94 results, 135 hits for PROTON_NO_D3D11
#388 路 33 comments
路 updated 2026-07-05
路 1 matching
@alasky17 yeah, it works.
`
PROTON_NO_D3D11=1 %command%`
#2025 路 16 comments
路 updated 2023-05-31
路 2 matching
comment by
aFoxNamedMorris 路 2018-12-18 路
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githubI use `
PROTON_NO_D3D11=1 %command%` Seems to work fine.
... I tried Proton 3.7-8 up to 5.13-5 and Proton Experimental with and without `
PROTON_NO_D3D11 ...
#1398 路 2 comments
路 updated 2018-12-14
路 1 matching
It works if you use following launch options:
`
PROTON_NO_D3D11=1 %command%`
#773 路 55 comments
路 updated 2026-07-06
路 6 matching
When not on Intel Graphics, `
PROTON_NO_D3D11=1` most possibly not needed.
... I was also able to avoid the black screen just by setting `PROTON_LOG=1`, **without** `
PROTON_NO_D3D11=1`. I ...
comment by
SanZamoyski 路 2019-04-06 路
view 路
github`PROTON_NO_ESYNC=1
PROTON_NO_D3D11=1 %command%` works for me on Intel Corporation Haswell-ULT Integrated Graphics Controller (HD4400) on ...
#7454 路 1 comments
路 updated 2024-01-29
路 1 matching
... I tried to run game with the OpenGL instead of Vulkan using `PROTON_USE_WINED3D=1 PROTON_USE_WINE_DXGI=1
PROTON_NO_D3D11=1 ...
#215 路 17 comments
路 updated 2020-12-10
路 1 matching
The games work "perfectly" with:
BioShock:
PROTON_NO_D3D11=1 PROTON_NO_ESYNC=1 %command%
BioShock Remastered: PROTON_USE_WINED3D11=1 PROTON_NO_ESYNC=1 %command%
#399 路 73 comments
路 updated 2026-06-30
路 2 matching
The games work "perfectly" with:
BioShock:
PROTON_NO_D3D11=1 PROTON_NO_ESYNC=1 %command%
BioShock Remastered: PROTON_USE_WINED3D10=1 PROTON_NO_ESYNC=1 %command%
... PROTON_NO_FSYNC=1
PROTON_NO_D3D11=1 %command%`
https://gist.github.com/daninsky1/dfc06992b25dafdfa3476a5c97b4be84
If I ran without `
PROTON_NO_D3D11=1` and ...
#8867 路 3 comments
路 updated 2025-06-29
路 1 matching
Found a workaround:
launch options: `PROTON_USE_WINED3D=1 PROTON_NO_D3D10=1
PROTON_NO_D3D11=1 %command%`
plus doing `protontricks 547930 d3dcompiler_47 d3dx9`
#143 路 70 comments
路 updated 2025-07-04
路 6 matching
comment by
Stumpftopf 路 2018-08-24 路
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github PROTON_NO_D3D11=1 don't work for me. But if is use PROTON_NO_ESYNC=1. GTA:SA seems to work ...
Running with the frame limiter on and with launch args `PROTON_NO_ESYNC=1
PROTON_NO_D3D11=1 %COMMAND%` seems to fix ...
Why would setting
PROTON_NO_D3D11=1 make any difference? This is a D3D9 game. I haven't came across ...
#2332 路 2 comments
路 updated 2023-10-12
路 2 matching
... There were no other issues besides needing to add `
PROTON_NO_D3D11=1` to the launch config.
... I was able to get it running with
PROTON_NO_D3D11=1 in the launch settings. Without that option, the ...
#6702 路 2 comments
路 updated 2019-11-19
路 1 matching
... Enter `
PROTON_NO_D3D11=1
PROTON_NO_D3D11=1 DXVK_HUD=compiler gamemoderun %command%` and click "Ok". Game will not run.
5. Remove ...
#1815 路 2 comments
路 updated 2018-10-26
路 1 matching
Game runs with launch options "PROTON_NO_ESYNC=1
PROTON_NO_D3D11=1 %command%". But it should run without them since it ...
#1293 路 94 comments
路 updated 2024-12-29
路 2 matching
Failure of
PROTON_NO_D3D11 can be expected given that Direct3D 11 is a hard requirement of the game since ...
... 80004001)\n\n" I have tried the command
PROTON_NO_D3D11 but again with this command it is even worse ...
#1660 路 17 comments
路 updated 2026-04-26
路 1 matching
issue by
dearlygparted 路 2018-10-01 路
view 路
github ... start unless
PROTON_NO_D3D11=1 is used.
## Reproduction
Launch the game, it doesn't start, add
PROTON_NO_D3D11=1 %command ...
Elden Ring
protonopenappid 1245620Game compatibility - UnofficialoverlayRegressionNVIDIA driversMesa driversAMD RADV
#5613 路 957 comments
路 updated 2026-08-18
路 3 matching
comment by
imaginaryPineapple 路 2023-01-18 路
view 路
githubMy issue seems to be solved by setting `
PROTON_NO_D3D11=1` in the launch options.
The Flatpak version of ...
comment by
imaginaryPineapple 路 2023-01-18 路
view 路
github ... Also, the Bandai Namco splash loads noticeably slower with `
PROTON_NO_D3D11=1`. Could be if it's wines dxgi ...
... t work with experimental or hotfix) and puting `
PROTON_NO_D3D11=1` in launch arguments, that will force-disable DXVK.*
THE FINALS
protonopenappid 2073850Game compatibility - UnofficialRegressionXAudio2Mesa drivers
#7317 路 903 comments
路 updated 2026-08-28
路 1 matching
... env Proton Experimental check</summary>
```
PROTON_USE_WINED3D
PROTON_USE_WINED3D11
PROTON_DXVK_D3D8
PROTON_NO_D3D11
PROTON_NO_D3D10
PROTON_NO_ESYNC
PROTON_NO_FSYNC
PROTON_FORCE_LARGE_ADDRESS_AWARE
PROTON_OLD_GL_STRING
PROTON_HIDE_NVIDIA_GPU
PROTON_HIDE_VANGOGH_GPU
PROTON_HIDE_INTEL_GPU
PROTON_SET_GAME_DRIVE ...
#641 路 36 comments
路 updated 2025-11-05
路 5 matching
...
PROTON_NO_D3D11=1 %command%` (pro-tip for optirun/bumblebeed user like me: `LD_PRELOAD=/usr/lib/nvidia/libGL.so
PROTON_NO_D3D11 ...
... Engine.ini and set `<DirectXVersion>0</DirectXVersion>` to `<DirectXVersion>9</DirectXVersion>` and additional with start option
PROTON_NO_D3D11=1
Hi,
Try to use
PROTON_NO_D3D11 - it works at least for me.
Le samedi 19 janvier 2019 脿 19 ...
#668 路 5 comments
路 updated 2018-10-04
路 1 matching
comment by
Vthyarilops 路 2018-10-04 路
view 路
github ... a DirectX 9 game so DXVK doesn't do anything here, in Steam try setting PROTON_NO_ESYNC and
PROTON_NO_D3D11
#1093 路 3 comments
路 updated 2019-08-14
路 1 matching
... the game needed the option `
PROTON_NO_D3D11` to run correctly.
If run without that option all the game characters ...
#58 路 388 comments
路 updated 2026-07-29
路 2 matching
... am I doing anything wrong here? running it with `PROTON_FORCE_LARGE_ADDRESS_AWARE=1
PROTON_NO_D3D11=0 PROTON_NO_ESYNC=0 %command% --nologo`
>
@nonchip ...
... am I doing anything wrong here? running it with `PROTON_FORCE_LARGE_ADDRESS_AWARE=1
PROTON_NO_D3D11=0 PROTON_NO_ESYNC=0 %command% --nologo`
EDIT ...