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90
results, 104 hits for
DXVK_HUD=full
SCP: Secret Laboratory
appid 700330
6 threads, 1 open
1 matching
SCP: Secret Laboratory
proton
open
Game compatibility - Unofficial
overlay
Regression
Mesa drivers
#4229 · 142 comments · updated 2026-06-27 · 1 matching
comment by
agent188
· 2022-12-23 ·
view
·
github
`
DXVK_HUD=full
%command%` HUD dont work
[Warcraft III] Getting 7 (terribly low) FPS since the new W3 2.0 update
dxvk
closed
#4463 · 21 comments · updated 2024-11-18 · 1 matching
comment by
mbriar
· 2024-11-16 ·
view
·
github
What is VRAM usage looking like? Post a screenshot with
DXVK_HUD=full
RESIDENT EVIL 6 in-engine cutscenes stutter a lot
dxvk
closed
d3d9
#2593 · 6 comments · updated 2025-10-18 · 1 matching
comment by
Blisto91
· 2022-04-08 ·
view
·
github
How do the numbers look during the cutscenes if you run it with `
DXVK_HUD=full
%command%`
Railway Empire
appid 503940
1 threads, 0 open
1 matching
Railway Empire
proton
closed
Game compatibility - Unofficial
#5870 · 7 comments · updated 2022-06-01 · 1 matching
comment by
Blisto91
· 2022-06-01 ·
view
·
github
Can you add `
DXVK_HUD=full
` to your launch parameters and take a ingame screenshot and post it here ...
[regression] WoW WotLK Classic ~30% less performance since 83a2942
dxvk
closed
d3d11
performance
#3632 · 43 comments · updated 2024-07-16 · 1 matching
comment by
Blisto91
· 2023-08-21 ·
view
·
github
That sounds very odd. Can you send a screenshot from good and bad commit with `
DXVK_HUD=full
` ?
Fallout 76 Slowdowns
dxvk
closed
#1128 · 3 comments · updated 2019-07-14 · 1 matching
comment by
doitsujin
maintainer
· 2019-07-14 ·
view
·
github
... would be useful (GPU bound or CPU? Any suspiciously high numbers in the HUD when using `
DXVK_HUD=full
`)?
Support for rome total war d3d8to9
dxvk
closed
d3d9
#1859 · 12 comments · updated 2020-12-18 · 1 matching
comment by
siyia2
· 2020-12-18 ·
view
·
github
Then why does
DXVK_HUD=full
doesnt show on rome total war with d3d8t9 enabled? d3d8 -> native in winecfg ...
Source Engine Performance Loss under DXVK
dxvk
closed
performance
d3d9
#4895 · 103 comments · updated 2025-06-30 · 1 matching
comment by
Blisto91
· 2025-05-05 ·
view
·
github
... screenshot of the game using dxvk with its own hud? You can use the env var `
DXVK_HUD=full
`
Legend Bowl
appid 1106340
1 threads, 1 open
1 matching
Legend Bowl
proton
open
Game compatibility - Unofficial
#5795 · 2 comments · updated 2022-04-30 · 1 matching
comment by
Blisto91
· 2022-04-29 ·
view
·
github
Are you able to see with mangohud or `
DXVK_HUD=full
` if the rendering freezes when it happens when ...
Not working with nouveau driver (Vulkan 1.3.279)
dxvk
closed
not a bug
#4169 · 21 comments · updated 2024-08-05 · 2 matching
comment by
F33RNI
· 2024-07-27 ·
view
·
github
I'm running it like this ```shell DRI_PRIME=1
DXVK_HUD=full
wine64 "$HOME/.wine/drive_c/Program Files/Image ...
comment by
mbriar
· 2024-07-27 ·
view
·
github
... Does the DXVK HUD show up if you enable it with `
DXVK_HUD=full
`?
[info request] How to continously log FPS to file?
dxvk
closed
duplicate
question
#1226 · 1 comments · updated 2019-10-16 · 1 matching
issue by
zaggynl
· 2019-10-16 ·
view
·
github
Tried below: ``` mkdir -p ~/logdumps/squad
DXVK_HUD=full
DXVK_LOG_LEVEL=debug DXVK_LOG_PATH=~/logdumps/squad %command% ``` It logs debug info ...
Dxvk not working (on windows) after 1.10.3
dxvk
closed
windows
intel windows
#3495 · 17 comments · updated 2023-06-27 · 1 matching
comment by
Mzed3D
· 2023-06-17 ·
view
·
github
... I only had the environment variable
DXVK_HUD=full
set in Windows.
Call of Duty: Black Ops poor performance
dxvk
closed
performance
wine bug
d3d9
#2636 · 36 comments · updated 2022-12-23 · 2 matching
comment by
Blisto91
· 2022-05-30 ·
view
·
github
... a iGPU in your setup? How is GPU utilization when you launch with `
DXVK_HUD=full
%command%` in steam?
comment by
BlueGoliath
· 2022-05-30 ·
view
·
github
... your setup? How is GPU utilization when you launch with `
DXVK_HUD=full
%command%` in steam? Not an iGPU.
World of Tanks - "Improved" graphics not working, unfinished/unloaded textures in the game
dxvk
closed
can't reproduce
not our bug
#2909 · 14 comments · updated 2022-09-14 · 1 matching
comment by
Blisto91
· 2022-09-14 ·
view
·
github
If you can then post a screenshot with a full hud when it happens. `
DXVK_HUD=full
` Also how ...
King Arthur: Knight's Tale
appid 1157390
1 threads, 1 open
1 matching
King Arthur: Knight's Tale
proton
open
Game compatibility - Unofficial
Regression
#5809 · 12 comments · updated 2022-09-14 · 1 matching
comment by
3DRaven
· 2022-05-04 ·
view
·
github
I used
DXVK_HUD=full
and took screenshot in ![Снимок экрана от 2022-05-04 20-18-19](https ...
Sonic Frontiers: Generally poor performance.
dxvk
closed
d3d11
nvidia proprietary
#3077 · 25 comments · updated 2023-08-24 · 1 matching
comment by
doitsujin
maintainer
· 2022-11-18 ·
view
·
github
... work well, or it creates high-traffic resources in system memory or something. `
DXVK_HUD=full
` should show something.
Alan Wake
appid 108710
2 threads, 1 open
1 matching
Alan Wake
proton
open
Game compatibility - Unofficial
XAudio2
#156 · 57 comments · updated 2026-06-25 · 1 matching
comment by
LeJimster
· 2019-05-20 ·
view
·
github
... steam: `WINEDLLOVERRIDES="d3d9=n"
DXVK_HUD=full
%command%` You can remove the `
DXVK_HUD=full
` part if you don't ...
Question about VRAM usage in RailWorks
dxvk
closed
#5682 · 14 comments · updated 2026-06-05 · 1 matching
comment by
doitsujin
maintainer
· 2026-06-04 ·
view
·
github
... Can you post a screenshot of it with `
DXVK_HUD=full
`?
Question: Does PROTON_USE_D9VK works with non Steam games?
proton
closed
#2934 · 1 comments · updated 2019-08-01 · 1 matching
issue by
logan001
· 2019-08-01 ·
view
·
github
... Im trying to run GW2 with the new proton but adding `PROTON_USE_D9VK=1
DXVK_HUD=full
%command%` to launch ...
Gothic 2 GD3D11 - regression in 19e0829 causes D3DXERR_CAPSNOTSUPPORTED
dxvk
closed
bug
#200 · 27 comments · updated 2021-05-01 · 1 matching
comment by
bodziek666
· 2021-05-01 ·
view
·
github
... The game turns on properly but it doesn't recognize `
DXVK_HUD=full
` option so I assume it doesn ...
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