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dxvk
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16
results, 21 hits for
DXVK_SHADER_DUMP_PATH
Shader cache on an old 5400rpm HDD
dxvk
closed
#261 · 6 comments · updated 2018-04-09 · 1 matching
comment by
zefkerr
· 2018-04-09 ·
view
·
github
DXVK_SHADER_DUMP_PATH
=/path DXVK_SHADER_READ_PATH=/path Does not that work anymore?
SPIRV-Tools linkage overhead
dxvk
closed
enhancement
build
#119 · 8 comments · updated 2018-03-13 · 1 matching
comment by
pchome
· 2018-03-13 ·
view
·
github
@Yardanico you can still get same result using `
DXVK_SHADER_DUMP_PATH
` than manually optimize shaders with `spirv-opt` command and ...
Nvidia 418.43 crash on startup of some games with "Unhandled exception: page fault on read access to 0x00000000 in 64-bit code"
dxvk
closed
bug
#930 · 12 comments · updated 2019-02-23 · 1 matching
comment by
doitsujin
maintainer
· 2019-02-23 ·
view
·
github
... Please run the game with `
DXVK_SHADER_DUMP_PATH
=/some/path` set (note that you **must** create `/some/path` before), and ...
Nvidia driver crashes in different applications/games
dxvk
closed
bug
nvidia proprietary
READ ME
#64 · 112 comments · updated 2018-04-25 · 3 matching
comment by
ZeroFault
· 2018-02-12 ·
view
·
github
... You will need to set
DXVK_SHADER_DUMP_PATH
and DXVK_SHADER_READ_PATH on that fork.
comment by
SveSop
· 2018-02-12 ·
view
·
github
Right
DXVK_SHADER_DUMP_PATH
=directory DXVK_SHADER_READ_PATH=directory Dumped loads of .spv and .dxbc shaders in my folder. Made a subfolder ...
comment by
doitsujin
maintainer
· 2018-02-07 ·
view
·
github
... The names that appear in the log file are the same as the file names when setting `
DXVK_SHADER_DUMP_PATH
...
DXVK woks on some games on Radeon RX480 but not on RX VEGA 64
dxvk
closed
bug
help wanted
amd radv
#437 · 9 comments · updated 2018-06-14 · 1 matching
comment by
doitsujin
maintainer
· 2018-06-13 ·
view
·
github
... Please run one of the games with the following environment variables set: ``` DXVK_LOG_LEVEL=debug
DXVK_SHADER_DUMP_PATH
=$HOME/shaders ``` Note ...
God Of War hitting assert during dxbc->dxil with Proton experimental
dxvk
closed
d3d11
#5533 · 11 comments · updated 2026-03-02 · 2 matching
comment by
K0bin
maintainer
· 2026-03-01 ·
view
·
github
... dump and upload the shaders? To do so start the game with the environment variable `
DXVK_SHADER_DUMP_PATH
=some/folder`.
comment by
tpalli
· 2026-03-02 ·
view
·
github
... tried that but unfortunately no shaders get dumped by using
DXVK_SHADER_DUMP_PATH
.. but I'm getting that failing shader.
Dark Souls 3 missing shaders
dxvk
closed
nvidia proprietary
#232 · 46 comments · updated 2018-07-10 · 1 matching
comment by
doitsujin
maintainer
· 2018-04-01 ·
view
·
github
Please make sure to use the latest revision of DXVK and run the game with ```
DXVK_SHADER_DUMP_PATH
=/some/path ...
DXVK 2.5.2 causes FPS drop due to shader issues
dxvk
closed
d3d9
needs more info
#4537 · 17 comments · updated 2025-01-07 · 2 matching
comment by
Blisto91
· 2025-01-05 ·
view
·
github
... Just launch the game with `
DXVK_SHADER_DUMP_PATH
=` pointing to a empty folder you've created and do the usual ...
comment by
RouatbiH
· 2025-01-05 ·
view
·
github
... Just launch the game with `
DXVK_SHADER_DUMP_PATH
=` pointing to a empty folder you've created and do the usual ...
Anticipatory shader cache loading
dxvk
closed
enhancement
#89 · 15 comments · updated 2018-03-21 · 1 matching
comment by
dumpsters
· 2018-03-20 ·
view
·
github
It's true, just a couple minutes of playing with
DXVK_SHADER_DUMP_PATH
on and there are over 2k files ...
Hellblade: Senua's Sacrifice crashes without DXVK_SHADER_OPTIMIZE=1
dxvk
closed
bug
nvidia proprietary
#166 · 37 comments · updated 2018-03-31 · 1 matching
comment by
pchome
· 2018-03-15 ·
view
·
github
... or to #64 steps (example) : * run game with `
DXVK_SHADER_DUMP_PATH
=/tmp/hb-dump` * check `/tmp/hb-dump` for `*.spv ...
Spec Ops: The Line - God Rays rendering issue
dxvk
closed
d3d9
#1908 · 10 comments · updated 2021-05-05 · 1 matching
comment by
pchome
· 2021-03-01 ·
view
·
github
... Use `
DXVK_SHADER_DUMP_PATH
=/path/to/dir` to get shaders and have fun. EDIT: This thing (shader) somehow involved in ...
Support for optimized mapping of min16float to SPV_AMD_gpu_shader_half_float..
dxvk
closed
wontfix
#571 · 2 comments · updated 2019-07-05 · 1 matching
issue by
oscarbg
· 2018-08-17 ·
view
·
github
... in "out" folder I captured(with
DXVK_SHADER_DUMP_PATH
) your spv shaders for confirming you don't use any half ...
FAQ meta-issue
dxvk
closed
READ ME
#88 · 9 comments · updated 2018-06-30 · 1 matching
comment by
roothorick
· 2018-02-18 ·
view
·
github
... Set `
DXVK_SHADER_DUMP_PATH
` and `DXVK_SHADER_READ_PATH` to two different folders. 4. Launch the game (DO NOT select Online). Let it ...
Monster Hunter World
proton
open
appid 582010
Game compatibility - Unofficial
overlay
Regression
NVIDIA drivers
XAudio2
#175 · 976 comments · updated 2026-01-21 · 2 matching
comment by
Xaenalt
· 2019-03-06 ·
view
·
github
... they can be the same run or different) `
DXVK_SHADER_DUMP_PATH
=/some/path` (make sure `/some/path` exists, a lot ...
comment by
xantyleonhart
· 2019-03-06 ·
view
·
github
... they can be the same run or different) > `
DXVK_SHADER_DUMP_PATH
=/some/path` (make sure `/some/path` exists, a lot ...
strict validation of pipeline state cache possible directly after DXVK loads?
dxvk
closed
#891 · 6 comments · updated 2019-01-28 · 1 matching
comment by
doitsujin
maintainer
· 2019-01-27 ·
view
·
github
... it happens while loading the game (just enable `
DXVK_SHADER_DUMP_PATH
`, you'll see what I mean). - Compiling all shaders ...
Unigine Superposition launcher crash
dxvk
closed
feature set
nvidia proprietary
#70 · 74 comments · updated 2018-04-14 · 1 matching
comment by
oscarbg
· 2018-02-16 ·
view
·
github
... set
DXVK_SHADER_DUMP_PATH
=c:\dxvk\shaders set DXVK_SHADER_READ_PATH= set DXVK_HUD=1 (optional but to verify the D3D11 it's ...