protonscr
4 results, 6 hits for WINE_DISABLE_HARDWARE_SCHEDULING=0`

No Man's Sky, hardware scheduling protonclosed

#9845 · 1 comments · updated 2026-06-02 · 1 matching
issue by jaxenol · 2026-06-01 · view · github
... Stable launch options: ```text PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 %command% ``` Crashing launch options: ```text WINE_DISABLE_HARDWARE_SCHEDULING=0 PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU ...

Portal with RTX works stable with DLSS Frame Generation protonclosed

#8241 · 4 comments · updated 2025-02-03 · 1 matching
comment by mineLdiver · 2025-02-03 · view · github
@philipl I used `WINE_DISABLE_HARDWARE_SCHEDULING=0` in the environment variables, but for some reason it stopped working at one ...

No Man's Sky appid 275850 5 threads, 1 open 3 matching

No Man's Sky protonopenGame compatibility - UnofficialRegressionXAudio2

#438 · 739 comments · updated 2026-08-22 · 3 matching
comment by jarrard · 2024-11-13 · view · github
... need the following variable to enable scheduling however. WINE_DISABLE_HARDWARE_SCHEDULING=0 %command% Be nice if DLSS FG worked some ...
comment by kisak-valvemaintainer · 2026-06-02 · view · github
... Stable launch options: ```text PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 %command% ``` Crashing launch options: ```text WINE_DISABLE_HARDWARE_SCHEDULING=0 PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU ...

Portal with RTX appid 2012840 2 threads, 1 open 1 matching

Portal with RTX protonopenGame compatibility - Unofficial

#6367 · 38 comments · updated 2025-06-23 · 1 matching
comment by givname · 2025-06-23 · view · github
... Options: {'enablenvapi', 'forcelgadd', 'nohardwarescheduling'} even though i set WINE_DISABLE_HARDWARE_SCHEDULING=0, putting it to 1 disables enabling dlssfg in ...