protonscr
35 results, 68 hits for RADV_DEBUG

Jump Space appid 1757300 1 threads, 1 open 2 matching

Jump Space protonopenGame compatibility - Unofficial

#9063 · 5 comments · updated 2026-04-13 · 2 matching
comment by dastrukar · 2025-09-22 · view · github
Unfortunately, using `RADV_DEBUG=nohiz %command%` doesn't fix it :[
comment by runar-work · 2025-09-22 · view · github
Does it still happen if you add RADV_DEBUG=nohiz to launch options?

Crimson Desert appid 3321460 2 threads, 1 open 11 matching

Crimson Desert protonopenGame compatibility - UnofficialNVIDIA drivers

#9595 · 292 comments · updated 2026-08-28 · 11 matching
comment by MaxBosse · 2026-04-04 · view · github
... Setting `RADV_DEBUG=nohiz` does get rid of it again, but I've noticed some artifacts on the pillars ...
comment by mensinda · 2026-04-11 · view · github
With the new patch (`1.03.00`) setting `RADV_DEBUG=nohiz` crashes the game on startup for me. Did ...

Indiana Jones and the Great Circle appid 2677660 1 threads, 1 open 2 matching

Indiana Jones and the Great Circle protonopenGame compatibility - UnofficialXAudio2

#8292 · 102 comments · updated 2025-11-15 · 2 matching
comment by chkuendig · 2024-12-06 · view · github
Isnt it possible to enable these as launch parameters? e.g `radv_legacy_sparse_binding=true RADV_DEBUG=nodcc,zerovram %command%`
comment by Blayer98 · 2025-01-22 · view · github
... radv_legacy_sparse_binding=true radv_zero_vram=true RADV_DEBUG=nodcc %command% Regarding blank pictures, that issue might have been fixed? I haven ...

Watch_Dogs 2 crashes entire system after some time playing dxvkclosedd3d11

#5259 · 19 comments · updated 2025-12-11 · 2 matching
comment by tyrone-sudeium · 2025-12-03 · view · github
I've been trying to reproduce the crash with `RADV_DEBUG=hang` for the past few days but, as ...
comment by doitsujinmaintainer · 2025-11-30 · view · github
... Maybe try throwing `RADV_DEBUG=hang` at it and post the resulting crash report if actually happens with that ...

Call of Duty®: Black Ops Cold War appid 1985810 1 threads, 1 open 5 matching

Call of Duty®: Black Ops Cold War protonopenGame compatibility - UnofficialMesa drivers

#6852 · 174 comments · updated 2026-08-21 · 5 matching
comment by WhitePeace36 · 2025-12-30 · view · github
... handling for a specific resource type, can you RADV_DEBUG=info enable this so we can see [radv-battlenet ...
comment by PhialsBasement · 2025-12-30 · view · github
... s descriptor handling for a specific resource type, can you RADV_DEBUG=info enable this so we can see

GTA 4 rendering bugs on Big Navi (RX 6800 XT) dxvkclosedamd radvd3d9

#1862 · 25 comments · updated 2024-10-13 · 1 matching
comment by Ciro23 · 2024-10-13 · view · github
> Can you try launching the game with `RADV_DEBUG=nodcc %command%` set as your launch options? I had the ...

Game-breaking artifacts with some old DX9 games when running Wayland session dxvkclosed

#4483 · 8 comments · updated 2025-12-21 · 4 matching
comment by giantplaceholder · 2024-11-23 · view · github
> `RADV_DEBUG=nodcc`. That seems to help, thanks. Has there been another report like this? I’ve searched in ...
comment by mbriar · 2024-11-23 · view · github
... You can also work around it with `RADV_DEBUG=nodcc`.
comment by TedMosly · 2025-12-20 · view · github
... You can also work around it with `RADV_DEBUG=nodcc`. Just wanted to drop a huge thank you for ...

Enshrouded appid 1203620 1 threads, 1 open 3 matching

Enshrouded protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#7442 · 43 comments · updated 2026-04-07 · 3 matching
comment by pwasiewi · 2024-12-03 · view · github
... PROTON_LOG=1 RADV_DEBUG=zerovram %command% and the same crash with log: [steam-1203620.log](https://github.com/user ...
comment by kisak-valvemaintainer · 2024-12-03 · view · github
... Run the game with the launch options set to `RADV_DEBUG=zerovram %command%`.

Dragon's Dogma 2 appid 2054970 1 threads, 1 open 2 matching

Dragon's Dogma 2 protonopenGame compatibility - UnofficialMesa driversAMD RADV

#7595 · 170 comments · updated 2026-05-13 · 2 matching
comment by Billli11 · 2024-12-22 · view · github
@rednaxela600 try `RADV_DEBUG=nocache %command%` [link](https://gitlab.freedesktop.org/mesa/mesa/-/issues/10883#note_2594139) or `MESA_DISK_CACHE_SINGLE_FILE=0 ...
comment by ruinedraziel · 2025-01-30 · view · github
> [@rednaxela600](https://github.com/rednaxela600) try `RADV_DEBUG=nocache %command%` [link](https://gitlab.freedesktop.org/mesa/mesa/-/issues/10883 ...

Final Fantasy XIV 7.5 - minimap corruption on dxvk >2.7.1 dxvkopend3d11amd radvcan't reproduce

#5606 · 20 comments · updated 2026-07-08 · 3 matching
comment by doitsujinmaintainer · 2026-07-07 · view · github
Does `RADV_DEBUG=fullsync` fix this? Honestly kinda looking like some sort of barrier isn't doing what it ...
comment by doitsujinmaintainer · 2026-05-02 · view · github
actually one thing you could try is `RADV_DEBUG=nodcc,nohiz` and see if that does anything (besides reducing ...
comment by rockandfire · 2026-07-08 · view · github
... I did try running with RADV_DEBUG=fullsync earlier and saw no errors (outside of a lower framerate), but ...

Random GPU page faults in GTAV dxvkclosedd3d11amd radv

#5358 · 1 comments · updated 2026-06-16 · 1 matching
issue by runar-work · 2025-12-02 · view · github
... I haven't been able to repro with RADV_DEBUG=hang so far, but that could also be random ...

Guild Wars 2 grid like artifacts / lines on some textures dxvkclosedgame bug

#5610 · 5 comments · updated 2026-05-28 · 1 matching
issue by lydkowski · 2026-05-02 · view · github
... PROTON_USE_WINED3D=1 %command% RADV_DEBUG=nohiz,nodcc does not change anything, no launch option changes anything The issue persists ...

Dragon Age Inquisition fails to start sporadically dxvkclosedbugdxgi

#293 · 22 comments · updated 2024-11-02 · 1 matching
issue by Alexander-- · 2018-04-17 · view · github
... It appears, that successful results can be obtained only with `RADV_DEBUG=nohiz`. radv/mesa-18.0 and wine ...

Fullscreen sub-native resolutions cause checker artifacts in GNOME Wayland protonopen

#7907 · 8 comments · updated 2024-10-12 · 1 matching
comment by zephyros-dev · 2024-10-12 · view · github
... Adding `RADV_DEBUG=nodcc` as environment variables helps, though I had no idea how it work. Source: https://gitlab ...

Monster Hunter Wilds appid 2246340 1 threads, 1 open 6 matching

Monster Hunter Wilds protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#8206 · 413 comments · updated 2026-08-22 · 6 matching
comment by skygrango · 2024-11-02 · view · github
if you are using amd gpu you can try to use RADV_DEBUG=syncshaders with latest proton experimental bleeding ...
comment by Valmar33 · 2024-11-02 · view · github
> > if you are using amd gpu you can try to use RADV_DEBUG=syncshaders with latest proton experimental bleeding ...

Possible regression of issue #2338 dxvkclosedd3d9

#5116 · 5 comments · updated 2025-08-13 · 1 matching
issue by ruinedraziel · 2025-07-28 · view · github
... Adding RADV_DEBUG=nodcc seems to fix the issue as mensioned on issue #2338 Screenshots/video files Collection Page ...

Severe graphical artifacts in Dead by Daylight on Linux protonclosed

#8788 · 1 comments · updated 2025-06-10 · 1 matching
issue by Sayano78 · 2025-06-09 · view · github
... RADV_DEBUG=llvm RADV_DEBUG=nodcc PROTON_USE_WINED3D=1 MESA_GL_VERSION_OVERRIDE=4.5 DXVK_ASYNC=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 Disabling Steam Overlay ...

Microsoft Flight Simulator 2024 appid 2537590 1 threads, 1 open 1 matching

Microsoft Flight Simulator 2024 protonopenGame compatibility - Unofficial.NET

#8255 · 95 comments · updated 2026-04-30 · 1 matching
comment by alexeijd · 2024-11-25 · view · github
... etc) if you use RADV_DEBUG=llvm to use the alternative compiler. Intel driver (iGPU) doesn't get the ...

GPU timeouts in Where Winds Meet on RX 9070 dxvkclosedd3d11amd radv

#5436 · 6 comments · updated 2026-03-09 · 1 matching
issue by runar-work · 2026-01-08 · view · github
... 2.7.0 or newer ### Log files It also hangs with `RADV_DEBUG=hang`, but that just results in ...

Doom: The Dark Ages freezes on menu transition (RX 6650 XT, Mesa 26, Arch Linux) protonclosed

#9680 · 1 comments · updated 2026-04-17 · 1 matching
issue by mrcturner · 2026-04-17 · view · github
... default) - AMDVLK → No change - Tested launch options (individually): - RADV_DEBUG=nodcc - RADV_PERFTEST=aco - VKD3D_CONFIG=dxr11 - VKD3D_FEATURE_LEVEL=12_0 → No effect ...
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