINED3D=1 flag. You can run HoYoPlay through wine, it works fine for ...
comment by Efilex · 2025-04-19 · view · github
Can confirm that using PROTON_USE_WINED3D=1 lets you open the launcher. Game performance however is not acceptable. I ...
comment by fuwaneko · 2025-04-19 · view · github
Adding PROTON_USE_WINED3D=1 and PROTON_NO_ESYNC=1 seems to allow the launcher to start. However, there are (unconfirmed) reports ...

911 Operator appid 503560 2 threads, 1 open 1 matching

911 Operator protonopenGame compatibility - Unofficial

#3023 · 13 comments · updated 2025-10-27 · 1 matching
comment by VenomousSteam81 · 2025-10-26 · view · github
How can I remove it then? I thought setting the launch args to `PROTON_USE_WINED3D=1 %command%` would fix ...

Soul Brave appid 2980240 1 threads, 1 open 2 matching

Soul Brave protonopenGame compatibility - Unofficial

#8952 · 1 comments · updated 2025-10-10 · 2 matching
issue by jvschiavo · 2025-08-06 · view · github
... With the latest stable Proton release, 9.0-4, with `PROTON_USE_WINED3D=1 %command%` as the start parameter: <img ...
comment by kisak-valvemaintainer · 2025-08-06 · view · github
... While `PROTON_USE_WINED3D` can be useful for troubleshooting, that render path is not considered supported. Sorry, but your GPU ...

Teardown appid 1167630 2 threads, 1 open 3 matching

Teardown protonopenGame compatibility - UnofficialMesa drivers

#4332 · 52 comments · updated 2025-07-01 · 3 matching
comment by tybird13 · 2025-03-21 · view · github
A quick google shows that `PROTON_USE_WINED3D=1 %command%` forces Wine to use Direct3D rather than Vulkan? Maybe there ...
comment by alek3y · 2025-03-19 · view · github
... Using `PROTON_USE_WINED3D=1 %command%` seems to work around the issue for me, but it forces the "Graphics API ...

The Sims 4 appid 1222670 2 threads, 1 open 2 matching

The Sims 4 protonopenGame compatibility - Unofficial

#4174 · 62 comments · updated 2026-03-17 · 2 matching
comment by thuck · 2025-05-15 · view · github
It stopped working recently looks like when using DVKV; PROTON_USE_WINED3D=1 works, but the performance is terrible. I ...
comment by SteelT1 · 2025-07-29 · view · github
> It stopped working recently looks like when using DVKV; PROTON_USE_WINED3D=1 works, but the performance is terrible. I ...

All Proton games crash on launch (multiple Proton versions) protonclosed

#9732 · 21 comments · updated 2026-05-18 · 2 matching
comment by john-rm · 2026-05-15 · view · github
... log` and upload it here? You could try running the game with this launch option `PROTON_USE_WINED3D=1 %command%`.
comment by mbsergent · 2026-05-15 · view · github
... try running the game with this launch option `PROTON_USE_WINED3D=1 %command%`. vulkaninfo ERROR: [Loader Message] Code 0 : loader_get_json ...

People Playground appid 1118200 1 threads, 0 open 2 matching

People Playground protonclosedGame compatibility - Unofficial

#9180 · 8 comments · updated 2025-11-13 · 2 matching
comment by kisak-valvemaintainer · 2025-11-03 · view · github
Hello @lukeatthatbruhmoment, so that it's clear, while it's sometimes useful for troubleshooting, using the `PROTON_USE_WINED3D` runtime ...
comment by lukeatthatbruhmoment · 2025-11-04 · view · github
... i will generate a new log with PROTON_USE_WINED3D=0 soon. Edit: I have generated the new log and ...

Godius Eternal War appid 4559140 1 threads, 1 open 2 matching

Godius Eternal War protonopenGame compatibility - Unofficial

#9922 · 3 comments · updated 2026-07-11 · 2 matching
issue by ultrasukiyaki · 2026-06-30 · view · github
... Proton Hotfix Proton Experimental GE-Proton 11-1 Launch options PROTON_USE_WINED3D=1 %command% Without this option, the game ...
comment by ultrasukiyaki · 2026-07-10 · view · github
... UTF-8 PROTON_LOG=1 WINEDEBUG=+imm,+ime,+keyboard PROTON_USE_WINED3D=1 %command% Steps to reproduce Set GODIUS to use ...

Defense Grid: The Awakening appid 18500 2 threads, 1 open 1 matching

Defense Grid: The Awakening protonopenGame compatibility - Unofficial

#669 · 16 comments · updated 2025-04-03 · 1 matching
comment by JustinWayland · 2025-03-21 · view · github
```PROTON_USE_WINED3D=1``` allows the game to get to the main menu but causes severe graphical artifacts in gameplay ...

THE FINALS appid 2073850 4 threads, 1 open 1 matching

THE FINALS protonopenGame compatibility - UnofficialRegressionXAudio2Mesa drivers

#7317 · 903 comments · updated 2026-08-28 · 1 matching
comment by Billli11 · 2025-11-07 · view · github
... Here list of env Proton Experimental check</summary> ``` PROTON_USE_WINED3D PROTON_USE_WINED3D11 PROTON_DXVK_D3D8 PROTON_NO_D3D11 PROTON_NO_D3D10 PROTON_NO_ESYNC PROTON_NO_FSYNC PROTON_FORCE_LARGE_ADDRESS_AWARE PROTON_OLD_GL_STRING PROTON_HIDE_NVIDIA_GPU ...

DEADBOLT appid 394970 1 threads, 0 open 1 matching

DEADBOLT protonclosedGame compatibility - Unofficial

#8325 · 2 comments · updated 2024-12-18 · 1 matching
comment by Damglador · 2024-12-18 · view · github
... Also adding `PROTON_USE_WINED3D=1 %command%` makes it work. That also fixed other oldish games with the same issue

Monster Hunter Wilds appid 2246340 1 threads, 1 open 1 matching

Monster Hunter Wilds protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#8206 · 413 comments · updated 2026-08-22 · 1 matching
comment by lorentzforces · 2025-11-30 · view · github
... other games recently, can you try launching with `PROTON_USE_WINED3D=1 %command%` and report if that works around this ...
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