protonscr

The Crew Motorfest

appid 2698940 1 threads, 1 open 100 comments last activity 2026-08-29
Latest maintainer comment · alasky17 · 2026-08-26 · #9119
@PhialsBasement Could you give some instructions on the easiest way you've found to reproduce the crash? We want to be 100% sure we are looking at the right thing, since we haven't been able to reproduce the failure at all locally yet.
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The Crew Motorfest proton open 1 matching

#9119 · 100 comments · opened 2025-10-21 · last comment 2026-08-29 by PhialsBasement
comment by madtommy101 · 2026-04-02 · view · github
... PROTON_ENABLE_NVAPI=1 PROTON_BATTLEYE_RUNTIME="/path/to/SteamLibrary/steamapps/common/Proton BattlEye Runtime" %command%` Note: Proton BattlEye Runtime (appid 1161040 ...
Recent activity
  • PhialsBasement · 2026-08-29 · The Crew Motorfest
    Update on the "reach the developers" route: support's answer to the technical summary is that Linux isn't an approved OS for the game and I should read the Steam Deck troubleshooting guide (screenshot). That's the third ...
  • PhialsBasement · 2026-08-29 · The Crew Motorfest
    > I read that differently, it might be such technical details are just out of scope of user support and they are suggesting a way to reach game developers in a more direct way. In January their support told me to take th...
  • gofman · 2026-08-28 · The Crew Motorfest
    > > I have also reported the bug over at TCM's bug tracker, upvote it so ubisoft can see it https://www.ubisoft.com/en-us/game/the-crew/motorfest/bug-reporter/issues/TCM-10312 > > > NVM these guys are not interested in f...
  • PhialsBasement · 2026-08-28 · The Crew Motorfest
    > I have also reported the bug over at TCM's bug tracker, upvote it so ubisoft can see it https://www.ubisoft.com/en-us/game/the-crew/motorfest/bug-reporter/issues/TCM-10312 NVM these guys are not interested in fixing bu...
  • PhialsBasement · 2026-08-27 · The Crew Motorfest
    For anyone hitting this from a high latency region, the same effect can be had with a `tc` rule and no Proton changes. It delays only the single 94 byte control datagram and leaves all other traffic alone (measured 0.75 ...
  • PhialsBasement · 2026-08-27 · The Crew Motorfest
    To be fair i could get it down to like 1 line `if (tcm_report_delay() && total == 94 && port == 4000) Sleep( 330 );` Provided the record and the fragments aren't on the same thread 🤣
  • gofman · 2026-08-27 · The Crew Motorfest
    Yeah if there was some simple and solid way I probably wouldn't be opposed to a game specific workaround in this case, but so far there is no such way seen (nor a bug which we would prefer to fix properly of course).
  • PhialsBasement · 2026-08-27 · The Crew Motorfest
    Fair enough, and the fragility point is well taken. The hold depends on a measured round trip, on BattlEye's pacing, and on game internals that can shift under it at any time, so I can see why that is a poor thing to car...

Proton versions over time

Launch lines, newest first

PROTON_ENABLE_NVAPI=1 PROTON_BATTLEYE_RUNTIME="/path/to/SteamLibrary/steamapps/common/Proton BattlEye Runtime" %command%