protonscr

Monster Hunter World

appid 582010 2 threads, 1 open 978 comments last activity 2026-01-21
Latest maintainer comment · kisak-valve · 2025-09-11 · #175
Hello @mattipulkkinen, it's not really clear if the game's running on your iGPU or dGPU. It might be interesting to test if completely closing Steam, then running `steam` from a terminal has any effect on the game's behavior.
Threads

Monster Hunter World proton open 3 matching

#175 · 976 comments · opened 2018-08-22 · last comment 2025-09-30 by mattipulkkinen
comment by FrogTheFrog · 2019-10-17 · view · github
... with 4.11-4, so I don't know if it's related to most recent proton or ...
comment by Emanem · 2019-10-19 · view · github
... with 4.11-4, so I don't know if it's related to most recent proton or ...

[Whitelist] Monster Hunter World proton closed

#531 · 2 comments · opened 2018-08-25 · last comment 2018-08-25 by Zero86Sk
Recent activity
  • mattipulkkinen · 2025-09-30 · Monster Hunter World
    I've been able to play a few good sessions of the game now after Fedora 42 updated to Mesa 25.1.9, and the problem hasn't surfaced again so far. Fingers crossed 🤞 that whatever the cause of the problem was, it was someth...
  • mattipulkkinen · 2025-09-18 · Monster Hunter World
    Just to make sure, I played a session after starting Steam from the terminal, even though the game runs on the dGPU either way. After a while, the same problem appeared. So I'd say behavior is the same in this case, rega...
  • mattipulkkinen · 2025-09-12 · Monster Hunter World
    Actually it seems that even if I run Steam from a terminal, or launch it with the "Launch using Integrated Graphics Card" option, the game itself runs on the dGPU no matter what.
  • mattipulkkinen · 2025-09-11 · Monster Hunter World
    > Hello [@mattipulkkinen](https://github.com/mattipulkkinen), it's not really clear if the game's running on your iGPU or dGPU. It might be interesting to test if completely closing Steam, then running `steam` from a ter...
  • kisak-valvemaintainer · 2025-09-11 · Monster Hunter World
    Hello @mattipulkkinen, it's not really clear if the game's running on your iGPU or dGPU. It might be interesting to test if completely closing Steam, then running `steam` from a terminal has any effect on the game's beha...
  • mattipulkkinen · 2025-09-11 · Monster Hunter World
    I'm seeing a lot of flashing lights that look like they could be particle effects or something blow way up in size. I don't know when this started, but this is a regression somewhere, because I've beaten the game before ...
  • simifor · 2025-07-31 · Monster Hunter World
    @bozodown can you share your save file?
  • kisak-valvemaintainer · 2025-07-28 · Monster Hunter World
    Monster Hunter World Iceborne black artifacts Issue transferred from https://github.com/ValveSoftware/Proton/issues/8935. @bozodown posted on 2025-07-28T11:35:35: # Compatibility Report - Name of the game with compatibil...

Proton versions over time

Launch lines, newest first

WINEDLLOVERRIDES="dxgi=n" %command%
PROTON_LOG=1 OBS_VKCAPTURE=1 VKDTO_HUD=1 VKDTO_OPT="pos=tr" VKDTO_FILE=/tmp/linux-hunter PROTON_ENABLE_NVAPI=1 PROTON_USE_SECCOMP=1 DXVK_STATE_CACHE=0 VKD3D_FEATURE_LEVEL=12_0 %command% -nofriendsui -
VKD3D_FEATURE_LEVEL=12_0 PROTON_USE_SECCOMP=1 %command%
PROTON_USE_SECCOMP=1 VKD3D_FEATURE_LEVEL=12_0 %command%
PROTON_USE_SECCOMP=1 DXVK_STATE_CACHE=0 VKD3D_FEATURE_LEVEL=12_0 %command%
PROTON_USE_SECCOMP=1 %command%

Launch options

Upstream links

DLLs

Error codes