22 results, 37 hits for WINEDEBUG=+loaddll
#5664 · 6 comments
· updated 2026-07-15
· 1 matching
@fxzxmicah Default with maybe `
WINEDEBUG=+loaddll` should be enough i believe
#3981 · 22 comments
· updated 2025-04-14
· 2 matching
Post a full Wine log if you can. Maybe ran with `
WINEDEBUG=+loaddll`
I just tried WINEDEBUG=+all and
WINEDEBUG=+loaddll and I am getting no extra output other than what ...
#4348 · 7 comments
· updated 2024-10-11
· 1 matching
Would need a log ran with `
WINEDEBUG=+loaddll` to see what is used.
#4263 · 47 comments
· updated 2024-10-08
· 1 matching
... Should I upload those?
Here's logs with just `export
WINEDEBUG=+loaddll`. In the zip, `good.log` is ...
#309 · 64 comments
· updated 2026-02-01
· 1 matching
@nadrolinux
Game probably require native (windows) `d3dcompiler_43.dll`
You can use `
WINEDEBUG=+loaddll` to check what exactly loaded ...
#1722 · 532 comments
· updated 2026-08-07
· 7 matching
Interesting, could you try adding `
WINEDEBUG=+loaddll` to your steam launch options and seeing if there is something ...
... I will try with
WINEDEBUG=+loaddll
Witcher 3
appid 292030
11 threads, 2 open
1 matching
#607 · 544 comments
· updated 2026-08-20
· 1 matching
BTW, @kisak-valve
do you really require `WINEDEBUG=+module` ?
this produces either more noise than help
`
WINEDEBUG=+loaddll ...
Final Fantasy 14
appid 39210
5 threads, 1 open
3 matching
Final Fantasy 14
protonopenGame compatibility - UnofficialNVIDIA driversXAudio2
#580 · 1,061 comments
· updated 2025-12-16
· 3 matching
@jbal91 I checked with `
WINEDEBUG=+loaddll`, it doesn't try to load `libcef.dll`.
Edit: it loaded these ...
comment by
ArulinTheUnicorn · 2019-04-24 ·
view ·
github> @jbal91 I checked with `
WINEDEBUG=+loaddll`, it doesn't try to load `libcef.dll`.
That interesting....Either that ...
Red Dead Redemption 2
appid 1174180
4 threads, 1 open
6 matching
Red Dead Redemption 2
protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa driversAMD RADV
#3291 · 1,723 comments
· updated 2026-08-15
· 6 matching
comment by
Alexithymia2014 · 2020-12-26 ·
view ·
githubHere is my log with
WINEDEBUG=+loaddll,+pid,+timestamp,+seh,+iphlpapi,+bcrypt,+winsock enabled for the 0x20140000 Rockstar ...
... upload the log recorded with Proton command line: '
WINEDEBUG=+loaddll,+pid,+timestamp,+seh,+iphlpapi,+bcrypt,+winsock %command%', maybe ...
#1087 · 26 comments
· updated 2019-06-19
· 1 matching
`
WINEDEBUG="+loaddll"` logs could be useful too.
Just a guess, but such things usually happen when wine running ...
#3760 · 13 comments
· updated 2025-06-26
· 1 matching
... It might be nice to have the Wine output ran with `
WINEDEBUG=+loaddll`
#3540 · 15 comments
· updated 2024-02-08
· 1 matching
Can you start the game with `
WINEDEBUG=+loaddll` and then share the output? Just to main menu should ...
#841 · 13 comments
· updated 2019-10-11
· 1 matching
comment by
debiangamer · 2019-01-02 ·
view ·
github ... Use
WINEDEBUG=+loaddll to see it.
#4368 · 5 comments
· updated 2024-10-15
· 1 matching
issue by
casasfernando · 2024-10-15 ·
view ·
github ... When this happen, I launch the game with `
WINEDEBUG=+loaddll` to check which libraries are loaded by the ...
#217 · 12 comments
· updated 2018-04-23
· 1 matching
... FFXII_TZA_until_crash_dxvk.zip)
And below - console output captured with
WINEDEBUG="+loaddll,+relay,+seh,+tid", 500 lines before and 500 ...
#3268 · 53 comments
· updated 2024-11-27
· 1 matching
... I've run it with `
WINEDEBUG=+loaddll` and I can't see any reference to nvapi.dll. I ...
#1100 · 242 comments
· updated 2020-02-04
· 1 matching
... Just diff your logs w/ `
WINEDEBUG="+loaddll,+nvapi,+wined3d,+opengl32"` or so, to see what actually going on ...
#4796 · 4 comments
· updated 2021-07-26
· 2 matching
comment by
NikoBellicRU · 2021-07-26 ·
view ·
github ... e5a0ae15-9a0f-4b97-9cd8-4102b5d29b9a.png)
Log with
WINEDEBUG=+loaddll,+pid,+tid,+hid,+dinput,+xinput,+plugplay (RE2)
[steam ...
... Can you attach a log from RE2 with `
WINEDEBUG=+loaddll,+pid,+tid,+hid,+dinput,+xinput,+plugplay`?
#1777 · 9 comments
· updated 2020-09-24
· 1 matching
... DXVK_HUD=fps,api,version,devinfo,drawcalls,memory,gpuload
WINEDEBUG=+loaddll,+dll,+d3dcompiler,+d3d10 wine Crysis.exe >test.log ...
Minecraft Legends
appid 1928870
1 threads, 1 open
1 matching
#6696 · 68 comments
· updated 2024-01-07
· 1 matching
comment by
drunderscore · 2023-04-19 ·
view ·
github ... appnotify-patch make install`
Launched through Steam with `
WINEDEBUG=loaddll PROTON_LOG=1 %command%`
Full log at [steam-1928870 ...