protonscr
22 results, 37 hits for WINEDEBUG=+loaddll

Black Desert: 3D scene not rendered, UI visible, RTX 5070 Laptop / NVIDIA 595 dxvkopenneeds more info

#5664 · 6 comments · updated 2026-07-15 · 1 matching
comment by Blisto91 · 2026-07-15 · view · github
@fxzxmicah Default with maybe `WINEDEBUG=+loaddll` should be enough i believe

System compiled dxvk causes stack smashing with wine when playing yakuza-0/kiwami. dxvkclosedbuild

#3981 · 22 comments · updated 2025-04-14 · 2 matching
comment by Blisto91 · 2024-05-02 · view · github
Post a full Wine log if you can. Maybe ran with `WINEDEBUG=+loaddll`
comment by ghost · 2024-05-02 · view · github
I just tried WINEDEBUG=+all and WINEDEBUG=+loaddll and I am getting no extra output other than what ...

Crysis - d3dcompiler errors flooding the logs when using DX10 dxvkclosedwine bug

#4348 · 7 comments · updated 2024-10-11 · 1 matching
comment by Blisto91 · 2024-10-11 · view · github
Would need a log ran with `WINEDEBUG=+loaddll` to see what is used.

[d3d8] Old EverQuest client (takproject.net) still needs dgVoodoo dxvkclosed

#4263 · 47 comments · updated 2024-10-08 · 1 matching
issue by kai4785 · 2024-09-15 · view · github
... Should I upload those? Here's logs with just `export WINEDEBUG=+loaddll`. In the zip, `good.log` is ...

Batman: Arkham City GOTY appid 200260 1 threads, 1 open 1 matching

Batman: Arkham City GOTY protonopenGame compatibility - Unofficial.NET

#309 · 64 comments · updated 2026-02-01 · 1 matching
comment by pchome · 2018-09-28 · view · github
@nadrolinux Game probably require native (windows) `d3dcompiler_43.dll` You can use `WINEDEBUG=+loaddll` to check what exactly loaded ...

DCS World Steam Edition appid 223750 1 threads, 1 open 7 matching

DCS World Steam Edition protonopenGame compatibility - Unofficial

#1722 · 532 comments · updated 2026-08-07 · 7 matching
comment by TheZoq2 · 2021-12-28 · view · github
Interesting, could you try adding `WINEDEBUG=+loaddll` to your steam launch options and seeing if there is something ...
comment by alexeijd · 2020-12-29 · view · github
... I will try with WINEDEBUG=+loaddll

Witcher 3 appid 292030 11 threads, 2 open 1 matching

The Witcher 3: Wild Hunt protonopenGame compatibility - UnofficialRegressionXAudio2

#607 · 544 comments · updated 2026-08-20 · 1 matching
comment by pchome · 2018-10-20 · view · github
BTW, @kisak-valve do you really require `WINEDEBUG=+module` ? this produces either more noise than help `WINEDEBUG=+loaddll ...

Final Fantasy 14 appid 39210 5 threads, 1 open 3 matching

Final Fantasy 14 protonopenGame compatibility - UnofficialNVIDIA driversXAudio2

#580 · 1,061 comments · updated 2025-12-16 · 3 matching
comment by lesderid · 2019-04-24 · view · github
@jbal91 I checked with `WINEDEBUG=+loaddll`, it doesn't try to load `libcef.dll`. Edit: it loaded these ...
comment by ArulinTheUnicorn · 2019-04-24 · view · github
> @jbal91 I checked with `WINEDEBUG=+loaddll`, it doesn't try to load `libcef.dll`. That interesting....Either that ...

Red Dead Redemption 2 appid 1174180 4 threads, 1 open 6 matching

Red Dead Redemption 2 protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa driversAMD RADV

#3291 · 1,723 comments · updated 2026-08-15 · 6 matching
comment by Alexithymia2014 · 2020-12-26 · view · github
Here is my log with WINEDEBUG=+loaddll,+pid,+timestamp,+seh,+iphlpapi,+bcrypt,+winsock enabled for the 0x20140000 Rockstar ...
comment by gofman · 2020-12-24 · view · github
... upload the log recorded with Proton command line: 'WINEDEBUG=+loaddll,+pid,+timestamp,+seh,+iphlpapi,+bcrypt,+winsock %command%', maybe ...

World of Warcraft crashes with Error 132 (Access Violation) dxvkclosednvidia proprietary

#1087 · 26 comments · updated 2019-06-19 · 1 matching
comment by pchome · 2019-06-08 · view · github
`WINEDEBUG="+loaddll"` logs could be useful too. Just a guess, but such things usually happen when wine running ...

iTunes renders a white(windows)/black(linux) screen dxvkopen

#3760 · 13 comments · updated 2025-06-26 · 1 matching
comment by Blisto91 · 2023-12-22 · view · github
... It might be nice to have the Wine output ran with `WINEDEBUG=+loaddll`

Ghost Recon: Wildlands - Deadlocks when you interact with a specific type of phone dxvkclosed

#3540 · 15 comments · updated 2024-02-08 · 1 matching
comment by Blisto91 · 2023-07-19 · view · github
Can you start the game with `WINEDEBUG=+loaddll` and then share the output? Just to main menu should ...

Black OPS 4 does not start dxvkclosed

#841 · 13 comments · updated 2019-10-11 · 1 matching
comment by debiangamer · 2019-01-02 · view · github
... Use WINEDEBUG=+loaddll to see it.

[Question] DXVK, Wine and Windows native libraries dxvkclosed

#4368 · 5 comments · updated 2024-10-15 · 1 matching
issue by casasfernando · 2024-10-15 · view · github
... When this happen, I launch the game with `WINEDEBUG=+loaddll` to check which libraries are loaded by the ...

FF XII TZA loops endlessly on EnumOutputs dxvkclosedbugdxgi

#217 · 12 comments · updated 2018-04-23 · 1 matching
comment by GitArUs · 2018-04-14 · view · github
... FFXII_TZA_until_crash_dxvk.zip) And below - console output captured with WINEDEBUG="+loaddll,+relay,+seh,+tid", 500 lines before and 500 ...

Kerbal Space Program 2 (KSP2) has few fps and consumes all VRAM (8 GB) dxvkclosedd3d11

#3268 · 53 comments · updated 2024-11-27 · 1 matching
comment by Idix · 2023-03-01 · view · github
... I've run it with `WINEDEBUG=+loaddll` and I can't see any reference to nvapi.dll. I ...

Games crash on Nvidia due to memory allocation failures dxvkclosednvidia proprietarycritical

#1100 · 242 comments · updated 2020-02-04 · 1 matching
comment by pchome · 2019-07-06 · view · github
... Just diff your logs w/ `WINEDEBUG="+loaddll,+nvapi,+wined3d,+opengl32"` or so, to see what actually going on ...

Dualsense not working on kernel 5.12 protonopen

#4796 · 4 comments · updated 2021-07-26 · 2 matching
comment by NikoBellicRU · 2021-07-26 · view · github
... e5a0ae15-9a0f-4b97-9cd8-4102b5d29b9a.png) Log with WINEDEBUG=+loaddll,+pid,+tid,+hid,+dinput,+xinput,+plugplay (RE2) [steam ...
comment by ivyl · 2021-06-16 · view · github
... Can you attach a log from RE2 with `WINEDEBUG=+loaddll,+pid,+tid,+hid,+dinput,+xinput,+plugplay`?

Crysis.exe 32bit crashes after loading level in dx10 mode dxvkclosed

#1777 · 9 comments · updated 2020-09-24 · 1 matching
comment by unic0rn · 2020-09-24 · view · github
... DXVK_HUD=fps,api,version,devinfo,drawcalls,memory,gpuload WINEDEBUG=+loaddll,+dll,+d3dcompiler,+d3d10 wine Crysis.exe >test.log ...

Minecraft Legends appid 1928870 1 threads, 1 open 1 matching

Minecraft Legends protonopenGame compatibility - Unofficial

#6696 · 68 comments · updated 2024-01-07 · 1 matching
comment by drunderscore · 2023-04-19 · view · github
... appnotify-patch make install` Launched through Steam with `WINEDEBUG=loaddll PROTON_LOG=1 %command%` Full log at [steam-1928870 ...
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