Latest maintainer comment ·
doitsujin · 2026-06-05 ·
#5687ok so after rebuilding master it turned out to be some std::move memes. actual "rewrite in rust" moment right there.
Threads
#5687 · 2 comments ·
opened 2026-06-05 · last comment 2026-06-05 by doitsujin
#5460 · 16 comments ·
opened 2026-01-21 · last comment 2026-02-10 by hammyhamm-bugs
#5324 · 12 comments ·
opened 2025-11-13 · last comment 2025-12-11 by Mrblubb
#5326 · 6 comments ·
opened 2025-11-14 · last comment 2025-11-15 by TorutheRedFox
#1792 · 14 comments ·
opened 2020-10-14 · last comment 2020-12-15 by K0bin
Recent activity
- ok so after rebuilding master it turned out to be some std::move memes. actual "rewrite in rust" moment right there.
- Trace replays fine on my end, but the error message about the shader being empty is extremely weird and concerning.
- > > same issue that Star Citizen is currently having with native vulkan rendering > > So this suggests the fault lies with the Intel Driver, not DXVK. > > I have Star Citizen myself, so I might install and try it. How do...
- > same issue that Star Citizen is currently having with native vulkan rendering So this suggests the fault lies with the Intel Driver, not DXVK. I have Star Citizen myself, so I might install and try it. How do you repro...
- I was having a similar crash with Elite Dangerous (Dx11) to use Vulkan instead for better performance. Getting a crash during menu rendering with a _VK_ERROR_DEVICE_LOST_ error in d3d11.log and _warn: DXGI: MakeWindowAss...
- > Sorry to hijack, maybe it's related, should I open a separate issue on this too with an apitrace? Or if you think it's a bug with Intel Vulkan drivers, no worries - just thought I'd share this info regardless. I think ...
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