protonscr
63 results, 109 hits for RADV_DEBUG

FAQ meta-issue dxvkclosedREAD ME

#88 · 9 comments · updated 2018-06-30 · 1 matching
comment by ChristophHaag · 2018-02-19 · view · github
In mesa git and/or stable there are some issues with HIZ. `RADV_DEBUG=nohiz` may help. Example Skyrim ...

[Windows 10][AMD][D3D9] Dogfight 1942; Graphical Artifacts, black squares, flickering white blobs dxvkclosedd3d9amd proprietary

#2186 · 7 comments · updated 2022-03-30 · 2 matching
comment by misyltoad · 2021-12-15 · view · github
Does `RADV_DEBUG=nodcc` fix those?
comment by springwurm · 2021-12-20 · view · github
> Does `RADV_DEBUG=nodcc` fix those? Sorry for the late reply, but i wasn't able to test this ...

GTA 4 flickering dots using DXVK 1.9 on AMD RDNA2 dxvkclosedduplicated3d9windowsamd proprietary

#2179 · 27 comments · updated 2025-05-05 · 1 matching
comment by Fezzy976 · 2021-07-23 · view · github
... that post on windows or are they specific too linux? these arguments RADV_DEBUG=nodcc %command% RADV_DEBUG=llvm GTA4EXE

The Outlast Trials Closed Beta appid 2126550 1 threads, 0 open 1 matching

The Outlast Trials Closed Beta protonclosedGame compatibility - UnofficialMesa driversAMD RADV

#6279 · 5 comments · updated 2022-11-07 · 1 matching
comment by hakzsam · 2022-11-02 · view · github
@NTMan Does RADV_DEBUG=nodcc fix it?

Nine Sols rectangle graphic defect on AMD RDNA3 graphics systems(Linux & Windows) dxvkclosedd3d11

#4092 · 15 comments · updated 2024-08-08 · 2 matching
comment by mbriar · 2024-07-31 · view · github
Does `RADV_DEBUG=nodcc` help (on linux)?
comment by brlin-tw · 2024-07-31 · view · github
@mbriar > Does `RADV_DEBUG=nodcc` help (on linux)? Yes! The problem is no longer reproduced after specifying that environment ...

FarCry4 black screen. Retested dxvkclosedamd radv

#229 · 5 comments · updated 2018-10-02 · 2 matching
comment by steemandlinux · 2018-04-06 · view · github
RADV_DEBUG=nohiz doesn`t help for me.
comment by doitsujinmaintainer · 2018-04-06 · view · github
... if things don't work on RADV, try again with `RADV_DEBUG=nohiz`. The validation errors seem to be ...

Prototype 2 rendering textures black dxvkclosed

#3202 · 4 comments · updated 2023-01-21 · 2 matching
comment by CarnageDevs · 2023-01-21 · view · github
RADV_DEBUG=nohiz,nodcc fixed it for me, thanks!
comment by mbriar · 2023-01-21 · view · github
It seems to render correctly here, so it might be a driver issue, can you try RADV_DEBUG=nohiz ...

AMD RADV driver discussion dxvkclosedamd radvREAD MEcritical

#252 · 171 comments · updated 2020-03-31 · 8 matching
issue by doitsujinmaintainer · 2018-04-07 · view · github
... from RADV for a specific game, set the `RADV_DEBUG` environment variable and redirect `stderr` and `stdout` to a ...
comment by sr-tream · 2018-05-08 · view · github
... with RADV_DEBUG I get 1 fps and the game does not hang at all. When FPS 60 everything ...
comment by asumagic · 2018-05-07 · view · github
**Overwatch** Seems easier to reproduce the hang with graphics set to absolute maximum when using `RADV_DEBUG`. Happens on ...

Nebulous: Fleet Command having graphical glitches/defects. dxvkclosedd3d11amd radvnot our bug

#2951 · 7 comments · updated 2022-09-23 · 2 matching
comment by mbriar · 2022-09-22 · view · github
Try `RADV_DEBUG=nohiz %command%` as launch option in steam @ElijahRS
comment by Blisto91 · 2022-09-22 · view · github
ElijahRS confirmed on discord that `RADV_DEBUG=nohiz %command%` makes the issue go away. So seems like a driver ...

RX 480 GPU hang with Locomancer since Unity 2017.3 update steamvrclosed

#101 · 3 comments · updated 2021-02-24 · 1 matching
comment by ChristophHaag · 2018-07-13 · view · github
Forgot to mention that someone told me some unity bugs are worked around with the environment variable `RADV_DEBUG ...

SteamVR Beta 2.0.3 through 2.4.1 Fails to connect to Window Manager steamvrclosedbug

#622 · 44 comments · updated 2024-11-30 · 1 matching
comment by makinbacon21 · 2024-04-19 · view · github
More updates! Seems to initialize properly using `AMD_VULKAN_ICD=RADV RADV_DEBUG=nodcc %command%`

GTA 4 rendering bugs on Big Navi (RX 6800 XT) dxvkclosedamd radvd3d9

#1862 · 25 comments · updated 2024-10-13 · 5 matching
comment by NO-ob · 2021-07-19 · view · github
RADV_DEBUG=nodcc fixed the glitches for me in proton with a 5700xt thankyou
comment by misyltoad · 2020-12-21 · view · github
Can you try launching the game with `RADV_DEBUG=nodcc %command%` set as your launch options?
comment by jarrard · 2021-02-23 · view · github
... There is a bug with ACO with GTA5 and perhaps this is similar for GTA4? RADV_DEBUG=llvm GTA4EXE

Shadow artifacts in World of Warcraft dxvkclosedamd radv

#737 · 12 comments · updated 2019-03-16 · 3 matching
comment by gonX · 2018-10-26 · view · github
I'm also having this issue and can confirm setting `RADV_DEBUG=nohiz` fixes this.
comment by doitsujinmaintainer · 2018-10-26 · view · github
Does this go away when you set the environment variable `RADV_DEBUG=nohiz`? I've seen this before in ...
comment by lavadrop · 2018-10-27 · view · github
> I'm also having this issue and can confirm setting `RADV_DEBUG=nohiz` fixes this. Can you test if ...

Uninitialized right eye mask in SteamVR 1.21.2 steamvrclosedbug

#480 · 23 comments · updated 2024-04-27 · 9 matching
comment by ChrisJAllan · 2021-11-18 · view · github
> RADV_DEBUG=zerovram %command% Thank you so much for this, I thought my headset was dying!
comment by kisak-valvemaintainer · 2023-10-26 · view · github
... I've managed to workaround this once again by adding `export RADV_DEBUG=zerovram` to any sensible line before ...
comment by digitalcircuit · 2023-11-15 · view · github
Following up on `kisak-valve`'s remarks, while SteamVR 2.0.10 (stable) consistently properly passes `RADV_DEBUG` through ...

Banished: blocky shadows dxvkclosedbugamd radv

#413 · 10 comments · updated 2018-06-09 · 2 matching
comment by hakzsam · 2018-06-07 · view · github
Yeah, looks like only GFX9 is affected. Please try to launch the game with RADV_DEBUG=nohiz
comment by frysztak · 2018-06-08 · view · github
... Please try to launch the game with RADV_DEBUG=nohiz That worked! > I haven't tested AMDVLK yet but ...

Proton 5.0-10 RC testing protonclosed

#4070 · 52 comments · updated 2020-11-09 · 1 matching
comment by FeepingCreature · 2020-07-25 · view · github
Crashes with RADV and `RADV_DEBUG=llvm` too. So not ACO specific, far as I can tell.

Deus Ex Mankind Divided from gog.com exits after launcher without any error-message in wine. dxvkclosed

#1788 · 9 comments · updated 2020-10-15 · 1 matching
comment by roidal · 2020-10-09 · view · github
update: after setting `RADV_DEBUG=errors` i have following lines in stderr: `../src/amd/vulkan/radv_descriptor_set.c:494: VK_ERROR_OUT_OF_POOL_MEMORY`

The Witcher 3: Known issues dxvkclosedREAD ME

#138 · 239 comments · updated 2022-05-03 · 3 matching
comment by shmerl · 2018-05-18 · view · github
Also, there is no need for `RADV_DEBUG=nohiz` for Vega anymore. radv works fine without it now in ...
comment by shmerl · 2018-03-22 · view · github
> It should run with mesa-git and RADV_DEBUG=nohiz set. That helped, thanks! Is this related? https://bugs ...
comment by doitsujinmaintainer · 2018-03-22 · view · github
... It should run with mesa-git and `RADV_DEBUG=nohiz` set.

[d3d9] Flickering rectangles in Starcraft 2 when post-processing is set to ultra. dxvkclosedd3d9

#2338 · 9 comments · updated 2022-08-08 · 1 matching
comment by Venemo · 2021-10-18 · view · github
A possible workaround until then is to use `RADV_DEBUG=nodcc` or simply not to use ultra settings in ...

The Witness dxvkclosedbug

#10 · 27 comments · updated 2018-05-21 · 2 matching
comment by exolyte · 2018-01-27 · view · github
... Using mesa 17.3.3 with RADV_DEBUG=nohiz.
comment by doitsujinmaintainer · 2018-01-27 · view · github
... causing the issues, but with mesa-git and `RADV_DEBUG=nohiz` it seems that the high settings preset renders ...
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