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63
results, 109 hits for
RADV_DEBUG
FAQ meta-issue
dxvk
closed
READ ME
#88 · 9 comments · updated 2018-06-30 · 1 matching
comment by
ChristophHaag
· 2018-02-19 ·
view
·
github
In mesa git and/or stable there are some issues with HIZ. `
RADV_DEBUG
=nohiz` may help. Example Skyrim ...
[Windows 10][AMD][D3D9] Dogfight 1942; Graphical Artifacts, black squares, flickering white blobs
dxvk
closed
d3d9
amd proprietary
#2186 · 7 comments · updated 2022-03-30 · 2 matching
comment by
misyltoad
· 2021-12-15 ·
view
·
github
Does `
RADV_DEBUG
=nodcc` fix those?
comment by
springwurm
· 2021-12-20 ·
view
·
github
> Does `
RADV_DEBUG
=nodcc` fix those? Sorry for the late reply, but i wasn't able to test this ...
GTA 4 flickering dots using DXVK 1.9 on AMD RDNA2
dxvk
closed
duplicate
d3d9
windows
amd proprietary
#2179 · 27 comments · updated 2025-05-05 · 1 matching
comment by
Fezzy976
· 2021-07-23 ·
view
·
github
... that post on windows or are they specific too linux? these arguments
RADV_DEBUG
=nodcc %command%
RADV_DEBUG
=llvm GTA4EXE
The Outlast Trials Closed Beta
appid 2126550
1 threads, 0 open
1 matching
The Outlast Trials Closed Beta
proton
closed
Game compatibility - Unofficial
Mesa drivers
AMD RADV
#6279 · 5 comments · updated 2022-11-07 · 1 matching
comment by
hakzsam
· 2022-11-02 ·
view
·
github
@NTMan Does
RADV_DEBUG
=nodcc fix it?
Nine Sols rectangle graphic defect on AMD RDNA3 graphics systems(Linux & Windows)
dxvk
closed
d3d11
#4092 · 15 comments · updated 2024-08-08 · 2 matching
comment by
mbriar
· 2024-07-31 ·
view
·
github
Does `
RADV_DEBUG
=nodcc` help (on linux)?
comment by
brlin-tw
· 2024-07-31 ·
view
·
github
@mbriar > Does `
RADV_DEBUG
=nodcc` help (on linux)? Yes! The problem is no longer reproduced after specifying that environment ...
FarCry4 black screen. Retested
dxvk
closed
amd radv
#229 · 5 comments · updated 2018-10-02 · 2 matching
comment by
steemandlinux
· 2018-04-06 ·
view
·
github
RADV_DEBUG
=nohiz doesn`t help for me.
comment by
doitsujin
maintainer
· 2018-04-06 ·
view
·
github
... if things don't work on RADV, try again with `
RADV_DEBUG
=nohiz`. The validation errors seem to be ...
Prototype 2 rendering textures black
dxvk
closed
#3202 · 4 comments · updated 2023-01-21 · 2 matching
comment by
CarnageDevs
· 2023-01-21 ·
view
·
github
RADV_DEBUG
=nohiz,nodcc fixed it for me, thanks!
comment by
mbriar
· 2023-01-21 ·
view
·
github
It seems to render correctly here, so it might be a driver issue, can you try
RADV_DEBUG
=nohiz ...
AMD RADV driver discussion
dxvk
closed
amd radv
READ ME
critical
#252 · 171 comments · updated 2020-03-31 · 8 matching
issue by
doitsujin
maintainer
· 2018-04-07 ·
view
·
github
... from RADV for a specific game, set the `
RADV_DEBUG
` environment variable and redirect `stderr` and `stdout` to a ...
comment by
sr-tream
· 2018-05-08 ·
view
·
github
... with
RADV_DEBUG
I get 1 fps and the game does not hang at all. When FPS 60 everything ...
comment by
asumagic
· 2018-05-07 ·
view
·
github
**Overwatch** Seems easier to reproduce the hang with graphics set to absolute maximum when using `
RADV_DEBUG
`. Happens on ...
5 more matching in this thread
Nebulous: Fleet Command having graphical glitches/defects.
dxvk
closed
d3d11
amd radv
not our bug
#2951 · 7 comments · updated 2022-09-23 · 2 matching
comment by
mbriar
· 2022-09-22 ·
view
·
github
Try `
RADV_DEBUG
=nohiz %command%` as launch option in steam @ElijahRS
comment by
Blisto91
· 2022-09-22 ·
view
·
github
ElijahRS confirmed on discord that `
RADV_DEBUG
=nohiz %command%` makes the issue go away. So seems like a driver ...
RX 480 GPU hang with Locomancer since Unity 2017.3 update
steamvr
closed
#101 · 3 comments · updated 2021-02-24 · 1 matching
comment by
ChristophHaag
· 2018-07-13 ·
view
·
github
Forgot to mention that someone told me some unity bugs are worked around with the environment variable `
RADV_DEBUG
...
SteamVR Beta 2.0.3 through 2.4.1 Fails to connect to Window Manager
steamvr
closed
bug
#622 · 44 comments · updated 2024-11-30 · 1 matching
comment by
makinbacon21
· 2024-04-19 ·
view
·
github
More updates! Seems to initialize properly using `AMD_VULKAN_ICD=RADV
RADV_DEBUG
=nodcc %command%`
GTA 4 rendering bugs on Big Navi (RX 6800 XT)
dxvk
closed
amd radv
d3d9
#1862 · 25 comments · updated 2024-10-13 · 5 matching
comment by
NO-ob
· 2021-07-19 ·
view
·
github
RADV_DEBUG
=nodcc fixed the glitches for me in proton with a 5700xt thankyou
comment by
misyltoad
· 2020-12-21 ·
view
·
github
Can you try launching the game with `
RADV_DEBUG
=nodcc %command%` set as your launch options?
comment by
jarrard
· 2021-02-23 ·
view
·
github
... There is a bug with ACO with GTA5 and perhaps this is similar for GTA4?
RADV_DEBUG
=llvm GTA4EXE
2 more matching in this thread
Shadow artifacts in World of Warcraft
dxvk
closed
amd radv
#737 · 12 comments · updated 2019-03-16 · 3 matching
comment by
gonX
· 2018-10-26 ·
view
·
github
I'm also having this issue and can confirm setting `
RADV_DEBUG
=nohiz` fixes this.
comment by
doitsujin
maintainer
· 2018-10-26 ·
view
·
github
Does this go away when you set the environment variable `
RADV_DEBUG
=nohiz`? I've seen this before in ...
comment by
lavadrop
· 2018-10-27 ·
view
·
github
> I'm also having this issue and can confirm setting `
RADV_DEBUG
=nohiz` fixes this. Can you test if ...
Uninitialized right eye mask in SteamVR 1.21.2
steamvr
closed
bug
#480 · 23 comments · updated 2024-04-27 · 9 matching
comment by
ChrisJAllan
· 2021-11-18 ·
view
·
github
>
RADV_DEBUG
=zerovram %command% Thank you so much for this, I thought my headset was dying!
comment by
kisak-valve
maintainer
· 2023-10-26 ·
view
·
github
... I've managed to workaround this once again by adding `export
RADV_DEBUG
=zerovram` to any sensible line before ...
comment by
digitalcircuit
· 2023-11-15 ·
view
·
github
Following up on `kisak-valve`'s remarks, while SteamVR 2.0.10 (stable) consistently properly passes `
RADV_DEBUG
` through ...
6 more matching in this thread
Banished: blocky shadows
dxvk
closed
bug
amd radv
#413 · 10 comments · updated 2018-06-09 · 2 matching
comment by
hakzsam
· 2018-06-07 ·
view
·
github
Yeah, looks like only GFX9 is affected. Please try to launch the game with
RADV_DEBUG
=nohiz
comment by
frysztak
· 2018-06-08 ·
view
·
github
... Please try to launch the game with
RADV_DEBUG
=nohiz That worked! > I haven't tested AMDVLK yet but ...
Proton 5.0-10 RC testing
proton
closed
#4070 · 52 comments · updated 2020-11-09 · 1 matching
comment by
FeepingCreature
· 2020-07-25 ·
view
·
github
Crashes with RADV and `
RADV_DEBUG
=llvm` too. So not ACO specific, far as I can tell.
Deus Ex Mankind Divided from gog.com exits after launcher without any error-message in wine.
dxvk
closed
#1788 · 9 comments · updated 2020-10-15 · 1 matching
comment by
roidal
· 2020-10-09 ·
view
·
github
update: after setting `
RADV_DEBUG
=errors` i have following lines in stderr: `../src/amd/vulkan/radv_descriptor_set.c:494: VK_ERROR_OUT_OF_POOL_MEMORY`
The Witcher 3: Known issues
dxvk
closed
READ ME
#138 · 239 comments · updated 2022-05-03 · 3 matching
comment by
shmerl
· 2018-05-18 ·
view
·
github
Also, there is no need for `
RADV_DEBUG
=nohiz` for Vega anymore. radv works fine without it now in ...
comment by
shmerl
· 2018-03-22 ·
view
·
github
> It should run with mesa-git and
RADV_DEBUG
=nohiz set. That helped, thanks! Is this related? https://bugs ...
comment by
doitsujin
maintainer
· 2018-03-22 ·
view
·
github
... It should run with mesa-git and `
RADV_DEBUG
=nohiz` set.
[d3d9] Flickering rectangles in Starcraft 2 when post-processing is set to ultra.
dxvk
closed
d3d9
#2338 · 9 comments · updated 2022-08-08 · 1 matching
comment by
Venemo
· 2021-10-18 ·
view
·
github
A possible workaround until then is to use `
RADV_DEBUG
=nodcc` or simply not to use ultra settings in ...
The Witness
dxvk
closed
bug
#10 · 27 comments · updated 2018-05-21 · 2 matching
comment by
exolyte
· 2018-01-27 ·
view
·
github
... Using mesa 17.3.3 with
RADV_DEBUG
=nohiz.
comment by
doitsujin
maintainer
· 2018-01-27 ·
view
·
github
... causing the issues, but with mesa-git and `
RADV_DEBUG
=nohiz` it seems that the high settings preset renders ...
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