try proton Beta 3.7-5
Oh, wow i didn't even know that 3.7-5 was out, thanks @liberodark :bowing_man:
Unfortunately i experienced exactly the same same behaviour.
Can confirm the same issues on both 3.7.5 and 3.7.3.
Ubuntu 18.04.1 LTS
AMD R9 390
I have the same Issue with 3.7.5 and 3.7.3
Kde neon Ubuntu 18.04 base with GTX970m
The main issue is Anti-Tamper, denuvo does not run in wine from what i have read. (Source: Google)
Its a bug in wine's mfplat. Not denuvo.
https://bugs.winehq.org/show_bug.cgi?id=45372
https://bugs.winehq.org/show_bug.cgi?id=45741
Can somebody confirm if there are .wmv files in this game? Somebody linked from issue 1464, but I can't find a clear reference to .wmv files in this issue or in the log.
I'm not familiar with mfplat, is that related to windows media files playback?
It needs Mfplat.dll (Windows Media Foundation) https://bugs.winehq.org/show_bug.cgi?id=46133
The vidoe files are ASF files that have .mov.1.x64 extension.
I'm trying this game with a WMF wine prefix.
It launches, I get past all the logos and I'm prompted to make a new save file, but I click yes and it just says failed to make a save file, and I'm stuck on this loop because the game forces you to make a save file to start.
Any ideas as to why it won't write the file or how to get around it would be nice.
@indeedwatson
I'm trying this game with a WMF wine prefix.
It launches, I get past all the logos and I'm prompted to make a new save file, but I click
yesand it just saysfailed to make a save file, and I'm stuck on this loop because the game forces you to make a save file to start.Any ideas as to why it won't write the file or how to get around it would be nice.
Maybe the same problem Bayonetta has with being unable to read/write to a file. This probably won't work, but you could try this ntdll.dll workaround found here https://github.com/ValveSoftware/Proton/issues/262
I'm trying this game with a WMF wine prefix.
It launches, I get past all the logos and I'm prompted to make a new save file, but I click
yesand it just saysfailed to make a save file, and I'm stuck on this loop because the game forces you to make a save file to start.Any ideas as to why it won't write the file or how to get around it would be nice.
The main issue happens after the save not before it. I don't know why you can't make a new save. Check your hard with Gparted, and make sure that you have writing permission with the partition contains the game files.
Hello @ahmed-elsayed2017, redistribution of dlls from Windows is problematic. You've earned a 24 hour timeout for the link spam pointing to it.
Resident Evil 7 Biohazard starts after modifying some lines to the old fix toni did before.
PS: This fix will work with some game that require Windows Media Foundation.

The modified script (without any dlls from Windows) :
python-installcab-master.zip
You need to write:
winetricks mf
export WINEPREFIX=/The/Location/Of/The/Game/Prefix
./install-mf-64.sh
You need to copy mfplat.dll version 12.0.7601.23471 (Windows7 64bit) to the game folder
Will this trick work with the Playable Teaser?
Can you post a report on PROTONDB?
Will this trick work with the Playable Teaser?
It should work.
Can you post a report on PROTONDB?
It is a manual fix that is not easy to follow for some people and reuquires dlls from Windows (which is illegal somehow).
It is a manual fix that is not easy to follow for some people and reuquires dlls from Windows (which is illegal somehow).
That is not a problem for me because I have another PC with Windows 7.
I've made a comprehensive guide detailing as much as I could with information from this issue and some others to run RE2 through Proton. I'm not sure if it will work exactly for RE7 but the solution seems to be the same. https://steamcommunity.com/sharedfiles/filedetails/?id=1654060648
Thank you @Phil25! I tried it and was able to get to the first cinematic (after choosing "Continue game" on the typewriter) but unfortunately the game crashed again, and now it doesn't even start anymore. I should do it once more, with clean/minimal steps, but it means I should delete the files and redownload the game (~30GB)... I'll try again at some point, but not now :sweat_smile:
Also I had to manually download windows6.1-KB976932-X64.exe into ~/.cache/winetricks/win7sp1/windows6.1-KB976932-X64.exe from this link: https://www.microsoft.com/en-us/download/details.aspx?id=5842 (the winetricks mf command only downloaded the X86 version at first).
I also followed this guide to install Wine 4 (could be useful to others on Debian 9): https://kifarunix.com/how-to-install-wine-4-0-on-debian-9-8/
@pawamoy
I've written a script to easily add media foundation support to a wine prefix.
You could try that. You may or may not have to delete the current folder at steamapps/compatdata/418370 and run the game again to generate a new one, before running the script.
Hi @z0z0z, thanks for the script :slightly_smiling_face: I just tried it, unfortunately the game crashes at startup.
I deleted my compatdata and userdata folders for RE7, restarted the game, re-deleted userdata, used your script, restarted the game. It crashes before the intro.
It seems the Python script I got from the other guide is making it work better (I got to the intro, it crashes during it). Will continue to experiment. Thank you a lot anyways :slightly_smiling_face: !!
EDIT: tried many things without success, it just seems too random. I don't know why it worked at some point and then stopped working. I will wait for more people figuring it out.
Following the steps @ahmed-elsayed2017 posted I got the game running, everything seems to be working fine so far on the latest Proton, getting good performance at ultra.
Playing on lubuntu 18.04, a GTX 1070 (latest propiatery drivers), and an i7-7700k with 16GB of ram.

Edit; I'm seriously baffled by just how good this is running? I'm sitting at well over 150fps here!
Good luck! Here are the steps I needed to take to get it running.
export WINEPREFIX=/home/<user>/.steam/steamapps/compatdata/418370/pfx/
export WINEARCH=win64
winetricks mf
git clone https://github.com/tonix64/python-installcab
cd python-installcab/
./install-mf-64.sh
# Get a copy of mfplat.dll (From your own windows install or whatever)
# Move it to /home/<user>/.steam/steamapps/common/RESIDENT EVIL 7 biohazard/
# Play!
# MD5 checksum of 421K file, this version works for me.
# 54b5dcd55b223bc5df50b82e1e9e86b1 mfplat.dll
Edit; Recorded some gameplay
For me work after fix on Arch after various tries, the method is correct and the problem is video play.
Download https://github.com/tonix64/python-installcab
winetricks mf
export WINEPREFIX=/The/Location/Of/The/Game/Prefix NOTE: NOT GAME FOLDER, WINE PREFIX INSTEAD!!!!
./install-mf-64.sh (on arch linux this require python2 fix)
You need to copy mfplat.dll version 12.0.7601.23471 (Windows7 64bit) to the game folder
md5sum 2188de5fa5c741fb2b81eb9f37d26ba7 mfplat.dll
steam-418370.log
Getting this on Ubuntu 18.04 (5.x kernel) with Proton 4.2-9 (and all other available Proton versions)
mfplat.dll is the recommended version (RE2 Remake works fine)
652.972:0029:0064:trace:seh:call_teb_handler handler at 0x7bcc3c30 returned 1
652.972:0029:0064:warn:seh:call_stack_handlers exception data not found in L"MFPlat.DLL"
Unhandled exception: page fault on read access to 0x7ffffcf64d8 in 64-bit code (0x000007ff385d9128).
RE7 immediately crashes to desktop after showing initial logos and save game notifications. Never make it to main menu/intro video.
Follow-up to my last post on this...I found that it works if using "WINEDEBUG": "-all,warn+all,-ntdll" in the user_settings.py file...
Any idea why? Is the problem possibly being caused by a default trace/debug config? I found the "fix" by accident attempting to debug the problem (and hitting a brick wall).
Hi! With actual mf fix, RE7 crash always for me in Lucas ingame video. I found a solution using two different libraries version for mfplat, wmadmod and wmvdecod. Those libraries improve stability with videos and solve problem with ingame video.
This is the install-mf-64-re7.sh modified script than I use:
#! /bin/bash
cd "$(dirname "$0")"
export WINEPREFIX=/mnt/SteamWindows/steamapps/compatdata/418370/pfx
export RE7PATH=/mnt/SteamWindows/steamapps/common/RESIDENT\ EVIL\ 7\ biohazard
python2 installcab.py windows6.1-KB976932-X64.exe mediafoundation
python2 installcab.py windows6.1-KB976932-X64.exe mf_
python2 installcab.py windows6.1-KB976932-X64.exe mfreadwrite
python2 installcab.py windows6.1-KB976932-X64.exe wmvdecod
python2 installcab.py windows6.1-KB976932-X64.exe wmadmod
cp versions/mfplat_12.0.7601.23471.dll $WINEPREFIX/drive_c/windows/system32/mfplat.dll
cp versions/wmvdecod_6.1.7601.23403.dll $WINEPREFIX/drive_c/windows/system32/wmvdecod.dll
cp versions/wmadmod_6.1.7601.23403.dll $WINEPREFIX/drive_c/windows/system32/wmadmod.dll
#Clean
rm $WINEPREFIX/drive_c/users/$USER -R
rm $WINEPREFIX/drive_c/windows/system32/gecko/ -R
rm $WINEPREFIX/drive_c/windows/mono/ -R
rm $WINEPREFIX/drive_c/windows/syswow64/gecko/ -R
rm $WINEPREFIX/drive_c/windows/Installer/ -R
rm $WINEPREFIX/drive_c/ProgramData/Package\ Cache/ -R
rm "$RE7PATH/re7.dxvk-cache"
echo "Done!"
I hope you find it useful.
PD: Replace WINEPREFIX and RE7PATH with your values.
Finished game and show all credit video (about 15 minutes) with no crashes. I have updated previous post with my final script setup. Crash are still ramdonly presents, but with this libraries I could finish game. Regards!
Anyone tried to play "Not A Hero" DLC? It crashes all the time at a specific location. Cannot get further. Did not have any problem with RE7.
Resident Evil 7 graphical issues with menus
Issue transferred from https://github.com/ValveSoftware/Proton/issues/4215.
@PopeRigby posted on 2020-09-23T01:54:37:
The tape recorder in the main menu has glitched out text, and all the menu options in the options menu have black bars over them.
I've tried multiple different versions of Proton GE and none of them fix the issue. I also tried using Proton 5.0-9 along with <Workaround removed by moderator>
I also get these artifacts in game. Seems to have something to do with the volumetric lighting, because it usually happens in areas with noticeable lights. It looks a lot better in the screenshot than it actually does in game. The screenshot doesn't seem to have captured all the artifacts.

@kisak-valve can I suggest you remove the "does not start" part from the issue's title, because it's not longer just about the game not starting?
I could play "not a hero" dlc. I do not know why I cannot start a new campaign --- the game crashes with the very first cinematic/cutscene.
Edit:
My old CPU didnt have avx instruction. This is why cinematics didnt play. The game runs fine just by pressing play on steam. No extra files/software or modification was needed.
GPU: Navi 10
Issue
Low fps due to high GPU usage.
No matter what the graphics settings are
Steps to reproduce
After a minute of playing, the GPU usage goes from 62% to 100%, and fps from 60 to 20.
The game becomes unplayable and even navigating the menus becomes a horror experience.
Note
Have this issue on latest Proton-Experimental the only official Proton that runs the game for me.
But on Proton-GE it also happens since it is running (almost 2 years)
Anyone got the videos working? I get the test patterns instead of the videos.
Edit: You need the shaders and then it works perfectly.
RE7 crashes after checking for DLC, but It used to run just fine. I am using a fresh install of Steam, I tried several versions of Proton (event proton GE), several versions of Nvidia drivers and I also installed Windows Media Foundation. It seems that only I have this issue, so I am sorry to report it here because it probably has to do with my system, but I couldn't figure it out what's wrong. I'll attach the game debug log, maybe someone understands what's wrong with my system.
I kind of have videos working... the intro video played fine and the first few within the "Not A Hero" DLC played, but then the last 2 showed a test pattern.
Intro video plays now but the End of Zoe ending cinematic is just a test pattern. I thought all of the videos were transcoded?

@Vash63
Congrats you are either the first person or one of the first people to ever see that cutscene through Proton.
This is obviously the Achilles' heel in media-converter, someone has to trigger the cutscene in game for it to be transcoded, and it's not done magically or automatically it's done by players just like you whenever or if-ever they happen to.
Latest Proton Experimental broke mouse input on RE7, mouse clicks and mouse scroll get's ignored completely.
Latest Proton Experimental broke mouse input on RE7, mouse clicks and mouse scroll get's ignored completely.
Fixed in Proton 7.0
RE7 is currently crashing at the intro initial splash screen on ALL Proton versions. So far I've tried Experimental, 8.0, 7.0, 6.0, 5.13, and several GE and TKG versions. There's a wine page fault.
Log: https://gist.github.com/gardotd426/2f471d2a02fe16f7022e8e1aabb51124
Unhandled exception: page fault on read access to 0x0000000000000000 in 64-bit code (0x00000142a6d2cb).
152532.757:0268:026c:fixme:dbghelp:elf_search_auxv can't find symbol in module
Register dump:
rip:0000000142a6d2cb rsp:00000001030efe10 rbp:00000001030efed8 eflags:00010246 ( R- -- I Z- -P- )
rax:000026d25feca49a rbx:000000000312a4e0 rcx:0000000000000000 rdx:0000000000000000
rsi:000000000312a4e0 rdi:0000000000000000 r8:0000000000000000 r9:00000001030efe38 r10:0000000000000000
r11:00000001030efe98 r12:0000000000000001 r13:0000000000000000 r14:0000000000000000 r15:0000000028abefa8
Stack dump:
0x000001030efe10: 000000007ad00990 0000000000000000
0x000001030efe20: 00000001030efe70 0000000000000001
0x000001030efe30: 0000000000000000 0000000000000000
0x000001030efe40: 0000000000000001 0000000028abefa8
0x000001030efe50: 000000007ad00990 0e38e38e38e38e39
0x000001030efe60: 000026d25feca49a 000007ff385e9995
0x000001030efe70: 0000000028abefa8 0000000000000000
0x000001030efe80: 000000002925c580 0e38e38e38e38e39
0x000001030efe90: 0000000000000000 0000000142a6ccea
0x000001030efea0: 000000000312a4e0 000000000312a4e0
0x000001030efeb0: 00000001030efed8 0000000028abef68
0x000001030efec0: 0000000011e9ba20 ffff000000000000
Backtrace:
=>0 0x00000142a6d2cb in re7 (+0x2a6d2cb) (0x000001030efed8)
1 0x00000142a6ccea in re7 (+0x2a6ccea) (0x000001030efed8)
2 0x00000142a6ac83 in re7 (+0x2a6ac83) (0x00000028abefa8)
3 0x000001424cb575 in re7 (+0x24cb575) (0x000001030effa0)
4 0x0000007b61469d in kernel32 (+0x1469d) (0x000001030effa0)
5 0x0000017000f1a7 in ntdll (+0xf1a7) (0000000000000000)
0x00000142a6d2cb re7+0x2a6d2cb: movq (%rcx),%rax
Modules:
Module Address Debug info Name (157 modules)
PE 0000000000770000-0000000000787000 Deferred vcruntime140
PE 0000000000790000-00000000007e1000 Deferred concrt140
PE 00000000007f0000-00000000007ff000 Deferred amd_ags_x64
PE 0000000000800000-00000000008ce000 Deferred crypt32
PE 0000000067160000-00000000672ea000 Deferred gameoverlayrenderer64
PE 000000007ae90000-000000007aeba000 Deferred akconvolutionreverb
PE 000000007aec0000-000000007aee3000 Deferred msspatial
PE 000000007b000000-000000007b29c000 Deferred kernelbase
PE 000000007b600000-000000007b65f000 Export kernel32
ELF 000000007d000000-000000007d005000 Deferred <wine-loader>
PE 0000000138000000-00000001395ef000 Deferred steamclient64
PE 000000013b400000-000000013b444000 Deferred steam_api64
PE 0000000140000000-0000000149a30000 Export re7
PE 0000000170000000-00000001700a6000 Export ntdll
PE 0000000180000000-000000018009d000 Deferred msvcp140
PE 00000001cad90000-00000001cb03f000 Deferred d3d12core
PE 00000001d0e20000-00000001d0f5b000 Deferred oleaut32
PE 00000001d8c90000-00000001d8cd1000 Deferred advapi32
PE 00000001eaf60000-00000001eaf89000 Deferred sechost
PE 00000001ed480000-00000001ed4be000 Deferred wbemprox
PE 00000001efe00000-00000001efe50000 Deferred winhttp
PE 000000020b860000-000000020b981000 Deferred ole32
PE 000000020f400000-000000020f42a000 Deferred mmdevapi
PE 00000002169d0000-0000000216b76000 Deferred user32
PE 0000000223d50000-0000000223d7e000 Deferred winspool
PE 0000000228280000-000000022831d000 Deferred msvcrt
PE 000000023bc00000-000000023c529000 Deferred shell32
PE 000000023ecb0000-000000023ed15000 Deferred dbghelp
PE 000000024f110000-000000024f14e000 Deferred msctf
PE 0000000251d80000-0000000251dac000 Deferred winex11
PE 000000025dc30000-000000025dc3d000 Deferred version
PE 0000000263650000-0000000263683000 Deferred propsys
PE 0000000267710000-0000000267760000 Deferred dinput8
PE 000000026c190000-000000026c19b000 Deferred nsi
PE 000000026c230000-000000026c265000 Deferred uxtheme
PE 00000002945e0000-00000002946a4000 Deferred winmm
PE 0000000296590000-00000002965a6000 Deferred dnsapi
PE 00000002a2380000-00000002a23db000 Deferred shlwapi
PE 00000002b0a60000-00000002b0a9b000 Deferred mfreadwrite
PE 00000002bb0a0000-00000002bb11f000 Deferred gdi32
PE 00000002bde30000-00000002bde4a000 Deferred shcore
PE 00000002c73a0000-00000002c73d8000 Deferred win32u
PE 00000002c7470000-00000002c7536000 Deferred ucrtbase
PE 00000002d4ad0000-00000002d4aff000 Deferred winevulkan
PE 00000002e0d50000-00000002e0d5f000 Deferred hid
PE 00000002e99a0000-00000002e99b2000 Deferred xinput1_3
PE 00000002eb230000-00000002eb25e000 Deferred winepulse
PE 00000002eb680000-00000002eb6a7000 Deferred jsproxy
PE 00000002edf00000-00000002ee15a000 Deferred dxgi
PE 00000002ee630000-00000002ee647000 Deferred bcrypt
PE 00000002fb3c0000-00000002fb50b000 Deferred comctl32
PE 0000000313390000-00000003133ad000 Deferred compstui
PE 000000031b140000-000000031b14b000 Deferred avrt
PE 000000031c5d0000-000000031c62d000 Deferred combase
PE 0000000349210000-000000034926b000 Deferred xaudio2_8
PE 0000000351a60000-0000000351a7f000 Deferred msacm32
PE 0000000359050000-00000003593c0000 Deferred d3d11
PE 000000035e4e0000-000000035e4ff000 Deferred d3d12
PE 0000000368420000-00000003684ab000 Deferred rpcrt4
PE 000000036d860000-000000036d8e0000 Deferred setupapi
PE 0000000370f70000-0000000370f97000 Deferred ws2_32
PE 0000000393730000-000000039374f000 Deferred imm32
PE 00000003982d0000-0000000398305000 Deferred iphlpapi
PE 000007ff385d0000-000007ff3863d000 Deferred mfplat
ELF 00007f5f7c38e000-00007f5f7c3be000 Deferred libk5crypto.so.3
ELF 00007f5f7c3be000-00007f5f7c498000 Deferred libkrb5.so.3
ELF 00007f5f7c498000-00007f5f7c4eb000 Deferred libgssapi_krb5.so.2
ELF 00007f5f7c4eb000-00007f5f7c51b000 Deferred libtirpc.so.3
ELF 00007f5f7c51b000-00007f5f7c576000 Deferred libopus.so.0
ELF 00007f5f7c576000-00007f5f7c621000 Deferred libvorbisenc.so.2
ELF 00007f5f7c621000-00007f5f7c64e000 Deferred libvorbis.so.0
ELF 00007f5f7c64e000-00007f5f7c68d000 Deferred libflac.so.8
ELF 00007f5fea200000-00007f5febe19000 Deferred libcuda.so.1
ELF 00007f5febf71000-00007f5febf80000 Deferred libkrb5support.so.0
ELF 00007f5ff01a2000-00007f5ff01a9000 Deferred libkeyutils.so.1
ELF 00007f5ff01a9000-00007f5ff01ae000 Deferred winspool.so
ELF 00007f5ff05c3000-00007f5ff05de000 Deferred libnsl.so.2
ELF 00007f5ff0d4e000-00007f5ff0e00000 Deferred libvklayer_steam_fossilize.so
ELF 00007f5ff1209000-00007f5ff120f000 Deferred libcom_err.so.2
ELF 00007f5ff120f000-00007f5ff121c000 Deferred libogg.so.0
ELF 00007f5ff121c000-00007f5ff123e000 Deferred liblz4.so.1
ELF 00007f5ff123e000-00007f5ff1311000 Deferred libzstd.so.1
ELF 00007f5ff1311000-00007f5ff1344000 Deferred liblzma.so.5
ELF 00007f5ff1344000-00007f5ff13c7000 Deferred libsndfile.so.1
ELF 00007f5ff13c7000-00007f5ff13d3000 Deferred libwrap.so.0
ELF 00007f5ff13d3000-00007f5ff1488000 Deferred libsystemd.so.0
ELF 00007f5ff1488000-00007f5ff14dd000 Deferred libdbus-1.so.3
ELF 00007f5ff14dd000-00007f5ff1561000 Deferred libpulsecommon-14.2.so
ELF 00007f5ff1561000-00007f5ff15b5000 Deferred libpulse.so.0
ELF 00007f5ff1981000-00007f5ff1989000 Deferred libasyncns.so.0
ELF 00007f5ff1989000-00007f5ff199e000 Deferred winepulse.so
ELF 00007f5ff1a00000-00007f5ff3cba000 Deferred steamclient.so
ELF 00007f5ff3cd1000-00007f5ff3d4e000 Deferred steamoverlayvulkanlayer.so
ELF 00007f5ff3d4e000-00007f5ff3e00000 Deferred winevulkan.so
ELF 00007f5ff3e00000-00007f5ff42cc000 Deferred lsteamclient<elf>
\-PE 00007f5ff3f70000-00007f5ff42cc000 \ lsteamclient
ELF 00007f5ff4470000-00007f5ff4590000 Deferred libgcrypt.so.20
ELF 00007f5ff4590000-00007f5ff474a000 Deferred libunistring.so.5
ELF 00007f5ff474a000-00007f5ff48cc000 Deferred libunistring.so.2
ELF 00007f5ff48cc000-00007f5ff4a00000 Deferred libp11-kit.so.0
ELF 00007f5ff4a00000-00007f5ff4c00000 Deferred libgnutls.so.30
ELF 00007f5ff4c75000-00007f5ff4c9b000 Deferred libgpg-error.so.0
ELF 00007f5ff4c9b000-00007f5ff4ca7000 Deferred libffi.so.7
ELF 00007f5ff4ca7000-00007f5ff4d28000 Deferred libgmp.so.10
ELF 00007f5ff4e00000-00007f5ff500b000 Deferred libxrandr.so.2
ELF 00007f5ff5013000-00007f5ff505c000 Deferred libhogweed.so.6
ELF 00007f5ff505c000-00007f5ff50a4000 Deferred libnettle.so.8
ELF 00007f5ff50a4000-00007f5ff50ba000 Deferred libtasn1.so.6
ELF 00007f5ff50ba000-00007f5ff50d1000 Deferred libdrm.so.2
ELF 00007f5ff50dc000-00007f5ff50fe000 Deferred libidn2.so.0
ELF 00007f5ff51f3000-00007f5ff5200000 Deferred libxcursor.so.1
ELF 00007f5ff5200000-00007f5ff540a000 Deferred libxrender.so.1
ELF 00007f5ff5425000-00007f5ff5442000 Deferred libxcb-glx.so.0
ELF 00007f5ff5442000-00007f5ff54b0000 Deferred libvulkan.so.1
ELF 00007f5ff54b0000-00007f5ff54c2000 Deferred libxi.so.6
ELF 00007f5ff54c2000-00007f5ff54c7000 Deferred libxcomposite.so.1
ELF 00007f5ff54c7000-00007f5ff54cf000 Deferred libxfixes.so.3
ELF 00007f5ff54cf000-00007f5ff54d6000 Deferred libxxf86vm.so.1
ELF 00007f5ff54d6000-00007f5ff54db000 Deferred libxinerama.so.1
ELF 00007f5ff54e7000-00007f5ff5589000 Deferred winex11.so
ELF 00007f5ff5e2f000-00007f5ff5e5a000 Deferred libexpat.so.1
ELF 00007f5ff5e5a000-00007f5ff5ea2000 Deferred libfontconfig.so.1
ELF 00007f5ff5ea2000-00007f5ff5ec5000 Deferred libbrotlicommon.so.1
ELF 00007f5ff5fc5000-00007f5ff618a000 Deferred win32u.so
ELF 00007f5ff648a000-00007f5ff6600000 Export libwine.so.1
ELF 00007f5ff7c00000-00007f5ffa533000 Deferred libnvidia-glvkspirv.so.535.54.03
ELF 00007f5ffa534000-00007f5ffa53d000 Deferred libuuid.so.1
ELF 00007f5ffa53d000-00007f5ffa600000 Deferred libfreetype.so.6
ELF 00007f5ffa600000-00007f5ffd208000 Deferred libnvidia-glcore.so.535.54.03
ELF 00007f5ffd20d000-00007f5ffd21b000 Deferred libbrotlidec.so.1
ELF 00007f5ffd21b000-00007f5ffd235000 Deferred libz.so.1
ELF 00007f5ffd235000-00007f5ffd26f000 Deferred libpng16.so.16
ELF 00007f5ffd26f000-00007f5ffd27e000 Deferred bcrypt.so
ELF 00007f5ffd27e000-00007f5ffd290000 Deferred libresolv.so.2
ELF 00007f5ffd29c000-00007f5ffd2c1000 Deferred libgcc_s.so.1
ELF 00007f5ffd2c1000-00007f5ffd3cf000 Deferred ntdll.so
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System information:
Wine build: wine-8.0
Platform: x86_64
Version: Windows 10
Host system: Linux
Host version: 6.4.1-zen2-1-zen
I have issues starting the game. It only runs with the beta patch (dx11_non-rt) available. With the latest patch I get only screen flickering the game runs but is unplayable due to the described issue. I've tested several Proton versions up to experimental as well as latest Proton-GE.
https://gist.github.com/helmchenlord/9e690e4227b310d193d06c335e4740b1
Steam lists this game as "Verified", but it's completely broken if you start a new game on the Steam Deck. The only "fix" I found is to start a new game on a PC and then save after the intro. Then you can load that game on the Steam Deck and it should work.
Resident Evil 7 Broken shadows (418370)
Issue transferred from https://github.com/ValveSoftware/Proton/issues/8378.
@AndroBanani posted on 2025-01-07T17:23:24:
https://youtu.be/p4epQ1cRLGU look my video
steam-418370.log
Broken shadows. Very clearly visible in the defensive stance between the fingers against the water.
With older versions of proton the game either doesn't work or doesn't fix shadows. There is no such problem on Windows Please test it on your system.
System Report: https://gist.github.com/EpicureanGit/d9116af63814fba2e4d5fa5e9a6563f0
System Information: https://gist.github.com/EpicureanGit/94cf75466b873285ff15bbe1468f6a6c
Steam Runtime Diagnostics: https://gist.github.com/EpicureanGit/7b44da0122688ded1d257031494f9d8e
Proton Log: https://gist.github.com/EpicureanGit/a546e45fd2ee95ed143c06427ceeef39
Symptoms:
Cutscenes do not play. They briefly show the image below and then are skipped. This one occurs before reaching the main menu.
Reproduction:
Start the game
Symptoms:
The selected frame rate doesn't save upon exiting the game. I set it to 120 FPS and it reverts to variable framerate upon opening it up again.
Reproduction:
Start the game, go to Options in the main menu, select Graphics, and then change the frame rate from "Variable" to 120. Then select "exit" in the main menu to quit the game. Then start it up again from the Steam client.
Symptoms
While in the car at the very beginning of the game, the windshield is multicolored blocks. After leaving the car, the side mirror shows multicolored blocks.
Reproduction: Select "New Game" in the main menu.
The problem with cutscenes still exist. Proton 11 not fixed it.
Something wrong with codecs, trying with proton GE and cutscenes showing.
ge-proton9-22x1 2025-01proton experimentalx3 2022-02proton 7.0x1 2022-02proton 5.0-9x1 2020-09proton 4.2-9x1 2019-07WINEPREFIXx1 2019-08WINEPREFIX=/mnt/SteamWindows/steamapps/compatdata/418370/pfxx1 2019-08WINEDEBUGx1 2019-07WINEPREFIX=_**/The/Location/Of/The/Game/Prefix**_x2 2019-06WINEARCH=win64x1 2019-05WINEPREFIX=/home/<user>/.steam/steamapps/compatdata/418370/pfx/x1 2019-05mfplat.dllx6 2019-0823403.dllx1 2019-0823471.dllx1 2019-08wmadmod.dllx1 2019-08wmvdecod.dllx1 2019-08ntdll.dllx1 2019-01
Steam displays "Running" for about 30 seconds and nothing happens. steam-418370.log
System information from steam