protonscr
9 results, 11 hits for RADV_DEBUG

Final Fantasy XIV 7.5 - minimap corruption on dxvk >2.7.1 dxvkopend3d11amd radvcan't reproduce

#5606 · 20 comments · updated 2026-07-08 · 2 matching
comment by doitsujinmaintainer · 2026-07-07 · view · github
Does `RADV_DEBUG=fullsync` fix this? Honestly kinda looking like some sort of barrier isn't doing what it ...
comment by rockandfire · 2026-07-08 · view · github
... I did try running with RADV_DEBUG=fullsync earlier and saw no errors (outside of a lower framerate), but ...

Random GPU page faults in GTAV dxvkclosedd3d11amd radv

#5358 · 1 comments · updated 2026-06-16 · 1 matching
issue by runar-work · 2025-12-02 · view · github
... I haven't been able to repro with RADV_DEBUG=hang so far, but that could also be random ...

Wolfenstein II: The New Colossus (appid: 612880) protonopenGame compatibility - UnofficialoverlayRegressionXAudio2

#1113 · 66 comments · updated 2026-07-09 · 1 matching
comment by primalphoenix · 2026-07-09 · view · github
... This occurs with no custom launch options. "RADV_DEBUG=nodcc,nodisplaydcc %command%" also does not change the behavior. [System ...

Subnautica 2 appid 1962700 1 threads, 1 open 2 matching

Subnautica 2 protonopenGame compatibility - Unofficial

#9791 · 18 comments · updated 2026-07-21 · 2 matching
comment by NeoTheFox · 2026-07-18 · view · github
... this is a race condition - trying to get RADV_DEBUG=hang just solved the issue since it forces order ...
comment by cgillinger · 2026-07-18 · view · github
... reporting as-is? The way I read it, "`RADV_DEBUG=hang` makes the crash disappear because it forces ordering ...

[D3D9] Visible triangle seams with Stochastic Shader in modded GTA San Andreas dxvkclosedd3d9

#5572 · 17 comments · updated 2026-06-09 · 1 matching
issue by Reyks21 · 2026-04-03 · view · github
... produced. ### Tests I did All of the following RADV_DEBUG flags were tested and did not resolve the issue ...

Forza Horizon 6 appid 2483190 1 threads, 1 open 1 matching

Forza Horizon 6 protonopenGame compatibility - Unofficial

#9789 · 362 comments · updated 2026-08-26 · 1 matching
comment by Jakeshadow · 2026-07-01 · view · github
... reporting separately on the Mesa GitLab with a RADV_DEBUG hang report. One other thing: Forza Horizon (5 and ...

GPU hangs with DXVK on RX 5700 (Navi10) - Native Vulkan stable dxvkopen

#5439 · 4 comments · updated 2026-06-07 · 1 matching
issue by bneenb · 2026-01-08 · view · github
... default) | varies | Illegal opcode + ring timeout | | RADV + LLVM (`RADV_DEBUG=llvm`) | varies | Ring timeout only | | AMD Pro proprietary driver ...

"Illegal opcode in command stream" crash in V Rising (Linux, RADV/RDNA3) dxvkopend3d11

#5841 · 6 comments · updated 2026-08-23 · 1 matching
issue by gamingwithngfw · 2026-08-13 · view · github
... aftermath manifested): - `DXVK_ASYNC=0` (forces synchronous shader compilation) - `RADV_DEBUG=nohang` - Proton Experimental (in place of a CachyOS-provided ...

Dark Tide appid 1361210 3 threads, 1 open 1 matching

Warhammer 40,000: Darktide protonopenGame compatibility - UnofficialRegressionMesa drivers.NETAMD RADV

#6573 · 62 comments · updated 2026-07-11 · 1 matching
comment by UsrBern · 2026-06-29 · view · github
... Tested launch options: - `PROTON_LOG=1 %command%` - `PROTON_LOG=1 RADV_DEBUG=nodcc %command%` - `PROTON_LOG=1 VKD3D_CONFIG=single_queue,no_upload_hvv,nodxr VKD3D_FRAME_RATE ...