protonscr
19 results, 27 hits for DXVK_HUD=memory`,

Quake Champions appid 611500 5 threads, 1 open 1 matching

Quake Champions protonopenGame compatibility - Unofficial

#225 · 333 comments · updated 2026-07-19 · 1 matching
comment by Bumbadawg · 2019-06-10 · view · github
@dreamer start with the launch option DXVK_HUD=memory and check if the VRAM used matches your GPU VRAM

DxvkMemoryAllocator: Memory allocation failed dxvkclosed

#747 · 66 comments · updated 2019-04-20 · 2 matching
comment by doitsujinmaintainer · 2018-11-11 · view · github
You can monitor DXVK's memory consumption (both VRAM and mapped system RAM) with `DXVK_HUD=memory`. I haven ...
comment by dlshinobi · 2018-11-11 · view · github
I've also notice (DXVK_HUD=memory) that on some games like Dark Souls 3 my old lady GTX ...

World of Warcraft crashes with Error 132 (Access Violation) dxvkclosednvidia proprietary

#1087 · 26 comments · updated 2019-06-19 · 1 matching
comment by doitsujinmaintainer · 2019-06-08 · view · github
You could enable `DXVK_HUD=memory` to check whether DXVK for some reason allocates very large amounts of memory ...

Call of Duty: Black Ops 3 eventual XID 31 crash dxvkclosednvidia proprietaryneeds feedback

#2495 · 21 comments · updated 2025-06-28 · 1 matching
comment by doitsujinmaintainer · 2022-02-13 · view · github
What does memory usage look like with `DXVK_HUD=memory`? But yeah, as was said, we cannot debug or ...

Cloudpunk appid 746850 2 threads, 1 open 2 matching

[d3d11] - Cloudpunk - Low performance on Nvidia hardware. dxvkclosednvidia proprietary

#1624 · 16 comments · updated 2020-07-17 · 2 matching
comment by ZereoX · 2020-05-12 · view · github
Hi @doitsujin, I ran the latest master w/ `DXVK_HUD=memory` and 'Sysmem' remained in the ~100MB range. |Sysmem ...
comment by doitsujinmaintainer · 2020-05-11 · view · github
... and allocating stuff in sysmem instead? When enabling `DXVK_HUD=memory`, "Sysmem heap 0" should ideally not show more ...

Divinity: Original Sin 2 - Definitive Edition (Steam AppID 435150) dxvkclosedperformance

#1014 · 14 comments · updated 2019-04-15 · 1 matching
comment by doitsujinmaintainer · 2019-04-15 · view · github
... What does `DXVK_HUD=memory` show? There's a chance you're running out of VRAM.

Warcraft III: staying in menus quickly gobs all system memory dxvkclosedneeds apitrace

#1866 · 85 comments · updated 2022-11-07 · 3 matching
comment by doitsujinmaintainer · 2020-12-25 · view · github
apitrace? Also, does the leak show up with `DXVK_HUD=memory`? Sounds like a really weird problem since there ...
comment by cg666 · 2021-02-07 · view · github
... I enabled DXVK_HUD=memory and I don't see the game eating memory from HUD infos nor with ...
comment by sim590 · 2020-12-26 · view · github
... Here is what I entered: ``` $ env TRACE_FILE=apitrace.log DXVK_HUD=memory WINEPREFIX=/var/remise/WineBattleNet wine /home/simon ...

Performance regression in Prey with dxvk 1.10 dxvkclosedcan't reproduce

#2555 · 27 comments · updated 2022-12-30 · 2 matching
comment by doitsujinmaintainer · 2022-03-22 · view · github
One thing you could try is `DXVK_HUD=memory` and see if the HVV heap (`Vivmem heap 2` or ...
comment by vide0hanz · 2022-12-30 · view · github
... heap 2 goes between 94% - 96% according to `DXVK_HUD=memory` These numbers do not appear to change whatsoever ...

Vidmem heap 1 memory leak dxvkclosedduplicate

#1500 · 6 comments · updated 2020-03-15 · 1 matching
issue by tiagoapimenta · 2020-03-07 · view · github
... 0 ### Environment WINEARCH=win32 WINEDEBUG=-all DXVK_LOG_LEVEL=debug DXVK_HUD=memory WINE_LARGE_ADDRESS_AWARE=1 ### Log files * [d3d9.log](https://gist ...

[d3d11] Zenless Zone Zero Zooting Ze VRAM dxvkclosedd3d11

#4118 · 13 comments · updated 2024-08-28 · 4 matching
comment by doitsujinmaintainer · 2024-07-09 · view · github
... 20GB of data into far less available memory. `DXVK_HUD=memory` should show this too. DXVK's memory management ...
comment by cybik · 2024-08-27 · view · github
> This is very interesting. > > [...] > > ``` > DXVK_HUD=memory DXVK_CONFIG="dxgi.emulateUMA = True; dxgi.maxDeviceMemory = 2; dxgi.maxSharedMemory = 0; d3d11.zeroWorkgroupMemory ...
comment by SysError99 · 2024-08-27 · view · github
... with every DXVK configs I could think of ``` DXVK_HUD=memory DXVK_CONFIG="dxgi.emulateUMA = True; dxgi.maxDeviceMemory = 2; dxgi ...

DXVK never frees allocated but unused VRAM in Warframe causing system stuttering dxvkclosedwontfix

#958 · 14 comments · updated 2022-01-27 · 1 matching
issue by HK47196 · 2019-03-10 · view · github
... Warframe.x64_dxgi.log) Screenshot of the game with DXVK_HUD=memory after triggering the issue: https://i.imgur.com ...

Neverwinter Online crashes randomly dxvkclosedbugwontfix

#595 · 44 comments · updated 2019-08-26 · 1 matching
comment by aedalzotto · 2018-09-17 · view · github
... I don't use conky, i'm using DXVK_HUD=memory,fps. But it didn't stop the crashes ...

Automobilista 2 appid 1066890 2 threads, 1 open 1 matching

[d3d11] [regression] [dissected] Automobilista 2 severe performance regression since v1.9.4 dxvkclosed

#2502 · 17 comments · updated 2023-01-17 · 1 matching
comment by doitsujinmaintainer · 2022-02-18 · view · github
What's memory utilization like (`DXVK_HUD=memory`)? Could be that frequent allocation and dealloaction is causing AMDGPU to ...

Kerbal Space Program 2 (KSP2) has few fps and consumes all VRAM (8 GB) dxvkclosedd3d11

#3268 · 53 comments · updated 2024-11-27 · 1 matching
comment by kolAflash · 2023-02-25 · view · github
... Actually `cat /sys/class/drm/card0/device/gpu_busy_percent`, [radeon-profile](https://github.com/marazmista/radeon-profile/) and `DXVK_HUD ...

[D3D11] Outward VRAM usage keep increasing every time loading new location dxvkclosedd3d11

#1984 · 27 comments · updated 2024-11-15 · 1 matching
comment by doitsujinmaintainer · 2021-03-21 · view · github
... If there is one, it's almost certanily the game's fault. `DXVK_HUD=memory` shows the actual memory ...

Kerbal Space Program 2 appid 954850 1 threads, 1 open 1 matching

Kerbal Space Program 2 protonopenGame compatibility - Unofficial

#6565 · 36 comments · updated 2025-05-20 · 1 matching
comment by kolAflash · 2023-02-26 · view · github
... On Linux you can use `DXVK_HUD=memory %command%` as start parameter in Steam. Or you can probably use ...

FIFA 19 demo grass render issues.. dxvkclosedgame bug

#642 · 58 comments · updated 2021-11-05 · 1 matching
comment by doitsujinmaintainer · 2019-02-05 · view · github
... Try running the Nvidia control panel next to the game (the GPU tab shows memory usage), also `DXVK_HUD ...

Out of Address Space Megaissue dxvkclosedd3d932-bit

#1318 · 134 comments · updated 2024-08-25 · 1 matching
comment by jl452 · 2020-06-27 · view · github
... config? i not do restart yet) == NO CRUSH DXVK_HUD=memory show before: Vidmem heap 0: 300-1000 MB ...

Elite Dangerous appid 359320 8 threads, 1 open 1 matching

Elite Dangerous protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa drivers.NETAMD RADV

#150 · 672 comments · updated 2026-07-10 · 1 matching
comment by kakra · 2022-01-15 · view · github
... You know the feature is there when `DXVK_HUD=memory` shows two numbers again (used AND allocated). Also, maybe ...