protonscr

Elden Ring

appid 1245620 2 threads, 1 open 958 comments last activity 2026-08-18
Latest maintainer comment · kisak-valve · 2026-04-07 · #5613
Games crashing most likely due to bublewrap Issue transferred from https://github.com/ValveSoftware/steam-for-linux/issues/13068. @idrinkwater283 posted on 2026-04-07T05:38:24: #### Your system information * Steam client version (build number or date): 1773426488 * Distribution (e.g. Ubuntu): Arch linux | 7.4.26 (Rolling. Date of last update) * Opted into Steam client beta?: [Yes/No] No * Have you...
Threads

Elden Ring proton open 12 matching

#5613 · 957 comments · opened 2022-02-24 · last comment 2026-08-18 by ahmed-tabib
comment by wwmm · 2022-05-25 · view · github
... won't launch? Sometimes in the first attempt to launch I see a black screen. After closing it ...
comment by marthinwurer · 2022-03-10 · view · github
If you're like me and were mostly just getting the black screen with one or two times ...

Elden Ring proton closed

#6659 · 1 comments · opened 2023-04-03 · last comment 2023-04-03 by kisak-valve
Recent activity
  • ahmed-tabib · 2026-08-18 · Elden Ring
    @Pfeif-Master I ran into what looks like the same issue on an RTX A2000, same Wwise logs and everything, and I may have found a very specific trigger. After trying basically everything imaginable, I eventually narrowed t...
  • Pfeif-Master · 2026-07-24 · Elden Ring
    Yes I was using AI to debug. GPT SOL x Hermes-Agnet --- I am seeing the same deliberate Elden Ring startup panic reported in [this April 2026 comment](https://github.com/ValveSoftware/Proton/issues/5613#issuecomment-4263...
  • st-ario · 2026-04-16 · Elden Ring
    This appears to be a distinct startup crash from the existing EAC failure symptom in the main issue body. # Compatibility Report - Name of the game with compatibility issues: Elden Ring - Steam AppID of the game: 1245620...
  • froz3n · 2026-04-12 · Elden Ring
    The game throws an EAC error today when I use Proton Experimental and Stable. Failed to initialize dependencies. Works fine on GE. EDIT : fixed as of 2026/04/22
  • Hasshu · 2026-04-07 · Elden Ring
    @idrinkwater283 Crashes related to bubblewrap and/or glycin may have something to do with https://github.com/ValveSoftware/steam-for-linux/issues/12913.
  • kisak-valvemaintainer · 2026-04-07 · Elden Ring
    Games crashing most likely due to bublewrap Issue transferred from https://github.com/ValveSoftware/steam-for-linux/issues/13068. @idrinkwater283 posted on 2026-04-07T05:38:24: #### Your system information * Steam client...
  • matloob · 2026-01-05 · Elden Ring
    @mio-19 Very strange. Sounds like there's a more complex formula than just a hard limit on the number of cpus. Though it seems like no one's had problems with a limit 16 so I can send a patch that conservatively limits t...
  • mio-19 · 2026-01-02 · Elden Ring
    > [@abc-mikey](https://github.com/abc-mikey) [@NTMan](https://github.com/NTMan) [@kisak-valve](https://github.com/kisak-valve) Testing this on a 16-core 32-thread 9950X3D, it seems like the anti-cheat is okay with 27 or ...

Proton versions over time

Launch lines, newest first

LD_PRELOAD="" MANGOHUD=0 PROTON_LOG=1 %command%
PROTON_USE_XALIA=0 LD_PRELOAD="" MANGOHUD=0 PROTON_LOG=1 %command%
PROTON_USE_XALIA=0 WINEDLLOVERRIDES="xalia.exe=d" LD_PRELOAD="" MANGOHUD=0 PROTON_LOG=1 %command%
WINE_CPU_TOPOLOGY=16:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 %command%
PROTON_LOG=1 VK_DRIVER_FILES=/usr/share/vulkan/icd.d/nvidia_icd.json prime-run gamemoderun %command%
WINEDLLOVERRIDES="dinput8=n,b" %command%