protonscr

The Crew Motorfest

appid 2698940 1 threads, 1 open 97 comments last activity 2026-08-28
Latest maintainer comment · kisak-valve · 2026-03-25 · #9119
The Crew Motorfest stuck on "running to get pipeline cache: 2866 caches\ Issue transferred from https://github.com/ValveSoftware/Proton/issues/9616. @doddsey11 posted on 2026-03-25T22:53:30: # Compatibility Report - Name of the game with compatibility issues:The Crew Motorfest - Steam AppID of the game:2698940 ## System Information - GPU: Intel Arc B580 - Video driver version: Driver: Intel Mesa I...
Threads

The Crew Motorfest proton open

#9119 · 97 comments · opened 2025-10-21 · last comment 2026-08-28 by PhialsBasement
Recent activity
  • PhialsBasement · 2026-08-28 · The Crew Motorfest
    > I have also reported the bug over at TCM's bug tracker, upvote it so ubisoft can see it https://www.ubisoft.com/en-us/game/the-crew/motorfest/bug-reporter/issues/TCM-10312 NVM these guys are not interested in fixing bu...
  • PhialsBasement · 2026-08-27 · The Crew Motorfest
    For anyone hitting this from a high latency region, the same effect can be had with a `tc` rule and no Proton changes. It delays only the single 94 byte control datagram and leaves all other traffic alone (measured 0.75 ...
  • PhialsBasement · 2026-08-27 · The Crew Motorfest
    To be fair i could get it down to like 1 line `if (tcm_report_delay() && total == 94 && port == 4000) Sleep( 330 );` Provided the record and the fragments aren't on the same thread 🤣
  • gofman · 2026-08-27 · The Crew Motorfest
    Yeah if there was some simple and solid way I probably wouldn't be opposed to a game specific workaround in this case, but so far there is no such way seen (nor a bug which we would prefer to fix properly of course).
  • PhialsBasement · 2026-08-27 · The Crew Motorfest
    Fair enough, and the fragility point is well taken. The hold depends on a measured round trip, on BattlEye's pacing, and on game internals that can shift under it at any time, so I can see why that is a poor thing to car...
  • gofman · 2026-08-27 · The Crew Motorfest
    > > Unfortunately I am afraid we can't take such a big and complicated diff to workaround what is most likely a game bug. > > Hey [@gofman](https://github.com/gofman), understandable, would a much smaller version be wort...
  • PhialsBasement · 2026-08-27 · The Crew Motorfest
    > Unfortunately I am afraid we can't take such a big and complicated diff to workaround what is most likely a game bug. Hey @gofman, understandable, would a much smaller version be worth considering, roughly 40 lines hol...
  • gofman · 2026-08-27 · The Crew Motorfest
    For the issue itself, I did some checks on Windows. While results are a bit inconclusive I still don't see anything fixable so far. The part about missing sends in the presence of delays is the same. Normally without art...

Proton versions over time

Launch lines, newest first

PROTON_ENABLE_NVAPI=1 PROTON_BATTLEYE_RUNTIME="/path/to/SteamLibrary/steamapps/common/Proton BattlEye Runtime" %command%