protonscr
123 results, 204 hits for DXVK_CONFIG

Issue releted to DXVK_CONFIG dxvkclosedwontfixwindows

#4156 · 11 comments · updated 2024-07-25 · 2 matching
issue by niresh1234 · 2024-07-17 · view · github
**first argument does not load in dxvk config set by `DXVK_CONFIG`** example (using Windows .cmd or .bat file ...
comment by niresh1234 · 2024-07-22 · view · github
... and replacing doubleQuot with semicolon in beginning and ending also working like `set DXVK_CONFIG=` `;dxvk.hud=full; d3d9 ...

If DXVK_CONFIG_FILE is set. DXVK_CONFIG is ignored dxvkclosedcan't reproduce

#4529 · 1 comments · updated 2024-12-15 · 1 matching
issue by Trevonn · 2024-12-15 · view · github
### Software Information It would seem if you have `DXVK_CONFIG_FILE` set then `DXVK_CONFIG` is acknowledged but ignored. ### System Information ...

[DI request] Make me `DXVK_CONFIG="*.maxFrameRate=60"` configs possible dxvkclosed

#5604 · 0 comments · updated 2026-06-09 · 1 matching
issue by pchome · 2026-04-27 · view · github
... For example setting `DXVK_CONFIG="*.maxFrameRate = 60"` should populate all known "prefixes" w/ `maxFrameRate = 60`. Expected to be `dxgi ...

[Warcraft III] Getting 7 (terribly low) FPS since the new W3 2.0 update dxvkclosed

#4463 · 21 comments · updated 2024-11-18 · 2 matching
comment by Blisto91 · 2024-11-17 · view · github
Does running with `DXVK_CONFIG="d3d11.cachedDynamicResources = a"` help? If not then try running it with dxvk 2.3 ...
comment by sim590 · 2024-11-17 · view · github
... Using ``` DXVK_CONFIG="d3d11.cachedDynamicResources = a" ``` made all the difference! ![image](https://github.com/user-attachments/assets/3f3e5c37-187c ...

MESA_VK_WSI_PRESENT_MODE no longer has effect on VSync dxvkclosed

#4096 · 6 comments · updated 2024-07-02 · 1 matching
comment by mbriar · 2024-07-02 · view · github
For example for d3d11 games: `DXVK_CONFIG="dxgi.syncInterval = 0"` is equivalent to `MESA_VK_WSI_PRESENT_MODE=immediate` `DXVK_CONFIG="dxgi.syncInterval = 1 ...

[feature] able to define configuration properties through an environment variable dxvkclosedenhancement

#2894 · 2 comments · updated 2023-08-01 · 2 matching
comment by pchome · 2022-09-07 · view · github
<s>`alias dxvk='echo -e ${DXVK_CONFIG//,/\\n} > /tmp/dxvk.conf; $@'`</s> ``` export DXVK_CONFIG=dxgi.syncInterval=1,d3d11.samplerAnisotropy ...
issue by ranplayer · 2022-09-07 · view · github
... configuration properties through an environment variable (e.g: `DXVK_CONFIG=dxgi.syncInterval=1,d3d11.samplerAnisotropy=16`). It would be ...

VST plugin support dxvkclosedduplicate

#5740 · 7 comments · updated 2026-06-28 · 2 matching
comment by rauldipeas · 2026-06-27 · view · github
> `DXVK_CONFIG="dxgi.enableDummyCompositionSwapchain=true"` Same behaviour.
comment by K0binmaintainer · 2026-06-27 · view · github
... Try running it with `DXVK_CONFIG="dxgi.enableDummyCompositionSwapchain=true"` but that might not work. It's a bit of ...

Add simple env. var. to force V-SYNC dxvkclosed

#4957 · 6 comments · updated 2025-06-07 · 4 matching
comment by WinterSnowfall · 2025-05-31 · view · github
Why do we even have `DXVK_FRAME_RATE`? Was it added before `DXVK_CONFIG` became a thing? IMHO `DXVK_CONFIG` should be ...
comment by Blisto91 · 2025-05-31 · view · github
It was added prior to `DXVK_CONFIG` existing yes. https://github.com/doitsujin/dxvk/commit/30a1a29aa612c7a796d3cc1a4b320a24829ed286
issue by Tiagoquix · 2025-05-31 · view · github
... var. `DXVK_FRAME_RATE=60` which is basically the equivalent of `DXVK_CONFIG="dxgi.maxFrameRate = 60; d3d9.maxFrameRate = 60"` (using `60 ...

Black Desert appid 582660 1 threads, 1 open 6 matching

Black Desert protonopenGame compatibility - Unofficial

#3620 · 217 comments · updated 2026-07-30 · 6 matching
comment by BananaWorks07 · 2024-02-04 · view · github
DXVK_CONFIG="dxgi.syncInterval=0" works as well
comment by wildtruc · 2024-04-07 · view · github
... Proton8-32 : `SteamGameId=582660 DRI_PRIME=1 MESA_VK_DEVICE_SELECT=1 DXVK_CONFIG="dxgi.syncInterval=0" PROTON_ENABLE_NGX_UPDATER=1 PROTON_ENABLE_NVAPI=1 MANGOHUD=1 ...

Spitfire audio labs doesn't work dxvkopenfeature set

#4968 · 5 comments · updated 2025-06-02 · 2 matching
comment by WinterSnowfall · 2025-06-02 · view · github
Does launching it with `DXVK_CONFIG="dxgi.enableDummyCompositionSwapchain = True"` help?
comment by 2anwe · 2025-06-02 · view · github
> Does launching it with `DXVK_CONFIG="dxgi.enableDummyCompositionSwapchain = True"` help? No, still a blank window warn: DxgiFactory::CreateSwapChainForComposition: Creating ...

Escape From Tarkov, Stuttering whilst shooting dxvkopend3d11performance

#5310 · 11 comments · updated 2025-11-06 · 1 matching
comment by Blisto91 · 2025-11-05 · view · github
Does running with `DXVK_CONFIG="d3d11.cachedDynamicResources = a"` change anything?

Yager appid 2003 5 threads, 1 open 2 matching

[d3d9 x32] Enter the Matrix crashes on startup dxvkclosedd3d9windows

#4164 · 4 comments · updated 2024-08-05 · 2 matching
comment by K0binmaintainer · 2024-07-22 · view · github
Try it with the environment variable `DXVK_CONFIG=d3d9.deferSurfaceCreation=True`.
comment by hyperspeed6 · 2024-07-22 · view · github
> Try it with the environment variable `DXVK_CONFIG=d3d9.deferSurfaceCreation=True`. Yes, this fixed it. I can launch the ...

[need help] foobar2000 DirectX visualization component display nothing dxvkopenfeature setdxgi

#5297 · 7 comments · updated 2025-10-26 · 1 matching
comment by K0binmaintainer · 2025-10-26 · view · github
Try running it with the environment variable: `DXVK_CONFIG="dxgi.enableDummyCompositionSwapchain=True"`

Jurassic World Evolution 2 appid 1244460 4 threads, 1 open 3 matching

Jurassic World Evolution 2 protonopenGame compatibility - UnofficialRegressionNVIDIA driversXAudio2Mesa drivers

#6070 · 24 comments · updated 2025-11-16 · 3 matching
comment by lpomfret · 2024-12-13 · view · github
... Ended up running just `DXVK_CONFIG="dxvk.hideIntegratedGraphics = True" %command%` on its own just to make sure I wasn ...
comment by simifor · 2024-12-14 · view · github
... to run, either `DXVK_CONFIG="dxvk.hideIntegratedGraphics = True" PROTON_LOG=1 %command%` or `PROTON_LOG=1 DXVK_CONFIG="dxvk.hideIntegratedGraphics = True" %command ...

Jade Empire™: Special Edition appid 7110 2 threads, 1 open 1 matching

[Regression] Jade Empire: Special Edition videos play incorrectly dxvkclosedneeds apitraced3d9

#3182 · 6 comments · updated 2023-05-08 · 1 matching
issue by alasky17 · 2023-01-11 · view · github
... Regression between [2e378257ea88827f0a4e55a132895130519184d3] [meta] Release 1.7 (good) and 4439e8adb358c0c4b7ae65aae09acc6f521a7321 [dxvk_config] Add new dxvk_config library (bad) My builds ...

[d3d9] Worms Armageddon: main menu keeps shaking if window mode is disabled dxvkclosedd3d9

#4104 · 10 comments · updated 2024-11-01 · 1 matching
comment by Blisto91 · 2024-07-09 · view · github
Does launching with `DXVK_CONFIG="d3d9.deviceLossOnFocusLoss = True"` help with the alt-tab black screen

FPS Drop in Dying Light with DXVK 2.5.3 dxvkclosedd3d11performance

#4620 · 21 comments · updated 2025-07-06 · 1 matching
comment by Blisto91 · 2025-01-17 · view · github
Does it change anything if you run the game with `DXVK_CONFIG="dxvk.enableMemoryDefrag = False"`

Fallout 3 appid 22300 1 threads, 1 open 1 matching

Fallout 3 protonopenGame compatibility - UnofficialRegression

#2069 · 15 comments · updated 2025-06-17 · 1 matching
comment by mirh · 2025-06-12 · view · github
Can you try this set this parameter in the game properties? DXVK_CONFIG="d3d9.deviceLossOnFocusLoss = True"

Video playback regression on LEGO City Undercover dxvkclosedd3d11game bug

#4997 · 2 comments · updated 2025-06-11 · 1 matching
comment by doitsujinmaintainer · 2025-06-11 · view · github
We've seen this type of game bug before, `DXVK_CONFIG="d3d11.disableDirectImageMapping=True"` should fix this.

[D3D9] Worms Armageddon blackscreens after alt tabbing dxvkopend3d9

#4163 · 3 comments · updated 2024-11-01 · 1 matching
comment by Tiagoquix · 2024-07-24 · view · github
If you start the game with the following launch option, does it help? `DXVK_CONFIG="d3d9.deviceLossOnFocusLoss = True" %command%`
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