protonscr
65 results, 77 hits for DXVK_LOG_LEVEL=debug

Only with Winelib DXVK build World of Warcraft don't run without dxgi override, but works fine with it. dxvkclosed

#875 · 46 comments · updated 2019-03-30 · 4 matching
comment by SveSop · 2019-01-22 · view · github
`export DXVK_LOG_LEVEL=debug` ?
comment by zefkerr · 2019-01-22 · view · github
@SveSop with DXVK_LOG_LEVEL=debug [DXVK_LOG_LEVEL-debug_WoW.txt](https://github.com/doitsujin/dxvk/files/2784619/DXVK_LOG_LEVEL-debug_WoW.txt)
comment by SveSop · 2019-01-23 · view · github
... NOT using a script), you can type: `export DXVK_LOG_LEVEL=debug` (press enter) then `export DXVK_HUD=devinfo,fps` (press ...

World of Warships crashes when MSAA is enabled dxvkclosedbugnvidia proprietary

#227 · 13 comments · updated 2018-05-09 · 1 matching
comment by doitsujinmaintainer · 2018-04-10 · view · github
It works on RADV. Please run with ``` export DXVK_LOG_LEVEL=debug ```

Unified DXVK/VKD3D lag timebomb in most games if compiled from git dxvkclosedcan't reproduce

#4436 · 143 comments · updated 2025-12-09 · 4 matching
comment by BananaWorks07 · 2024-11-08 · view · github
could you send a log with `DXVK_LOG_LEVEL=debug` also could u try windowed mode
comment by SheMelody · 2024-11-08 · view · github
> could you send a log with `DXVK_LOG_LEVEL=debug` > > also could u try windowed mode Yes, I'll attempt ...
comment by BananaWorks07 · 2024-11-08 · view · github
> > could you send a log with `DXVK_LOG_LEVEL=debug` > > also could u try windowed mode > > Yes, I'll attempt ...

Planet Coaster dxvk no subtable 3d graphic adpater dxvkclosedinvalid

#1898 · 24 comments · updated 2021-01-16 · 2 matching
comment by vfioexperte · 2021-01-15 · view · github
I have a problem i not found log files VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation DXVK_LOG_LEVEL=debug DXVK_LOG_PATH="c:\\dxvk_log" %command% where ...
comment by vfioexperte · 2021-01-15 · view · github
... RADV_PERFTEST=aco DRI_PRIME=1 PULSE_LATENCY_MSEC=60 VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation DXVK_LOG_LEVEL=debug DXVK_LOG_PATH="$HOME/dxvk_log" %command%" steam DXVK termina output ...

[info request] How to continously log FPS to file? dxvkclosedduplicatequestion

#1226 · 1 comments · updated 2019-10-16 · 1 matching
issue by zaggynl · 2019-10-16 · view · github
Tried below: ``` mkdir -p ~/logdumps/squad DXVK_HUD=full DXVK_LOG_LEVEL=debug DXVK_LOG_PATH=~/logdumps/squad %command% ``` It logs debug info ...

Unsupported Graphics Card detected. A GPU with support for D3D FeatureLevel 11.0 is required. dxvkclosedinvalid

#124 · 30 comments · updated 2018-03-05 · 1 matching
comment by XEmpty · 2018-03-05 · view · github
... Running by : `DXVK_LOG_LEVEL="debug" DXVK_SHADER_DUMP_PAH="./shaders" DXVK_SHADER_READ_PATH="./optimized" DXVK_SPIRV_OPT_PATH="./wine/drive_c/VulkanSDK/1.0.68.0/Bin/spirv ...

Assetto Corsa Competizione protonopenappid 805550Game compatibility - UnofficialRegressionXAudio2

#1420 · 283 comments · updated 2024-12-15 · 1 matching
comment by ah- · 2020-05-14 · view · github
... Log with dxvk debug, full launch options `PROTON_LOG=1 DXVK_HUD=full WINEFSYNC_SPINCOUNT=100 DXVK_LOG_LEVEL=debug %command%`: [steam-805550 ...

dx11 feature 10 required on nvidia optimus dxvkclosednot a bug

#1884 · 6 comments · updated 2021-01-03 · 1 matching
comment by whinis · 2021-01-03 · view · github
If I run the steam command with `DXVK_LOG_LEVEL=debug` all I get is the following [FactoryGame-Win64-Shipping_d3d11 ...

DXVK woks on some games on Radeon RX480 but not on RX VEGA 64 dxvkclosedbughelp wantedamd radv

#437 · 9 comments · updated 2018-06-14 · 1 matching
comment by doitsujinmaintainer · 2018-06-13 · view · github
... Please run one of the games with the following environment variables set: ``` DXVK_LOG_LEVEL=debug DXVK_SHADER_DUMP_PATH=$HOME/shaders ``` Note ...

Fallout: New Vegas fails on Proton 11 and 10, with DXVK D3D9 unless d3d9.hideNvidiaGpu = False is set dxvkclosedd3d9

#5637 · 18 comments · updated 2026-06-02 · 1 matching
comment by AlexeySFdot · 2026-05-18 · view · github
`Running commands DXVK_LOG_LEVEL=debug DXVK_LOG_PATH=$HOME/ PROTON_LOG=1 %command%` [steam-22490.log](https://github.com/user-attachments/files ...

Mortal Kombat X dxvkclosed

#670 · 30 comments · updated 2018-09-29 · 1 matching
comment by doitsujinmaintainer · 2018-09-25 · view · github
... to enable DXVK logging, put the following into `steamapps/common/Proton\ 3.7/user_settings.py`: ``` user_settings = { "DXVK_LOG_LEVEL": "debug", } ```

Elite Dangerous logs and trace dxvkclosed

#36 · 45 comments · updated 2021-06-17 · 1 matching
comment by varris1 · 2018-04-16 · view · github
... If you have DXVK_LOG_LEVEL=debug set, you can see it for yourself. Just be patient and it will ...

[D3D11] World of Warcraft sporadic shader flicker dxvkclosedd3d11

#2277 · 6 comments · updated 2021-09-05 · 1 matching
comment by doitsujinmaintainer · 2021-09-03 · view · github
... Also, for future reference, do not set `DXVK_LOG_LEVEL=debug` unless explicitly asked to, it's usually useless and ...

Priston Tale crashes on launch dxvkclosedd3d9windows

#2633 · 3 comments · updated 2026-06-16 · 1 matching
issue by dumpsters · 2022-04-27 · view · github
... default settings API Trace made on windows ``` @set DXVK_LOG_LEVEL=debug @set VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation @Game.exe ``` ### System information - GPU ...

World of Warcraft - DXVK_STATE_CACHE dxvkclosedbugneeds feedback

#665 · 17 comments · updated 2018-09-26 · 2 matching
comment by doitsujinmaintainer · 2018-09-25 · view · github
Can you try to trigger a hang with `DXVK_LOG_LEVEL=debug` and attach the log files? I'm curious ...
comment by SveSop · 2018-09-25 · view · github
@Leopard1907 The logfiles attached to when i opened the bug is from export `DXVK_LOG_LEVEL=debug` and nothing more ...

Hellblade: Senua's Sacrifice crashes without DXVK_SHADER_OPTIMIZE=1 dxvkclosedbugnvidia proprietary

#166 · 37 comments · updated 2018-03-31 · 1 matching
comment by doitsujinmaintainer · 2018-03-15 · view · github
You can set `DXVK_LOG_LEVEL=debug` to figure out which shaders are being compiled right before the game crashes ...

Dark Souls 3 missing shaders dxvkclosednvidia proprietary

#232 · 46 comments · updated 2018-07-10 · 1 matching
comment by doitsujinmaintainer · 2018-04-01 · view · github
... and run the game with ``` DXVK_SHADER_DUMP_PATH=/some/path DXVK_LOG_LEVEL=debug ``` and attach the shaders (in `/some/path`) that ...

[D3D11] Kingdom Hearts III - Massive FPS drop after entering menu dxvkclosedd3d11needs apitrace

#2182 · 5 comments · updated 2021-07-25 · 1 matching
comment by doitsujinmaintainer · 2021-07-25 · view · github
Also, pleeeeeeeeeeease do not use `DXVK_LOG_LEVEL=debug`. There's nothing happening there except that the game compiles shaders ...

System compiled dxvk causes stack smashing with wine when playing yakuza-0/kiwami. dxvkclosedbuild

#3981 · 22 comments · updated 2025-04-14 · 1 matching
issue by ghost · 2024-05-02 · view · github
... below but they didn't give me anything for some reason. ``` VK_INSTANCE_LAYERS="VK_LAYER_KHRONOS_validation" DXVK_LOG_LEVEL="debug" DXVK_LOG_PATH="/home/user/" ```

Pathfinder: Wrath of the Rightous freezes in some loading screens dxvkclosedgame bug

#2286 · 12 comments · updated 2021-09-19 · 1 matching
comment by mkalte666 · 2021-09-10 · view · github
... Output of `DXVK_LOG_LEVEL=debug VK_LAYER_PATH=/usr/share/vulkan/explicit_layer.d/ VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation WINEPREFIX="/media/fastGames/STEAM/steamapps/compatdata ...
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