protonscr
15 results, 25 hits for WINE_MONO_OVERRIDES

Revolver360 Re:Actor appid 313400 1 threads, 1 open 1 matching

Revolver360 Re:Actor protonopenGame compatibility - Unofficial.NET-XNA

#2258 · 19 comments · updated 2025-12-12 · 1 matching
comment by madewokherd · 2025-10-31 · view · github
`WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,MonoGac=n %command` is a work-around.

Real Scary appid 1072860 1 threads, 1 open 1 matching

Real Scary protonopenGame compatibility - Unofficial.NET.NET-XNA

#7156 · 5 comments · updated 2025-10-06 · 1 matching
comment by madewokherd · 2025-10-06 · view · github
`WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y,MonoGac=n` works around it, so it seems to be an FNA ...

Copy Kitty appid 349250 1 threads, 1 open 1 matching

Copy Kitty protonopenGame compatibility - Unofficial.NET.NET-XNA

#2117 · 6 comments · updated 2022-01-13 · 1 matching
comment by madewokherd · 2022-01-13 · view · github
You could also try `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y` which will force it to use MS XNA ...

Super Lumi Live appid 667760 1 threads, 1 open 1 matching

Super Lumi Live protonopenGame compatibility - Unofficial.NET-XNA

#5151 · 6 comments · updated 2022-01-12 · 1 matching
comment by madewokherd · 2022-01-11 · view · github
Setting `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y` also works, but that's not ideal because it means using ...

Defy Gravity appid 96100 1 threads, 1 open 1 matching

Defy Gravity protonopenGame compatibility - Unofficial.NET-XNA3

#2733 · 7 comments · updated 2025-11-22 · 1 matching
comment by madewokherd · 2021-08-06 · view · github
... This can be done by setting `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y`. By default we do `WINE_MONO_OVERRIDES=Microsoft ...

Magicka appid 42910 1 threads, 1 open 7 matching

Magicka protonopenGame compatibility - Unofficial.NET-XNA3

#458 · 38 comments · updated 2026-08-10 · 7 matching
comment by RobioEpo · 2021-12-12 · view · github
... Also tried the command `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y %command%.` https://pastebin.com/bSefVqPV
comment by Thinkaboutmin · 2021-12-06 · view · github
... Even with the command given by @madewokherd? `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y %command%`

Duck Game appid 312530 1 threads, 1 open 2 matching

Duck Game protonopenGame compatibility - UnofficialRegression.NET-XNA

#811 · 50 comments · updated 2026-03-10 · 2 matching
comment by madewokherd · 2022-03-03 · view · github
... That can be enabled with `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y %command%` launch options.
comment by Sterophonick · 2022-03-12 · view · github
... That can be enabled with `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y %command%` launch options. That worked! ![image](https ...

Meridian New World appid 265120 1 threads, 1 open 3 matching

Meridian New World protonopenGame compatibility - Unofficial.NET.NET-XNA

#4643 · 11 comments · updated 2026-01-29 · 3 matching
comment by madewokherd · 2021-02-24 · view · github
Here are some launch options that work around the error loading Microsoft.Xna.Framework.Avatar: ``` WINE_MONO_OVERRIDES='Microsoft.Xna ...
comment by madewokherd · 2025-03-30 · view · github
Might also be possible to work around with `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y %command%` command-line options ...

Sol Survivor appid 45000 1 threads, 1 open 1 matching

Sol Survivor protonopenGame compatibility - Unofficial.NET-XNA3

#2951 · 2 comments · updated 2021-08-18 · 1 matching
comment by madewokherd · 2021-08-18 · view · github
... https://github.com/madewokherd/mono/actions/runs/1140664798 For now, this also requires `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac ...

Fly'N appid 223730 1 threads, 1 open 1 matching

Fly'N protonopenGame compatibility - Unofficial.NET.NET-XNA3

#2679 · 3 comments · updated 2021-11-11 · 1 matching
comment by madewokherd · 2021-08-17 · view · github
This should work now with `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y` set and a build of Wine Mono ...

Retrovirus appid 227800 1 threads, 1 open 1 matching

Retrovirus protonopenGame compatibility - UnofficialXAudio2.NET.NET-XNA

#6332 · 6 comments · updated 2026-05-22 · 1 matching
comment by madewokherd · 2024-03-07 · view · github
... Also tried `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y %command%` which loads XNA instead of FNA. This worked in ...

Survivalist Demo appid 341480 1 threads, 1 open 1 matching

Survivalist Demo protonopenGame compatibility - UnofficialRegression.NET.NET-XNA

#8111 · 9 comments · updated 2024-10-04 · 1 matching
comment by madewokherd · 2024-10-01 · view · github
... It is possible to use XNA by setting launch options of `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y %command ...

Touhou Fantastic Danmaku Festival Part II appid 1031480 1 threads, 1 open 1 matching

Touhou Fantastic Danmaku Festival Part II protonopenGame compatibility - Unofficial.NET.NET-XNA

#3657 · 7 comments · updated 2023-12-27 · 1 matching
comment by madewokherd · 2023-12-26 · view · github
... work if configured to use it (by setting `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y`). Since this appears to ...

Terraria appid 105600 2 threads, 1 open 2 matching

Terraria protonopenGame compatibility - Unofficial.NET.NET-XNA

#3341 · 32 comments · updated 2026-08-28 · 2 matching
comment by madewokherd · 2022-09-30 · view · github
... be wrong.) This can be enabled by setting `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y` in launch options. You ...
comment by guihkx · 2022-10-01 · view · github
... And I wasn't aware of `WINE_MONO_OVERRIDES`, at all! So, I created a clean Proton 7.0-4 ...

CastleMiner Z appid 253430 1 threads, 1 open 1 matching

CastleMiner Z protonopenGame compatibility - Unofficial.NET-XNA

#1020 · 1 comments · updated 2025-02-06 · 1 matching
comment by sonic2kk · 2025-02-06 · view · github
... also had to use the following launch option: `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.* %command%`.~~ No further commandline options are ...